Temple and Resurrection - ID: 13

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FORUM: Bug Reports

This topic was started by Mjolnin on 18/08/2011, 16:59:48

Hello Mjolnin!

Thanks so much for you valuable input! Indeed, the bugs (1-4) that you reported weigh so much, that I decided to resend a fixed version 1.5 to Apple. The mentioned issues are resolved then (should take a few days until the update is in the AppStore).
For the balancing issues: I will have a look into it!

The herbalist is pointing you to the deeper tunnels... yes the quest target is already in.

Greetings and thank you again! :-)
Mario


A grumpy Dwarf strolls into the Tavern and orders 3 beers in a row.
He then raises the three mugs one after the other and downs them in one go. Between each one he toast to a name of someone who must have been close to him.
When asked by the barkeeper what this ritual is all about, he says:

The toast is to each one of my companions whom I have lost. I carried each one of them to the local temple for resurrection, but being a material world, the preachers took my gold, but did not perform the resurrection. Now I have three corpses with me but I hate drinking alone. I also did not want to disturb your business, by dumping my dead freinds on the floor here, so I left them in the stable.




Long story short:

1) The temple does not perform resurrection services for the 500 GP they take.
Please fix this as soon as possible for you, as I would like to have a complete party to continue with the game.

Minor issues encountered so far:

2) The star on the map showing the spot of the MP regenfountain is one field off. Should be one more field to the right.

3) The note on the wall towards 2) is on the inside of the wall. I only found the entrance by pure luck. If the message would be on the outside, it would make finding the entrance easier.

4) Poison blades, which can be bought in the store, are stacking in the inventory, whereas all other weapons use up a separate line of space, they do not.

Requests:

5) Would it be possible to keep doors, you have opened with a key open for the future? You managed it for the boat on he underground river. Just a minor inconvenience, when you have like 5 keys and tools in your inventory and have to remember which one is where.

6) The loot tables seem to be a tad off on the distribution of random loot. I have currently 10 spare adamant shields in my inventory, but only one (in total) elf cloak e.g. Can you recheck? Otherwise I should really start playing the lottery with the odds I am currently getting.

7) Undead Wardens spamming Battle Strikes. My party is level 6+, with high luck. But these mobs are a real annoyance, and I try to run from them whenever possible. Before I can reach them, especially if there are mobs in between, half my party is dead. Can those mobs be redone a tad, so that they have spellpoints as well?

8) Goblin Shamans in most of the times cast restoration on themselves, even if they have not received any damage, which lets them look a bit foolish. Maybe they could do something else as well?

9) Could you include scrolls of resurrection and mana gems into the loot tables? Or have some place underground to refresh? Especially before the boss fight in the cavern under the watchtower, that would be good, cause by the time you get to that fight, you have depleted the 2 mana gems you can find in game.

Question:

10) The mage near the adventurers camp, who want me to fetch something underground, is there already a solution for this quest in the lite version? I have travelled everywhere, but cannot find any.

Many thanks for reading all this.
I had a blast so far.

Mjolnin.