Crashing in big battles - ID: 329

From Silversword RPG Wiki
Revision as of 17:57, 24 March 2024 by Sswikiadmin (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

FORUM: Bug Reports

This topic was started by Nikademus on 07/01/2012, 10:23:55

If you have a battle with alot of foes, it seems to slow alot then crash (with no text delay). Seems to crash at around 800-900 enemies. Is this just an iPhone processing power issue, or a bug?


Hello Nikademus,

there is a memory / performance problem existing right now, yes.
I will restructure combat (and other things) so that the game shouldn't crash that often in the future.

Very sorry for this
Regards
Mario


Thanks Mario. It's no problem at all. If you were a puritan, you could view such big battles as.....cheating I guess. Unfortunately I've never got over being a power player ;-)


Quote from Author: Nikademus
Thanks Mario. It's no problem at all. If you were a puritan, you could view such big battles as.....cheating I guess. Unfortunately I've never got over being a power player ;-)

Uh oh bad news for you then.
With the coming update, I will limit the maximum enemy number to 50 per group. The limit will be raised again when the combat is restructured.
Sorry for restricting this, but stability is important. I hope you will enjoy the fights nonetheless.

Regards
Mario


I think this isna very bad exploit. Mario, you should not allow xp for killing summoned or joining mobs. Too easy to level this way.