Travel to Beacon bugs - ID: 1067: Difference between revisions

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Latest revision as of 17:57, 24 March 2024

FORUM: Bug Reports

This topic was started by SonnBoy99 on 15/04/2013, 18:01:11

I will revisit this. Because of the live path calculation, the spell might fail occasionally.


I'm not sure this was happening before the expansion but traveling to a beacon set anywhere in the Coast Lands fails.

Bug #1 Can't travel to Coast Lands
1. Set beacon anywhere in the Coast Lands, say a few steps into the zone
2. From the Ruin Camp try to travel to that beacon.
3. You'll hear a few horse gallops and the travel just stops.

To try to fix this, I set the beacon a few steps before entering the Coast Lands zone in The Swamps.

Bug #2 Travel to the Swamp from the Ruin Camp stops in Savage Crossing unexpectedly
1. Set beacon about 4 steps from the entrance to the Coast Lands zone in the Swamps.
2. From the Ruin Camp try to travel to that beacon.
3. You start traveling as normal until enter Savage Crossing. After entering Savage Crossing, the travel just stops.
4. Recasting the travel to beacon spell anywhere near Savage Crossing will not go anywhere.
5. I have to exit Savage Crossing to the zone to the East then cast Travel to Beacon again for it to work.