How does trap disarm work ? - ID: 234

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FORUM: Gossip - The rusty dagger tavern

This topic was started by mike32 on 25/12/2011, 15:58:00

My thief is warning me of a trap but I didn't find a way to locate it and disarm it.
I've also tried the "Trap Zap" spell in front of the place I thought a trap was, but it doesn't work.

For now, I have found no way to disable a trap. And my characters are getting damaged from time to time from the same trap.


Hi mike,

If a trap is in front of you, the Trap Zap spell will destroy it (until you re-enter a map).
A thief cannot do this.
Also, a Levitation spell will save you from traps.

If you happen to encounter a trap, where this does not work, please drop me a note, because it is a bug then.

Regards
Mario


Thank you for your fast reply.

To use Trap Zap, I need to know where the trap is.
Is there a way to know that without stepping in a trap and getting injured ?


For the "Trap Zap" I said it didn't work because I reentered the map and got my characters injured.
I thought it was permanent. Now I know it not.


There are some spells that reveal if a trap is roughly in your view direction.
This is no exact science, so be careful.

I recommend to put a note on your map if you happen to encounter a trap.
You can simply touch the field on the map to add a note.

Regards
Mario


Mike,

If you're anywhere near a "chest" then your Thief will starting warning you that there is trap... That's because the actual chest is trapped and needs to be disarmed... Just an FYI because when I was in the Bandit Camp, my Thief was warning me while I was plugging around in that area.

Mario is right, cast "Levitation" or "Flying Carpet" and that will save you from Spiked Pits and any trap that is 'ground' related.

~Veerwing


Thank you for the clarification.

Maybe this can be added in the help file so other people will know too.

By the way, I've never played a Bard's Tale game before this one, so this is why I don't know how these things are supposed to work.