How does trap disarm work ? - ID: 234
FORUM: Gossip - The rusty dagger tavern
This topic was started by mike32 on 25/12/2011, 15:58:00
My thief is warning me of a trap but I didn't find a way to locate it and disarm it.
I've also tried the "Trap Zap" spell in front of the place I thought a trap was, but it doesn't work.
For now, I have found no way to disable a trap. And my characters are getting damaged from time to time from the same trap.
Hi mike,
If a trap is in front of you, the Trap Zap spell will destroy it (until you re-enter a map).
A thief cannot do this.
Also, a Levitation spell will save you from traps.
If you happen to encounter a trap, where this does not work, please drop me a note, because it is a bug then.
Regards
Mario
Thank you for your fast reply.
To use Trap Zap, I need to know where the trap is.
Is there a way to know that without stepping in a trap and getting injured ?
For the "Trap Zap" I said it didn't work because I reentered the map and got my characters injured.
I thought it was permanent. Now I know it not.
There are some spells that reveal if a trap is roughly in your view direction.
This is no exact science, so be careful.
I recommend to put a note on your map if you happen to encounter a trap.
You can simply touch the field on the map to add a note.
Regards
Mario
Mike,
If you're anywhere near a "chest" then your Thief will starting warning you that there is trap... That's because the actual chest is trapped and needs to be disarmed... Just an FYI because when I was in the Bandit Camp, my Thief was warning me while I was plugging around in that area.
Mario is right, cast "Levitation" or "Flying Carpet" and that will save you from Spiked Pits and any trap that is 'ground' related.
~Veerwing
Thank you for the clarification.
Maybe this can be added in the help file so other people will know too.
By the way, I've never played a Bard's Tale game before this one, so this is why I don't know how these things are supposed to work.