Conditional target group display & charge - ID: 1230

From Silversword RPG Wiki
Revision as of 17:57, 24 March 2024 by Sswikiadmin (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

FORUM: Feature Requests

This topic was started by Napkin on 23/09/2013, 10:42:01

Hi there, I love your game! Many modern changes & tweaks that make it superior to the series it's based on :) I'm playing the modern mode. Love the fact that there is no randomness/scumming on level up. Still a bit afraid of how much grinding the game may require in future, which is usually what makes me end games before the finish line. Just playing for a few hours now but I was wondering if these suggestions make any sense:

- When in combat against multiple enemy groups with different distances to the party: How about offering only those enemy groups as targets to the melee characters which their weapons can reach? This would reduce the amount of clicks required every time orders are dealt out in such cases. If all enemy groups are out of reach there would be no need to show the "Attack" button at all - consistent to combat options presented to characters in row 5, 6 & 7.

- When charging the enemy don't make the rows 5, 6 & 7 do a melee attack. This option is not available during manual combat orders and it just spams the message log. OK, 3 superfluous lines - probably hardly noticeable late in the game but in early game you wonder when the first magic user slips and pokes his party member instead ;-)

Thank you very much for this great game! Cheers!


Hi Napkin,

thank you very much!
I will think about these requests :-)

Kind regards
Mario


Napkin,

Welcome to the game! We all love it as well. Here are my thoughts on your suggestions:

1.a. If your melee character selects Attack on an out-of-range enemy and the enemy advances before your character's turn, then they can attack them! I have a couple of slow-pokes and I always choose Attack on enemies 20' or 30' away if I know they'll probably go first. Most of the time, it works out!

1.b Making buttons disappear leads to clumsy combat. Once you get in the rhythm of a combat, you'll know to quickly press Defend Defend Defend on all your melee while your back row fires their spells and/or arrows at cowardly enemies! If Defend is in a different place, bad bad things could happen!  ;)

2.a. The back row can equip ranged weapons and even melee weapons (like spears) that let them engage in melee combat. As a tip, when I first start a game, I always buy 5-10 throwing knives for each of my spellcasters. That way, on the Charge command they can launch those little beauties at the melee enemies. I don't know how many times a foe has been brought down by that last hit by a humble knife!

2.b. That being said, I totally agree that when they are all out of sticks and stones to throw, it is a little annoying to see that "out of range!" message in triplicate. But rest assured, as the game goes on, not only will you find things for your back row to do, but those three messages will be the least of your worries. :) :)

I hope this helps!


True, true at 1a.. I didn't think of that. That opportunity would be gone then.