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- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Feature discussion (in progress) - ID: 1186 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by icetear on 10/06/2013, 23:36:58''' <div class="postinfo">Post by icetear on 10/06/2013, 23:36:58</div> Hello friends,<br/> <br/> what do you think about these changes...?<br/> <br/> 1. Teleport to guild after death<br/> If all members in your party have died, you will be teleported back to a camp (this might go along with a "binding point" - you choose which camp you want to make your home). This might also be...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page SilverSword2 - ID: 1142 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 31/12/2012, 02:17:23''' Category:Topic Category:Archive ")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Bard songs - new ones for expansion (DONE (2.3.2)) - ID: 1135 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by ez1 on 01/05/2013, 21:05:50''' <div class="postinfo">Post by ez1 on 01/05/2013, 21:05:50</div> It would be cool if the tavern in the gateway or elsewhere in the expansion had some new bard songs. The bard doesn't really see any new stuff since paradosa.<br/> <br/> Some ideas:<br/> A song to lower opponents magic resistance<br/> A song to reduce or remove stun effects on the party<br/> A song that's adds an in...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Ineffective spells (closed) - ID: 1133 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by elkabong on 01/05/2013, 19:02:30''' <div class="postinfo">Post by elkabong on 01/05/2013, 19:02:30</div> could we not have a single line notice that a spell or horn or whatever is not going to work on whatever you were casting it at? just like when you try a spell that is not in range type of thing? it is extremely tedious and boring and time consuming to watch the screen roll by 35 times saying "prowler resis...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Add a bank in Gateway to Planes - ID: 1131 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by SonnBoy99 on 29/04/2013, 22:04:57''' <div class="postinfo">Post by SonnBoy99 on 29/04/2013, 22:04:57</div> It'll be nice if there was a bank here. It has everything else. Otherwise I'll have to go all the way back to Ruin camp just to access the bank. <hr> Category:Topic Category:Archive ")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Can't deposit whole stack of alchemy ingredients - ID: 1109 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by SonnBoy99 on 24/04/2013, 22:17:59''' <div class="postinfo">Post by SonnBoy99 on 24/04/2013, 22:17:59</div> I had bought a like 50 of some alchemy ingredient. I tried to deposit into the bank but had do it 50x as there was no option to deposit the whole stack. <hr> Category:Topic Category:Archive ")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Drained (DONE (2.3.1)) - ID: 1081 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 19/04/2013, 19:02:25''' <div class="postinfo">Post by wizardz on 19/04/2013, 19:02:25</div> Could the Paladin have an expensive Restore Levels spell? <hr> <div class="postinfo">Post by Jteeter on 22/04/2013, 04:30:49</div> I noticed that if you are drained multiple times before you get to a temple, you can only get one back. Giving the paladin a restore - even at 100 or 200sp - would mean you cou...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Raising stats ceiling in the expansion (closed) - ID: 1079 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wrathofvi on 19/04/2013, 04:24:45''' <div class="postinfo">Post by wrathofvi on 19/04/2013, 04:24:45</div> Mario,<br/> <br/> Any way to increase the stats ceiling for the expansion? Some of the monsters are extremely tough and very fast. I was in the mines in the iron valley and after reaching level 3, my ams and dc due to the spell point draining spots, had absolutely no mana left and i just happened to hit...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Spell code = ??? (DONE) - ID: 1071 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by trl1974 on 17/04/2013, 14:46:01''' <div class="postinfo">Post by wrathofvi on 24/04/2013, 10:34:47</div> <div class="quote"><b>Quote from Author: icetear</b><br>The item list (URL can be found in the compendium) is now updated with Spell-Codes.<br/> Some of them are internal and cannot be learned by players, but it should give you a good overview.<br/> <br/> Kind regards<br/> Mario</div> Thanks for the update...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Paladin hits (DONE) - ID: 1068 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 16/04/2013, 17:26:35''' <div class="postinfo">Post by wizardz on 16/04/2013, 17:26:35</div> It would be nice if the Paladin's number of hits were listed at the bottom of the combat stats page (or somewhere). <hr> <div class="postinfo">Post by icetear on 16/04/2013, 19:13:38</div> Hi Craig,<br/> <br/> yes, this information is missing yet.<br/> I will add it asap <E>:-)</E><br/> <br/> Thank you for...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Longer special melee weapons - ID: 1065 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Jteeter on 12/04/2013, 23:49:25''' <div class="postinfo">Post by Jteeter on 12/04/2013, 23:49:25</div> I love singing swords, knuckledusters, fiery avengers, silver sword, and the hattori (sp?). But they all have a range of 10.<br/> <br/> But my warrior is still using a lance of forgus to get that 30 range. I'd love to see a special melee weapon for warriors and paladins that had 20 or 30 range to it... <hr...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Update for the Manual? (DONE) - ID: 1062 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Bloodshot on 10/04/2013, 21:00:47''' <div class="postinfo">Post by Bloodshot on 10/04/2013, 21:00:47</div> Hi,<br/> <br/> I was wondering whether the manual will be getting an update to include information about the new expansion (e.g., what the dragon caller is all about). Before changing one of my characters, I would love to get a sense of what the new class is all about, what character should switch, etc.<b...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Auto Roller IAP (closed) - ID: 1052 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by PotCheese on 24/03/2013, 19:38:00''' <div class="postinfo">Post by PotCheese on 24/03/2013, 19:38:00</div> Hi all, I'm new to the forums. I did a little searching but as you can see from my suggestion below I'm lazy <E>:)</E> So, sorry if this has already been suggested.<br/> <br/> The idea here is that to maximize your characters stats, you waste a lot of time in the game re-rolling stats at character creat...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page How to play a rogue + some ideas - ID: 1043 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by ez1 on 11/03/2013, 15:43:54''' <div class="postinfo">Post by ez1 on 11/03/2013, 15:43:54</div> Rather than resurrect a several month old post on the rogue that I thought had some good ideas, I will go ahead and make a new one with my observations and some ideas on the Rogue class.<br/> <br/> Early on, when building my initial party, I saw in the spell list the trap zap spell. I thought great, no need for a ro...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Side quests? - ID: 1042 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Imrannan on 07/03/2013, 22:30:52''' <div class="postinfo">Post by Imrannan on 07/03/2013, 22:30:52</div> Hey guys. I'm new here, started playing yesterday and am loving it so far. Except I had to start over because all of my characters but one were knocked out, and then I stepped on a trap and they all died. But it's okay because I found out my group and starting stats were all messed up so the only thing I wa...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Consider some additional areas to explore - ID: 1039 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Oldrpgguy on 02/03/2013, 04:58:47''' <div class="postinfo">Post by Oldrpgguy on 02/03/2013, 04:58:47</div> I am finding the Savage Crossing area tedious. I get slaughtered every time I go into the Bandit Cave, but wander around a the outdoors here repeatedly in a n attempts level up is getting boring. It seems the game lacks some balance at this point...there is too big a gap between areas. Perhaps some mor...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Game Feature Suggestions - ID: 1027 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by AudreyTheAmazing on 24/01/2013, 06:37:55''' <div class="postinfo">Post by AudreyTheAmazing on 24/01/2013, 06:37:55</div> I finished the game probably somewhere around 40 hours of gameplay. I'm around 50 hours now and wandering around the inferno just for some minor grinding. For some background, I played the original Bard's Tale trilogy thanks to my nerdy parents back in the late 80s and early 90s. I've been a...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Charge Group - ID: 1025 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 18/01/2013, 18:39:01''' <div class="postinfo">Post by wizardz on 18/01/2013, 18:39:01</div> Would it be possible to modify the Charge command so it stayed the same if you face one group, but asked which group and gave the option to pick a group from a list or cancel? Of course, it would have to be added to the choices if you face multiple opponents. <hr> Category:Topic Category:Archive ")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page What's equipped - ID: 1020 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 05/01/2013, 03:29:39''' <div class="postinfo">Post by wizardz on 05/01/2013, 03:29:39</div> It would be really nice if there was a quick visual way to see what was equipped or nothing in each position (head,chest,feet, et cetera). Perhaps an overlay on the character picture? <hr> <div class="postinfo">Post by Damuri on 10/01/2013, 17:21:25</div> A paper doll would be useful if only so that you ca...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Organizing items - ID: 1018 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Dannyboy on 03/01/2013, 13:22:05''' <div class="postinfo">Post by Dannyboy on 03/01/2013, 13:22:05</div> I'd love to have different folders in the bank. Either user defined or just preset categories like magic items, weapons, throwing weapons, armour, headwear etc. Also with some items like harmonic gems and splinters I have to scroll through all of them to get to the nex items. Why not just have it say: "harm...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Double range spells? - ID: 1016 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by jdw on 02/01/2013, 21:56:58''' <div class="postinfo">Post by jdw on 02/01/2013, 21:56:58</div> One of the biggest differences I've noticed from the original BT is that in the original, many of the spells had a little infinity sign next to the range. That meant that you could cast them at monsters up to twice as far away for half damage. The big ones were, I think, STFL, MIJA, and MIBL, though there were prob...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page My feature requests (closed) - ID: 1015 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by jdw on 02/01/2013, 16:03:04''' <div class="postinfo">Post by jdw on 02/01/2013, 16:03:04</div> Hello,<br/> <br/> I'm about 30 hours into Silversword and enjoying it a great deal. Like others on the forum I got really stuck around level 13 because I utterly missed the bandit cave and thus found myself broke and stuck between things I could steamroll for no points and things that could steamroll me (not sure if...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Beacons - ID: 960 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 01/12/2012, 19:08:35''' <div class="postinfo">Post by wizardz on 01/12/2012, 19:08:35</div> Would it be possible to have multiple Beacons set at once? Say one per caster or one per 10 levels of your highest caster? <hr> <div class="postinfo">Post by icetear on 01/12/2012, 19:10:23</div> It's already caster-bound.<br/> <br/> Regards<br/> Mario <hr> <div class="postinfo">Post by wizardz on 01/12/...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Making the Rogue awesome - ID: 956 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by limmer on 29/11/2012, 20:16:54''' <div class="postinfo">Post by limmer on 29/11/2012, 20:16:54</div> Ok, as much as we like to think otherwise, the Rogue is really getting a bad rep. You can force inclusion of the Rogue into the party by making chests harder to crack by non-Rogues, but the truth is, it's a full slot taken up just for that occasional juicy chest. It's more than 1/7th of my combat power given th...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Re: Combat Stances - ID: 942 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/11/2012, 18:30:43''' <div class="postinfo">Post by wizardz on 24/11/2012, 18:30:43</div> Sorry to divide the thread, but my view of the board does not offer me the option to respond to your announcement.<br/> <br/> I think it would be interesting. Would stance be a party thing or an individual thing? If individual, I am strongly for it.<br/> <br/> Would it be possible to add a stance of "neutral"...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Elf Cloaks - ID: 937 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 16/11/2012, 20:46:28''' <div class="postinfo">Post by wizardz on 16/11/2012, 20:46:28</div> Could Elf Cloaks be enchantable? <hr> Category:Topic Category:Archive ")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Barbarians (in progress) - ID: 1162 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by JT13 on 13/05/2013, 07:11:23''' <div class="postinfo">Post by JT13 on 13/05/2013, 07:11:23</div> Loved the tweaks to Rogues. Now how about some work on the warrior classes? Some new shields and helms would be enjoyable. Reminiscing about Wizardry, I always thought Barbarians were great to play, because they could double wield weapons... Monks were great due to critical hit ability and that you could do things...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Minimap - ID: 776 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Damuri on 12/11/2012, 20:03:20''' <div class="postinfo">Post by Damuri on 12/11/2012, 20:03:20</div> I think a minimap in the dialog box would be very useful. It would also make it a lot easier to notice when dialog pops up as I am travelling around. <hr> <div class="postinfo">Post by Damuri on 16/11/2012, 21:32:28</div> If we can't have a minimap, can we have a compass so we can tell if we are heading in...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Gameplay Requests - ID: 770 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Praesul on 06/11/2012, 17:41:35''' <div class="postinfo">Post by Praesul on 06/11/2012, 17:41:35</div> First off - great game and great support, Mario. Brings back memories of my Apple II days.<br/> <br/> I would love to see a few things, at least one of which has already been requested.<br/> <br/> I would love a portable camping feature - not having to trek all over the place would be great. I'm not a fan o...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Love the game but, - ID: 766 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by DocVenger on 04/11/2012, 12:03:04''' <div class="postinfo">Post by DocVenger on 04/11/2012, 12:03:04</div> You have a well designed game and it was great fun until I ran into the spell point wall. <br/> <br/> I love playing rpg but I don't have the time to sit and wait for spell point to regenerate every time I return from the many, and personally feel to be far too many, grind missions.<br/> <br/> I understan...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Some Things for Future Additions? - ID: 759 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Ripper on 28/10/2012, 13:43:11''' <div class="postinfo">Post by Ripper on 28/10/2012, 13:43:11</div> First off I want to say thanks for making such a great game! I've downloaded and played quite a few RPG's for the Ipad or even the iPhone since they play great on The New Ipad and Silversword has had me hooked since I decided to get it. I just wanted to get on here and see if some of these things can be added...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Walking Creaks - ID: 757 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/10/2012, 20:18:03''' <div class="postinfo">Post by wizardz on 24/10/2012, 20:18:03</div> Would it be possible to reclassify Walking Creaks as plants for Game Center goal reasons? <hr> <div class="postinfo">Post by icetear on 24/10/2012, 20:21:51</div> Done (next update).<br/> <br/> Thanks for pointing me into this.<br/> <br/> Regards<br/> Mario <hr> <div class="postinfo">Post by icetear on 1...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Charge function with multiple groups - ID: 752 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Benedict on 18/10/2012, 09:18:09''' <div class="postinfo">Post by Benedict on 18/10/2012, 09:18:09</div> Is there any way to have the charge function active with multiple groups and have it just go for the first or largest group? Would save time when grinding weak encounters with no text delay <hr> <div class="postinfo">Post by icetear on 18/10/2012, 09:20:44</div> Hello Benedict,<br/> <br/> the charge fun...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Text size - ID: 748 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Foenix on 14/10/2012, 15:26:11''' <div class="postinfo">Post by Foenix on 14/10/2012, 15:26:11</div> Hi. I'm new to silversword and not sure if there's an answer or not. My one concern before buying is the tiny text size. Is there or will there be a way to change font size? Thanks <hr> <div class="postinfo">Post by icetear on 14/10/2012, 18:33:05</div> Hello Foenix,<br/> <br/> there is no way of changing...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Enhancing CON and IQ - ID: 747 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 03/10/2012, 23:06:39''' <div class="postinfo">Post by wizardz on 03/10/2012, 23:06:39</div> This may seem complex, but I'll propose it anyway. Currently there is no benefit from increasing IQ beyond 25 for casters or 18 for non-casters. There is the minor benefit of a larger unconscious range for larger CON, but other than that there is no reason to raise it over 24 if CON is not primary or 25 if CO...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Identifying unknown items - ID: 746 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 03/10/2012, 22:25:22''' <div class="postinfo">Post by wizardz on 03/10/2012, 22:25:22</div> Just a question for thought: should unknown items with value zero (for example, Thunderbolt of Forgus) cost a nominal amount say 100 to identify?<br/> <br/> Aside: humorously today one of my characters found both a Divine Powder and an unknown item which was also Divine Powder in the same chest. "Let's see th...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Arch Mage ring - ID: 745 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 30/09/2012, 08:36:21''' <div class="postinfo">Post by wizardz on 30/09/2012, 08:36:21</div> How about an Arch Mage ring, similar to troll ring that raises SP at the same rate the troll ring raises HP? <hr> <div class="postinfo">Post by icetear on 30/09/2012, 09:36:21</div> Hi wizardz,<br/> <br/> good idea, thank you <E>:-)</E><br/> Will put this on my ToDo list!<br/> <br/> Kind regards<br/> Mario...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Rune upgrades - ID: 740 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/09/2012, 09:19:07''' <div class="postinfo">Post by wizardz on 24/09/2012, 09:19:07</div> How about a shop where you can trade in runes for the next category? Perhaps in the Andur Mountains...I am thinking trading say 5 bronze for 1 silver, 5 silver for 1 gold, 5 gold for 1 electrum, 5 electrum for 1 Mithril...<br/> <br/> I'd be happy with a higher rate, but it is difficult for a single character...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Attracting encounters - ID: 737 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 17/09/2012, 23:43:38''' <div class="postinfo">Post by wizardz on 17/09/2012, 23:43:38</div> How about a tune that increases the chances of the party having a random encounter? <hr> <div class="postinfo">Post by icetear on 18/09/2012, 06:31:03</div> I will add this to the list of improvements for the next updates <E>:-)</E><br/> <br/> Regards<br/> Mario <hr> Category:Topic Category:Archi...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Withdrawing items - ID: 732 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 11/09/2012, 21:32:12''' <div class="postinfo">Post by wizardz on 11/09/2012, 21:32:12</div> After you withdraw an item from the bank, it would be nice to have a Cancel button under the Back to Inventory button. This would save recalculating the withdraw list and scrolling through it to get to the Cancel button there. <hr> <div class="postinfo">Post by gamerdork on 22/10/2012, 21:26:32</div> A sim...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Who shall join list - ID: 730 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 10/09/2012, 20:40:35''' <div class="postinfo">Post by wizardz on 10/09/2012, 20:40:35</div> It would be really nice if the list of characters on the who shall join list in the inns or camp showed each character's class (and perhaps level). <hr> <div class="postinfo">Post by icetear on 10/09/2012, 20:48:08</div> This will be part of the next update.<br/> <br/> Regards<br/> Mario <hr> Categor...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Scroll bank inventory list buttons - ID: 729 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 10/09/2012, 20:37:16''' <div class="postinfo">Post by wizardz on 10/09/2012, 20:37:16</div> When scrolling through the items in the bank, I often end up adding an item to inventory instead of scrolling up or down the list. Could we add a page up and page down arrow or button to make the list easier to manipulate, please? <hr> Category:Topic Category:Archive ")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Divvy Gold - ID: 728 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Chronosv2 on 10/09/2012, 12:57:55''' <div class="postinfo">Post by Chronosv2 on 10/09/2012, 12:57:55</div> Hey there. I just recently bought the game and compendium, and I'm really enjoying it; it really brings me back to my first PC in the 90s, playing The Bard's Tale 2. I noticed one thing I wanted to suggest, though. In a lot of CRPGs (this one included) gold is handled on a per-character basis. While this...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page A Time Compass - ID: 718 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Teaweasel on 06/08/2012, 01:49:52''' <div class="postinfo">Post by Teaweasel on 06/08/2012, 01:49:52</div> Call me Crazy.<br/> <br/> ..(pause)..<br/> <br/> Ok now that that's outta the way, it would be really nice if you could see or have a small tool somewhere on the screen to show you what time it is..rather than having to jump back to the Options/Save screen to see it.<br/> <br/> Maybe this could be a spell...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Wandering Monters/Random Encounters - ID: 699 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Montag on 20/06/2012, 17:09:53''' <div class="postinfo">Post by Montag on 20/06/2012, 17:09:53</div> I was wondering about the thoughts of "clearing out" specific zones.<br/> <br/> What I mean by that is that after a certain number of random encounters you would no longer get any more random encounters because you "cleared out" the zone.<br/> <br/> The point of something like that isnt to make it easier....jus...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page A few things I would like to see in the future. - ID: 679 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Martz on 04/06/2012, 04:54:50''' <div class="postinfo">Post by Martz on 04/06/2012, 04:54:50</div> Hi Mario,<br/> <br/> Again, what a great game and I can't wait for future expansions!<br/> <br/> I am a big fan and have a very tidy little band of high level adventurers with various team options covering all of the classes. Here are a few suggestions - although I would still play whatever you threw at me...slig...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Remove the Movement keys when combat starts - ID: 664 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by filthyjason on 21/05/2012, 23:10:05''' <div class="postinfo">Post by filthyjason on 21/05/2012, 23:10:05</div> Just as a thought, since I'm playing this on my iphone, it would be helpful to have the movement keys automatically remove when combat starts & come back after. it overlaps with some of the character info and the active spells.<br/> <br/> Also, infrequently but randomly, the movement keys pop up to th...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Combat & Classes... A little more flavor? - ID: 648 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Mejilan on 10/05/2012, 00:53:08''' <div class="postinfo">Post by Mejilan on 10/05/2012, 00:53:08</div> I'd like to open by saying that I love this game as-is; and that I appreciate your desire to stay true to the Bard's Tale roots the game so joyously clings to. I understand that Silversword 2 is currently planned as a similar reimplementation of Wizardry game rules, and I wholeheartedly approve of those eff...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page Ideas for classes. - ID: 645 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Matrim on 09/05/2012, 05:25:33''' <div class="postinfo">Post by Matrim on 09/05/2012, 05:25:33</div> I wanted to start off by saying thank you for making a game like this, I have been looking for a good one in this genre for a long time and it is a wonderful game to play through so far. This being a feature request forum though I wanted to express some ideas on how to make all the classes in the game more even...")
- 13:51, 24 March 2024 Sswikiadmin talk contribs deleted page What makes RPGs hard ... And is there anything we SHOULD do - ID: 641 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carbon_dragon on 08/05/2012, 03:44:41''' <div class="postinfo">Post by carbon_dragon on 08/05/2012, 03:44:41</div> What makes RPGs hard to play, and are these things inevitable, or even desirable? This is all my opinion and I don’t represent it as RIGHT with blazing letters of fire 30 feet high. I am probably in the minority in most of these, but this is what I think.<br/> <br/> Very low initial strength of...")