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- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Divvy Gold - ID: 728 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Chronosv2 on 10/09/2012, 12:57:55''' <div class="postinfo">Post by Chronosv2 on 10/09/2012, 12:57:55</div> Hey there. I just recently bought the game and compendium, and I'm really enjoying it; it really brings me back to my first PC in the 90s, playing The Bard's Tale 2. I noticed one thing I wanted to suggest, though. In a lot of CRPGs (this one included) gold is handled on a per-character basis. While this...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page A Time Compass - ID: 718 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Teaweasel on 06/08/2012, 01:49:52''' <div class="postinfo">Post by Teaweasel on 06/08/2012, 01:49:52</div> Call me Crazy.<br/> <br/> ..(pause)..<br/> <br/> Ok now that that's outta the way, it would be really nice if you could see or have a small tool somewhere on the screen to show you what time it is..rather than having to jump back to the Options/Save screen to see it.<br/> <br/> Maybe this could be a spell...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Wandering Monters/Random Encounters - ID: 699 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Montag on 20/06/2012, 17:09:53''' <div class="postinfo">Post by Montag on 20/06/2012, 17:09:53</div> I was wondering about the thoughts of "clearing out" specific zones.<br/> <br/> What I mean by that is that after a certain number of random encounters you would no longer get any more random encounters because you "cleared out" the zone.<br/> <br/> The point of something like that isnt to make it easier....jus...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page A few things I would like to see in the future. - ID: 679 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Martz on 04/06/2012, 04:54:50''' <div class="postinfo">Post by Martz on 04/06/2012, 04:54:50</div> Hi Mario,<br/> <br/> Again, what a great game and I can't wait for future expansions!<br/> <br/> I am a big fan and have a very tidy little band of high level adventurers with various team options covering all of the classes. Here are a few suggestions - although I would still play whatever you threw at me...slig...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Remove the Movement keys when combat starts - ID: 664 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by filthyjason on 21/05/2012, 23:10:05''' <div class="postinfo">Post by filthyjason on 21/05/2012, 23:10:05</div> Just as a thought, since I'm playing this on my iphone, it would be helpful to have the movement keys automatically remove when combat starts & come back after. it overlaps with some of the character info and the active spells.<br/> <br/> Also, infrequently but randomly, the movement keys pop up to th...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Combat & Classes... A little more flavor? - ID: 648 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Mejilan on 10/05/2012, 00:53:08''' <div class="postinfo">Post by Mejilan on 10/05/2012, 00:53:08</div> I'd like to open by saying that I love this game as-is; and that I appreciate your desire to stay true to the Bard's Tale roots the game so joyously clings to. I understand that Silversword 2 is currently planned as a similar reimplementation of Wizardry game rules, and I wholeheartedly approve of those eff...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Ideas for classes. - ID: 645 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Matrim on 09/05/2012, 05:25:33''' <div class="postinfo">Post by Matrim on 09/05/2012, 05:25:33</div> I wanted to start off by saying thank you for making a game like this, I have been looking for a good one in this genre for a long time and it is a wonderful game to play through so far. This being a feature request forum though I wanted to express some ideas on how to make all the classes in the game more even...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page What makes RPGs hard ... And is there anything we SHOULD do - ID: 641 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carbon_dragon on 08/05/2012, 03:44:41''' <div class="postinfo">Post by carbon_dragon on 08/05/2012, 03:44:41</div> What makes RPGs hard to play, and are these things inevitable, or even desirable? This is all my opinion and I don’t represent it as RIGHT with blazing letters of fire 30 feet high. I am probably in the minority in most of these, but this is what I think.<br/> <br/> Very low initial strength of...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Some Ideas - ID: 638 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by new to rpg on 06/05/2012, 15:58:52''' <div class="postinfo">Post by new to rpg on 06/05/2012, 15:58:52</div> Mario I Love the game, being new to RPG's and play when at work (on Breaks) I have a couple of suggestions.<br/> <br/> - A log feature for messages and quests. When you get a message it automatically shows in log.<br/> - The Magic Mouth questions are a pain. put the answers in a story in the purchased h...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Agh! Mario, what have you done? - ID: 636 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Apriori on 06/05/2012, 08:56:17''' <div class="postinfo">Post by Apriori on 06/05/2012, 08:56:17</div> I enjoyed this game so much that, after I had placed the strange egg, I decided to play through again.<br/> <br/> I was back in the Burial Mound going for those nice chests that I remember holding some good equipment. Then I found it, I can't open them anymore. Since upgrading to 2.10 it seems that I need a r...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Repeat All Commands - ID: 628 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Zonaree on 30/04/2012, 23:02:25''' <div class="postinfo">Post by Zonaree on 30/04/2012, 23:02:25</div> Is there a way to have the repeat commands option while in a fight repeat the spell casting as well? I've noticed that if I hit repeat commands the fighters will target their last mob they fought if there isn't one left then they will have to be told who to target. Spell Casters how ever have to be told who...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Wait and Camp - ID: 624 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carbon_dragon on 29/04/2012, 00:33:38''' <div class="postinfo">Post by carbon_dragon on 29/04/2012, 00:33:38</div> I'm sitting here with my iPad sitting on my desk during Silversword daylight just to recharge my spell points. It's not very much fun. I'm not playing, I'm just sitting here watching my spellpoints slowly clicking upward. Why is this the right way to make things work?<br/> <br/> If we had an oppor...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Caster weapons - ID: 614 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Zonaree on 25/04/2012, 19:52:48''' <div class="postinfo">Post by Zonaree on 25/04/2012, 19:52:48</div> Hey my thought would be to give the casters a weapon like in the old dnd games that's a range weapon. They always called it a sling and you could do like 1D4 damage or something but they could at least do something when they are oom or for instance when you fresh start out and have no attack spells <hr> <d...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Difficulty Levels - ID: 634 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carbon_dragon on 04/05/2012, 22:58:57''' <div class="postinfo">Post by carbon_dragon on 04/05/2012, 22:58:57</div> Some like me favor certain features that some others think would make the game too easy (camping for instance). What would be the chances of adding difficulty levels? Those features like camping which are considered too easy could be placed in lower levels of difficulty and the higher levels of di...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page About combat choices - ID: 604 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Archon Shiva on 22/04/2012, 16:05:17''' <div class="postinfo">Post by Archon Shiva on 22/04/2012, 16:05:17</div> Actual feature request, now.<br/> <br/> 1. Most of all, when the game asks Yes or No to start a round, can we get a line or two of empty space between the choices? It's too easy to hit the wrong one through lack of precision, or because you just kept hitting "Defend" on everyone but the hunter and...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page A few thoughts & suggestions - ID: 643 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by DrStrange on 08/05/2012, 15:20:45''' <div class="postinfo">Post by DrStrange on 08/05/2012, 15:20:45</div> Hi - have really enjoyed playing Silversword and am very much looking forward to seeing the expansion when it comes out later this year. I've set out below a list of things that I've come across in this game which seem to me to be bugs and also some suggestions for possibly improving gameplay (hope you...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Another game to look at for ideas - ID: 602 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carbon_dragon on 20/04/2012, 23:23:06''' <div class="postinfo">Post by carbon_dragon on 20/04/2012, 23:23:06</div> I used to play a game on the Macintosh (System 9, doesn't work under OSX) called Realmz by a company called Fantasoft. They're long gone now and the guy who was trying to port it to OSX gave up because of all the tangled licenses of the music and graphics.<br/> <br/> It was interesting because it...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Giving you more money - ID: 600 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Archon Shiva on 19/04/2012, 21:14:44''' <div class="postinfo">Post by Archon Shiva on 19/04/2012, 21:14:44</div> I want to make this perfectly clear - I love the game and want to give <I>''you''</I> more money. For that purpose, after buying the compendium weeks ago, I am now purchasing the larger gold bundle. Please see this not as a commentary on the amount of money available in the game, but as an incenti...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Timeline/progress bar and the silversword - ID: 594 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Crocket on 16/04/2012, 14:39:57''' <div class="postinfo">Post by Crocket on 16/04/2012, 14:39:57</div> As others pointed in the past, having either a progress/completion bar or a checklist of quests would be a good way for someone to know how long to keep playing after Maruziel goes down. Even before hand, I was always curious where I was in the overall timeline.<br/> <br/> Mario, a good example would be what...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Suggested alternative to removing INT/CON caps - ID: 660 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Nipon621 on 20/05/2012, 22:29:45''' <div class="postinfo">Post by Nipon621 on 20/05/2012, 22:29:45</div> Mario, I am aware that you intend to change the INT/CON caps in a future update, but I am concerned about the potential for spellcasters becoming even more imbalanced. As it stands, my survival in dungeons is virtually guaranteed as long as I have spell points. If further justification of my concern is requ...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page My Suggestions - ID: 587 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Relmor the chaotic on 11/04/2012, 03:33:47''' <div class="postinfo">Post by Relmor the chaotic on 11/04/2012, 03:33:47</div> First Mario - you did an INCREDIBLE JOB!! Thank you for creating this game<br/> <br/> I 've played through what is done twice, so here are my suggestions/thoughts:<br/> 1. Paladins could use more spells maybe a Greater Grace of Sodar - that heals all party members that costs 100 or 150...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Combining stackable items. - ID: 581 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Apriori on 07/04/2012, 14:49:11''' <div class="postinfo">Post by Apriori on 07/04/2012, 14:49:11</div> My hunter is using 3 item slots to hold a total of 20 arrows. One stack holds 2 arrows, another 3 and the third has 15. <br/> <br/> Throwing knives seem to stack automatically, why don't all the stackables?<br/> <br/> Why don't any arrows get recovered, like throwing knives, at the end of combat? <hr> <div...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page User interface - ID: 572 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Bob Albright on 04/04/2012, 17:52:36''' <div class="postinfo">Post by Bob Albright on 04/04/2012, 17:52:36</div> After investing about 45 hours into the game I find two things I would kike to see addressed and I think it would be an easy fix<br/> <br/> 1. On the character inventory screen there are two directional arrows to scroll between equipment and spells. It would be nice to have them separated a little...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page A short list - ID: 569 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by ragnarock on 02/04/2012, 21:02:19''' <div class="postinfo">Post by ragnarock on 02/04/2012, 21:02:19</div> 1) Better Log sorting. It is fine to have a category based on location (which seems to be the case now), but we should also have by date. And we should have a space at "the top" where we see the last couple entries.<br/> <br/> 2) Better guidance on quest completion. There are a few places i have noticed...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Quest "to do list" - ID: 567 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by GharanGrenloch on 01/04/2012, 18:04:59''' <div class="postinfo">Post by GharanGrenloch on 01/04/2012, 18:04:59</div> I am finding that keeping track of things is a bit cumbersome. It almost seems like I need to keep a notebook next to me as a play. I dont find the "log" very useful at all. The hints that we receive in-game could be organized by the quest. For instance, the watchtower quest my the arms mast...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Recent changes - ID: 552 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by JoeDu on 27/03/2012, 01:45:36''' <div class="postinfo">Post by JoeDu on 27/03/2012, 01:45:36</div> Since upgrading to 2.09, I noticed the "hack" of waiting patiently while other opponents join the fray is no longer fruitful. While exploiting the xp might have been extreme, perhaps bring back a little bit, like newly joined characters offer perhaps 1/4 the xp. If you're killing them, they should count.<br/> <br...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Rogue, Bard and Paldain upgrade suggestions - ID: 535 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Tagu on 13/03/2012, 08:48:55''' <div class="postinfo">Post by Tagu on 13/03/2012, 08:48:55</div> To improve the rogue I suggest giving them a stunning blow skill. It checks every time the rogue attacks (any time hidden or not) against the rogue skill, if this succeeds when that o foe is STUNED for 1d4 rounds + 1 round per 5 levels the rogue has. Like one of you PC bringing STUNED the foe cannot attack nor c...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Using/Trading Items is Painful - ID: 506 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by negullo on 02/03/2012, 06:33:35''' <div class="postinfo">Post by negullo on 02/03/2012, 06:33:35</div> I find this game to be AMAZING, good job. One simple way to improve it could be to make the "use items" button on the right a kind of browse/use/trade any and all items in one menu. Items would be categorized under each character, similar to how spells for magic classes are categorized by conjurer/magician/...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Archmage Spells - ID: 498 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Waggledance on 27/02/2012, 23:23:02''' <div class="postinfo">Post by Waggledance on 27/02/2012, 23:23:02</div> One of my few gripes in this otherwise fab game, is that the archmage spells seem a bit weak (until you get Sodars wrath <E>:twisted:</E> ) and because we don't have a NPC slot, I find that I don't use any of the summoning spells - the only mid level offensive spell is 'night lance' which is just a s...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page In game compendium - ID: 497 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by dnewman31 on 27/02/2012, 23:10:20''' <div class="postinfo">Post by dnewman31 on 27/02/2012, 23:10:20</div> Mario, I have a couple requests related to the in game help.<br/> <br/> 1) While I like the fact that since you switched the way the compendium is used I haven't had any crashes related to reading it, I was a little disappointed with the reduction in features, having the thumbnail navigation was really ni...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Teleport from Inferno after finishing game - ID: 491 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by griswold on 25/02/2012, 13:35:36''' <div class="postinfo">Post by griswold on 25/02/2012, 13:35:36</div> I completed the game - excellent job, by the way - and have found myself creating new characters and continuing to play. That said, I have ended up in the final area of the Inferno (again) and am stuck.<br/> Where Maruziel was is now "blocked by the forces of good", and the way back is also impossible.<br/>...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Old age - ID: 484 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Tagu on 22/02/2012, 07:56:05''' <div class="postinfo">Post by Tagu on 22/02/2012, 07:56:05</div> Old age is nerfing the skill classes too much. When my rogue or hunter get withered they become useless as their skills go to 1%. I request that it drops to equal to their class level so they have a bit of a chance of using their skills in combat. <hr> Category:Topic Category:Archive ")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Log - ID: 475 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Don Quixote on 18/02/2012, 21:06:38''' <div class="postinfo">Post by Don Quixote on 18/02/2012, 21:06:38</div> Hi Mario,<br/> <br/> it would be nice to sort the log entries not only by name, showing them by date would be an alternative. For me it would be usefull to see the last entry first.<br/> <br/> Maybe other players can tell their experience.<br/> <br/> Greets DQ <hr> <div class="postinfo">Post by Sire...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Character screens - ID: 472 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Sire on 18/02/2012, 03:15:15''' <div class="postinfo">Post by Sire on 18/02/2012, 03:15:15</div> I would like the screen I'm on, on character "xyz" to remain the same when I click on character "123". Meaning, if I'm in the inventory screen, it will stay the inventory screen when I click the next character. It Would make it easy to compare things quickly without having to be booting back to the top/screen every...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Equipment - ID: 462 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Tubben on 15/02/2012, 20:50:54''' <div class="postinfo">Post by Tubben on 15/02/2012, 20:50:54</div> i would like small pictograms on the left side of the gear, while in the inventory.<br/> <br/> to make it a bit clearer. a little sword before an longsword, a little helm before the helm a little axe before an axe.<br/> <br/> sometimes i have just no clue what i found, and that i can equip it together with my a...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page NPC - ID: 453 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Tagu on 12/02/2012, 09:45:18''' <div class="postinfo">Post by Tagu on 12/02/2012, 09:45:18</div> Can we get a button or something to dismiss an NPC with the party. I am unhappy with returning to an AG location to remove the dead monster! <hr> <div class="postinfo">Post by icetear on 12/02/2012, 10:16:09</div> Hi Tagu,<br/> <br/> touch the name of the monster, move your finger to the left side of the screen...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Animated pictures - ID: 446 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by lobeless on 08/02/2012, 21:38:45''' <div class="postinfo">Post by lobeless on 08/02/2012, 21:38:45</div> New here but love the game & Looooooved Bards tale. <br/> One thing I noticed about the artwork is that the monsters is that there is no animation for them and they are a bit tame compared to the original art used in the Tale triliogy. here is a sample<br/> <URL url="http://www.bardstaleonline.com/files/!do...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Map controls - ID: 423 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by elkabong on 03/02/2012, 16:14:03''' <div class="postinfo">Post by elkabong on 03/02/2012, 16:14:03</div> first off the game is an absaloot hoot! for a guy that played Bard's tale with his kids on 5 1/4 floppy discs on a tandy 1000 this is truly a blast from the past and you are to be commended for getting this as close to the original as you have.i couldn't agree more with the review that put a smile on your f...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Get new spells even after class change - ID: 416 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Cordalinge on 02/02/2012, 00:13:41''' <div class="postinfo">Post by Cordalinge on 02/02/2012, 00:13:41</div> Ok...i know i'm asking for this feature cause i made it wrong....was wizard level 13, changed class, and forget to bought my new spells of level 7....realize it far too late...my old saved game was crushed and now I can get back to my wizard status and learned what I wanted to...<br/> <br/> Mario is it...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Human Rogue - ID: 408 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Rhonin on 30/01/2012, 04:07:30''' <div class="postinfo">Post by Rhonin on 30/01/2012, 04:07:30</div> It would be really nice to be able to have a human rogue?<br/> <br/> Please?<br/> <br/> Pretty please?<br/> <br/> <E>:mrgreen:</E> <hr> <div class="postinfo">Post by icetear on 30/01/2012, 11:59:44</div> Hi Rhonin,<br/> <br/> just put it on my ToDo list <E>;-)</E><br/> <br/> Regards<br/> Mario <hr> Ca...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Attack Speed - Monster vs. Characters - ID: 407 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Rhonin on 30/01/2012, 04:04:22''' <div class="postinfo">Post by Rhonin on 30/01/2012, 04:04:22</div> Why is it, inless the monsters are reallyblow level, even though my dex = 25, the monsters always go first?<br/> This makes no sense and removes the benefit of dex.<br/> <br/> <br/> Can we get this a bit more realistic? <hr> <div class="postinfo">Post by icetear on 30/01/2012, 12:02:36</div> Hello Rhonin,<br...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Equipment manager - ID: 400 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Xanderfell on 27/01/2012, 02:22:57''' <div class="postinfo">Post by Xanderfell on 27/01/2012, 02:22:57</div> I think it would be nice to see what equipment each character has on or what they don't. Maybe a graphic guy showing what is equipped. Then it would be easier to find out what each toon needs or doesn't need. I sometimes find that I have a toon that is missing gloves and I had been selling them thin...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Magic User xp past level 13 - ID: 391 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by thecasualoblivion on 25/01/2012, 16:22:01''' <div class="postinfo">Post by thecasualoblivion on 25/01/2012, 16:22:01</div> My primary experience with the original Bard's Tale games was playing the original Bard's Tale on the Apple II, and in that version Sorcerer and Wizard past level 13 only needed 230k xp to level(it was reset to the same level as Magician and Conjurer after needing piles of xp to get to 13)...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Mesh "save game" with auto-save - ID: 494 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by ColinFredericks on 27/02/2012, 02:31:29''' <div class="postinfo">Post by ColinFredericks on 27/02/2012, 02:31:29</div> As a big Bard's Tale III fan, I was psyched to play Silversword. It's a great re-creation.<br/> <br/> One feature I think would really help new players is to link the automatic save that happens in case the game crashes (which was nice to see) with the Save Game feature. <br/> <br/> You see, w...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Spellcasters strength - ID: 351 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Don Quixote on 13/01/2012, 22:19:54''' <div class="postinfo">Post by Don Quixote on 13/01/2012, 22:19:54</div> Hi Mario,<br/> <br/> I play the game (you know I love it <E>:)</E> ) and I finished the burial mount. So I don't know, if the observed developement is correct. My Mages changed to sorrcers and leveled quickly, while the other classes wait for level 14. or 15. As sorrceres they get a d8 and catched...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Option to turn on Full HP upon Level? - ID: 342 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by thecatdad on 11/01/2012, 00:01:28''' <div class="postinfo">Post by thecatdad on 11/01/2012, 00:01:28</div> My first play through I decided to level up without saving/reloading in order to get more hit points. As a result, my party was VERY underpowered by level 9 and I couldn't progress very far. My second play through I am using the saving/reloading method and I find the game much more manageable. With all th...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Recent used / most frequent used spells options - ID: 337 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Nikademus on 08/01/2012, 23:54:45''' <div class="postinfo">Post by Nikademus on 08/01/2012, 23:54:45</div> There are loads of spells in this game, which is great.<br/> <br/> However, in combat your often scrolling through many trying to find Sodars Wrath, or some other spell towards the end of your list.<br/> <br/> I think it would be good to have the most recent 3 or maybe 5 spells at the top of the list perh...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Automapping - ID: 336 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Tubben on 08/01/2012, 22:34:20''' <div class="postinfo">Post by Tubben on 08/01/2012, 22:34:20</div> i would like that the map is allways shown, while not in combat. <br/> <br/> <br/> <br/> <br/> ---<br/> I am here: <URL url="http://maps.google.com/maps?ll=53.649186,9.993627">http://maps.google.com/maps?ll=53.649186,9.993627</URL> <hr> <div class="postinfo">Post by ProjectGSX on 10/01/2012, 17:07:48</div> A...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page 15 inventory items + quest items not counted - ID: 331 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by mike32 on 07/01/2012, 12:28:54''' <div class="postinfo">Post by mike32 on 07/01/2012, 12:28:54</div> I'm finding the 12 inventory items a little short. I'm not looking for an unlimited inventory items. There is no need for it.<br/> But I'm having the inventory of my melee character full without even having quest items !<br/> My melee character have all the armor pieces they need + a crossbow and some arrows. 1...")
- 13:31, 24 March 2024 Sswikiadmin talk contribs deleted page Ghost slot for NPCs - ID: 325 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Curak on 07/01/2012, 03:09:21''' <div class="postinfo">Post by Curak on 07/01/2012, 03:09:21</div> Hi Mario - <br/> Loving the game so far...<br/> <br/> I think Veerwing had asked about this once before in a long list of items he had given you but I am going to separate it and see if I can generate some opinions here in the forum too. <br/> <br/> In one of the later BT games there was the abil...")