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  • 12:40, 24 March 2024 Sswikiadmin talk contribs deleted page Recall companion spell? - ID: 1365 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Wascalwywabbit on 17/04/2015, 01:51:55''' <div class="postinfo">Post by Wascalwywabbit on 17/04/2015, 01:51:55</div> It's a drag having to go all the way to a camp just to grab my rogue for a quest item or loot. Maybe add a recall companion spell as a per summon item, but for characters instead - living things should be higher level spell with high sp cost, like 100-120 or something. Maybe a double cost versio...")
  • 12:40, 24 March 2024 Sswikiadmin talk contribs deleted page Dwarven loaves et al. - ID: 1364 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Wascalwywabbit on 15/04/2015, 21:12:04''' <div class="postinfo">Post by Wascalwywabbit on 15/04/2015, 21:12:04</div> Froom the sound of, it heritage will such a big upgrade it may be worthy to call it "silver sword 2 - heritage" maybe make it available both as a standalone app and as an in-app purchase...<br/> <br/> Traveling thru lava and other deadly traps is quite a challenge for low hp chars. to survive,...")
  • 12:40, 24 March 2024 Sswikiadmin talk contribs deleted page Teleport notification - ID: 1363 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Utopian on 14/04/2015, 12:02:46''' <div class="postinfo">Post by Utopian on 14/04/2015, 12:02:46</div> I think that being notified about being teleported would be very useful especially when using voice over. <hr> <div class="postinfo">Post by icetear on 14/04/2015, 13:33:52</div> That's a good idea (but only for voice-over!).<br/> <br/> kins regards<br/> Mario <hr> <div class="postinfo">Post by Wascalwyw...")
  • 12:40, 24 March 2024 Sswikiadmin talk contribs deleted page Weapon mastery...? - ID: 1357 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Wascalwywabbit on 17/03/2015, 23:55:52''' <div class="postinfo">Post by Wascalwywabbit on 17/03/2015, 23:55:52</div> Could characters gain weapon skill bonuses bases on the number of uses of that type of weapon? Example: every hundred uses of a given weapon type that character gains +1 to hit and damage for that weapon type. Maybe every 50 uses for warrior to give that class an extra edge in weapons.<br/> <br/...")
  • 12:40, 24 March 2024 Sswikiadmin talk contribs deleted page Combat non-combat quick spells... - ID: 1356 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Wascalwywabbit on 17/03/2015, 23:46:32''' <div class="postinfo">Post by Wascalwywabbit on 17/03/2015, 23:46:32</div> Separate quick spell lists for combat and outside combat...<br/> <br/> Currently each character that casts has a quick spell list, but since many times the spells I use in combat are different than those used outside of combat it would be great if they could be context sensitive. <br/> <br/> A c...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Give hunter the hunt skill... - ID: 1351 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Wascalwywabbit on 10/03/2015, 00:26:08''' <div class="postinfo">Post by Wascalwywabbit on 10/03/2015, 00:26:08</div> As it stands now the Hunter seems outclassed by both the bard and thief with no unique powers by mid-late game... Maybe allow "hunting" a certain animal or monster type available on each map at 1% chance per map tile per level. E.g. Hunt those Marascas and bambi creepers for their silk and sap o...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Simple compass overlay? - ID: 1336 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carpii on 12/01/2015, 15:28:45''' <div class="postinfo">Post by carpii on 12/01/2015, 15:28:45</div> Thanks for a great game. I first bought it a few years ago, and I'll be honest I found it quite cumbersome and didn't play too much<br/> <br/> I just redownloaded it a few days ago. It feels like there's been a lot of improvements since I last played, and I'm starting to enjoy it much more<br/> <br/> One issue...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Picking locks time limit - ID: 1324 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by femaiden on 09/11/2014, 06:50:50''' <div class="postinfo">Post by femaiden on 09/11/2014, 06:50:50</div> i dunno, it feels like the lockpicking screen is too easy. you just wait for the squares to turn green then push them. <br/> if they switch too fast, you just wait for them to change again.<br/> if you take your time and wait long enough, you can turn them all green without fail, every time.<br/> <br/> mayb...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Minor improvement suggestions - ID: 1320 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by femaiden on 06/11/2014, 01:28:08''' <div class="postinfo">Post by femaiden on 06/11/2014, 01:28:08</div> <QUOTE>[quote]i love this game and have over 40 hours in it already. </div> Thank you very much!<br/> <QUOTE>[quote]i have a couple of minor criticisms though.</div> You are welcome <E>:-)</E><br/> <QUOTE>[quote]if you played the original bard's tale games, you would see when you emcounter enemies, the...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Choose drop or keep loot on pickup - ID: 1305 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Wascalwywabbit on 04/08/2014, 09:58:28''' <div class="postinfo">Post by Wascalwywabbit on 04/08/2014, 09:58:28</div> Rather than always picking up loot, how about giving me the choice to keep or toss it. I get so many magic carpets, wineskins, healing balm, cheap weapons and armor, and antidotes while grinding my inventory fills up fast, making me waste time going thru all my characters dumping stuff I don't n...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Custom classes and racial heritage? - ID: 1304 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Wascalwywabbit on 03/08/2014, 06:53:21''' <div class="postinfo">Post by Wascalwywabbit on 03/08/2014, 06:53:21</div> Any chnace we could build custom classes, and mixed racial heirtage? Maybe the more class skills and racial bonuses the higher the xp cost. So for example someone might choose mage but add a higher thaco class and hide in shadows for 50% higher xp required per level, or some such. I'd love to pl...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Put the name of the island in the manual - ID: 1296 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Adhyskonydh on 22/07/2014, 18:44:54''' <div class="postinfo">Post by Adhyskonydh on 22/07/2014, 18:44:54</div> Hi all,<br/> <br/> When signing up to the boards, I was asked what the name of the island was on which the game is based. I couldn't find it in the manual anywhere!. Might be me, but if it isn't can it be added please. It would be useful for future players. <hr> <div class="postinfo">Post by icetear...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Minor tweak to combat - ID: 1298 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by jw2k_fr on 24/07/2014, 20:29:15''' <div class="postinfo">Post by jw2k_fr on 24/07/2014, 20:29:15</div> Thanks for a great game<br/> <br/> Just wanted to suggest that it would be great in combat to reduce the amount of less useful information - for example, if you use mindblade against three groups, and one of those groups (of 20 NPCs) is out of range, you would have to wait for 20 lines of "Conjuror is out of...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Make the log more useful - ID: 1295 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Adhyskonydh on 22/07/2014, 17:43:45''' <div class="postinfo">Post by Adhyskonydh on 22/07/2014, 17:43:45</div> Hi everyone,<br/> <br/> I thought i'd post this because I find it kind of strange that the log seems to note all the minor pieces of information in the game but doesn't show any of the significant quest information that you receive. For instance after talking to the spirit dragon who tells you to go t...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Premium Equipment - ID: 1291 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Subotai on 20/05/2014, 13:19:15''' <div class="postinfo">Post by Subotai on 20/05/2014, 13:19:15</div> You should offer unique and or premium equipment in the real money store. Since the game is not a multiplayer it's not like it's giving an unfair advantage to anyone or anything. This way, those people who don't want to have to grind, don't have to, and, you get some sort of financial support. I know sometime...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Stats - ID: 1290 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Esox on 07/05/2014, 23:41:12''' <div class="postinfo">Post by Esox on 07/05/2014, 23:41:12</div> I think it would be cool to keep a running tally of stats for each character.<br/> <br/> Number of Kills<br/> Hit vs miss ratio<br/> number of deaths etc.<br/> <br/> Would be interesting to see how many kills my monk has accumulated vs hunter/DC/AM - though i'm sure the AMs win hands down. <hr> <div class="postin...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Picking Locks and Text Appearance - ID: 1287 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by The_Bearded_One on 26/04/2014, 22:57:09''' <div class="postinfo">Post by The_Bearded_One on 26/04/2014, 22:57:09</div> I am not sure this just posted, but I am going to try again anyway. If it did I am still learning my way around this forum. So, this game, as far as games that are accessible to blind people goes, is great. There are only two things I have trouble with. I've got navigating the game with little...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Maps - ID: 1284 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Esox on 14/04/2014, 23:38:11''' <div class="postinfo">Post by Esox on 14/04/2014, 23:38:11</div> I love the maps, though sometimes I want to take notes in a more general area - like if i find some spot, on some map, which i may forget where it is. I know I can go to the notepad, equivalent on my phone, but it would be nice to bring up an in game notepad so I can write something like (oh found a trainer i can'...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Auto hide movement controls - ID: 1275 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by slink7801 on 09/03/2014, 21:29:17''' <div class="postinfo">Post by slink7801 on 09/03/2014, 21:29:17</div> Hi,<br/> <br/> Sorry if this has been suggested, I did a search but didn't see anything. A quick and easy feature would be if the directional control graphic auto hid when combat started and then reappeared after looting. No matter where it is, it's always covering up something during combat and isn't u...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Dragoncaller - ID: 1263 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Graypaws on 17/02/2014, 00:34:01''' <div class="postinfo">Post by Graypaws on 17/02/2014, 00:34:01</div> Spell points are problematic. Even with optimum stats, only levels 2 and 5 dont have spells you cant cast due to a lack of spell points. Without power leveling they are damn near useless for the first 20 levels. Its odd that a class that has the most high costing spells has the lowest overall mana pool. I...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Review - ID: 1262 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Utopian on 15/02/2014, 10:10:43''' <div class="postinfo">Post by Utopian on 15/02/2014, 10:10:43</div> Hi<br/> Great game<br/> But I would like it if I could review my last battle command plz. It Would be very useful <hr> <div class="postinfo">Post by icetear on 15/02/2014, 10:58:29</div> Hello Utopian,<br/> <br/> thank you very much <E>:-)</E><br/> <br/> Do you mean you want to see the battle commands befo...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Rogue hiding and repeat actions - ID: 1231 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by OBoile on 25/09/2013, 17:33:22''' <div class="postinfo">Post by OBoile on 25/09/2013, 17:33:22</div> I have a minor feature request. When you choose to repeat actions in combat, if a player has done something unusual (cast a spell, play a song, use an item) they have to re-select what they do for the next round. It would be nice if this applied to a rogue who was hiding in shadows as well. Otherwise, when you...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Conditional target group display & charge - ID: 1230 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Napkin on 23/09/2013, 10:42:01''' <div class="postinfo">Post by Napkin on 23/09/2013, 10:42:01</div> Hi there, I love your game! Many modern changes & tweaks that make it superior to the series it's based on <E>:)</E> I'm playing the modern mode. Love the fact that there is no randomness/scumming on level up. Still a bit afraid of how much grinding the game may require in future, which is usually what makes me...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page SilverSword2 - ID: 1142 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 31/12/2012, 02:17:23''' Category:Topic Category:Archive ")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Add a bank in Gateway to Planes - ID: 1131 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by SonnBoy99 on 29/04/2013, 22:04:57''' <div class="postinfo">Post by SonnBoy99 on 29/04/2013, 22:04:57</div> It'll be nice if there was a bank here. It has everything else. Otherwise I'll have to go all the way back to Ruin camp just to access the bank. <hr> Category:Topic Category:Archive ")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Can't deposit whole stack of alchemy ingredients - ID: 1109 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by SonnBoy99 on 24/04/2013, 22:17:59''' <div class="postinfo">Post by SonnBoy99 on 24/04/2013, 22:17:59</div> I had bought a like 50 of some alchemy ingredient. I tried to deposit into the bank but had do it 50x as there was no option to deposit the whole stack. <hr> Category:Topic Category:Archive ")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Longer special melee weapons - ID: 1065 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Jteeter on 12/04/2013, 23:49:25''' <div class="postinfo">Post by Jteeter on 12/04/2013, 23:49:25</div> I love singing swords, knuckledusters, fiery avengers, silver sword, and the hattori (sp?). But they all have a range of 10.<br/> <br/> But my warrior is still using a lance of forgus to get that 30 range. I'd love to see a special melee weapon for warriors and paladins that had 20 or 30 range to it... <hr...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page How to play a rogue + some ideas - ID: 1043 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by ez1 on 11/03/2013, 15:43:54''' <div class="postinfo">Post by ez1 on 11/03/2013, 15:43:54</div> Rather than resurrect a several month old post on the rogue that I thought had some good ideas, I will go ahead and make a new one with my observations and some ideas on the Rogue class.<br/> <br/> Early on, when building my initial party, I saw in the spell list the trap zap spell. I thought great, no need for a ro...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Side quests? - ID: 1042 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Imrannan on 07/03/2013, 22:30:52''' <div class="postinfo">Post by Imrannan on 07/03/2013, 22:30:52</div> Hey guys. I'm new here, started playing yesterday and am loving it so far. Except I had to start over because all of my characters but one were knocked out, and then I stepped on a trap and they all died. But it's okay because I found out my group and starting stats were all messed up so the only thing I wa...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Consider some additional areas to explore - ID: 1039 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Oldrpgguy on 02/03/2013, 04:58:47''' <div class="postinfo">Post by Oldrpgguy on 02/03/2013, 04:58:47</div> I am finding the Savage Crossing area tedious. I get slaughtered every time I go into the Bandit Cave, but wander around a the outdoors here repeatedly in a n attempts level up is getting boring. It seems the game lacks some balance at this point...there is too big a gap between areas. Perhaps some mor...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Game Feature Suggestions - ID: 1027 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by AudreyTheAmazing on 24/01/2013, 06:37:55''' <div class="postinfo">Post by AudreyTheAmazing on 24/01/2013, 06:37:55</div> I finished the game probably somewhere around 40 hours of gameplay. I'm around 50 hours now and wandering around the inferno just for some minor grinding. For some background, I played the original Bard's Tale trilogy thanks to my nerdy parents back in the late 80s and early 90s. I've been a...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Charge Group - ID: 1025 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 18/01/2013, 18:39:01''' <div class="postinfo">Post by wizardz on 18/01/2013, 18:39:01</div> Would it be possible to modify the Charge command so it stayed the same if you face one group, but asked which group and gave the option to pick a group from a list or cancel? Of course, it would have to be added to the choices if you face multiple opponents. <hr> Category:Topic Category:Archive ")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page What's equipped - ID: 1020 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 05/01/2013, 03:29:39''' <div class="postinfo">Post by wizardz on 05/01/2013, 03:29:39</div> It would be really nice if there was a quick visual way to see what was equipped or nothing in each position (head,chest,feet, et cetera). Perhaps an overlay on the character picture? <hr> <div class="postinfo">Post by Damuri on 10/01/2013, 17:21:25</div> A paper doll would be useful if only so that you ca...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Organizing items - ID: 1018 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Dannyboy on 03/01/2013, 13:22:05''' <div class="postinfo">Post by Dannyboy on 03/01/2013, 13:22:05</div> I'd love to have different folders in the bank. Either user defined or just preset categories like magic items, weapons, throwing weapons, armour, headwear etc. Also with some items like harmonic gems and splinters I have to scroll through all of them to get to the nex items. Why not just have it say: "harm...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Double range spells? - ID: 1016 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by jdw on 02/01/2013, 21:56:58''' <div class="postinfo">Post by jdw on 02/01/2013, 21:56:58</div> One of the biggest differences I've noticed from the original BT is that in the original, many of the spells had a little infinity sign next to the range. That meant that you could cast them at monsters up to twice as far away for half damage. The big ones were, I think, STFL, MIJA, and MIBL, though there were prob...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Beacons - ID: 960 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 01/12/2012, 19:08:35''' <div class="postinfo">Post by wizardz on 01/12/2012, 19:08:35</div> Would it be possible to have multiple Beacons set at once? Say one per caster or one per 10 levels of your highest caster? <hr> <div class="postinfo">Post by icetear on 01/12/2012, 19:10:23</div> It's already caster-bound.<br/> <br/> Regards<br/> Mario <hr> <div class="postinfo">Post by wizardz on 01/12/...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Making the Rogue awesome - ID: 956 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by limmer on 29/11/2012, 20:16:54''' <div class="postinfo">Post by limmer on 29/11/2012, 20:16:54</div> Ok, as much as we like to think otherwise, the Rogue is really getting a bad rep. You can force inclusion of the Rogue into the party by making chests harder to crack by non-Rogues, but the truth is, it's a full slot taken up just for that occasional juicy chest. It's more than 1/7th of my combat power given th...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Re: Combat Stances - ID: 942 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/11/2012, 18:30:43''' <div class="postinfo">Post by wizardz on 24/11/2012, 18:30:43</div> Sorry to divide the thread, but my view of the board does not offer me the option to respond to your announcement.<br/> <br/> I think it would be interesting. Would stance be a party thing or an individual thing? If individual, I am strongly for it.<br/> <br/> Would it be possible to add a stance of "neutral"...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Elf Cloaks - ID: 937 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 16/11/2012, 20:46:28''' <div class="postinfo">Post by wizardz on 16/11/2012, 20:46:28</div> Could Elf Cloaks be enchantable? <hr> Category:Topic Category:Archive ")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Minimap - ID: 776 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Damuri on 12/11/2012, 20:03:20''' <div class="postinfo">Post by Damuri on 12/11/2012, 20:03:20</div> I think a minimap in the dialog box would be very useful. It would also make it a lot easier to notice when dialog pops up as I am travelling around. <hr> <div class="postinfo">Post by Damuri on 16/11/2012, 21:32:28</div> If we can't have a minimap, can we have a compass so we can tell if we are heading in...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Gameplay Requests - ID: 770 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Praesul on 06/11/2012, 17:41:35''' <div class="postinfo">Post by Praesul on 06/11/2012, 17:41:35</div> First off - great game and great support, Mario. Brings back memories of my Apple II days.<br/> <br/> I would love to see a few things, at least one of which has already been requested.<br/> <br/> I would love a portable camping feature - not having to trek all over the place would be great. I'm not a fan o...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Love the game but, - ID: 766 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by DocVenger on 04/11/2012, 12:03:04''' <div class="postinfo">Post by DocVenger on 04/11/2012, 12:03:04</div> You have a well designed game and it was great fun until I ran into the spell point wall. <br/> <br/> I love playing rpg but I don't have the time to sit and wait for spell point to regenerate every time I return from the many, and personally feel to be far too many, grind missions.<br/> <br/> I understan...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Some Things for Future Additions? - ID: 759 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Ripper on 28/10/2012, 13:43:11''' <div class="postinfo">Post by Ripper on 28/10/2012, 13:43:11</div> First off I want to say thanks for making such a great game! I've downloaded and played quite a few RPG's for the Ipad or even the iPhone since they play great on The New Ipad and Silversword has had me hooked since I decided to get it. I just wanted to get on here and see if some of these things can be added...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Walking Creaks - ID: 757 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/10/2012, 20:18:03''' <div class="postinfo">Post by wizardz on 24/10/2012, 20:18:03</div> Would it be possible to reclassify Walking Creaks as plants for Game Center goal reasons? <hr> <div class="postinfo">Post by icetear on 24/10/2012, 20:21:51</div> Done (next update).<br/> <br/> Thanks for pointing me into this.<br/> <br/> Regards<br/> Mario <hr> <div class="postinfo">Post by icetear on 1...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Charge function with multiple groups - ID: 752 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Benedict on 18/10/2012, 09:18:09''' <div class="postinfo">Post by Benedict on 18/10/2012, 09:18:09</div> Is there any way to have the charge function active with multiple groups and have it just go for the first or largest group? Would save time when grinding weak encounters with no text delay <hr> <div class="postinfo">Post by icetear on 18/10/2012, 09:20:44</div> Hello Benedict,<br/> <br/> the charge fun...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Text size - ID: 748 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Foenix on 14/10/2012, 15:26:11''' <div class="postinfo">Post by Foenix on 14/10/2012, 15:26:11</div> Hi. I'm new to silversword and not sure if there's an answer or not. My one concern before buying is the tiny text size. Is there or will there be a way to change font size? Thanks <hr> <div class="postinfo">Post by icetear on 14/10/2012, 18:33:05</div> Hello Foenix,<br/> <br/> there is no way of changing...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Enhancing CON and IQ - ID: 747 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 03/10/2012, 23:06:39''' <div class="postinfo">Post by wizardz on 03/10/2012, 23:06:39</div> This may seem complex, but I'll propose it anyway. Currently there is no benefit from increasing IQ beyond 25 for casters or 18 for non-casters. There is the minor benefit of a larger unconscious range for larger CON, but other than that there is no reason to raise it over 24 if CON is not primary or 25 if CO...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Identifying unknown items - ID: 746 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 03/10/2012, 22:25:22''' <div class="postinfo">Post by wizardz on 03/10/2012, 22:25:22</div> Just a question for thought: should unknown items with value zero (for example, Thunderbolt of Forgus) cost a nominal amount say 100 to identify?<br/> <br/> Aside: humorously today one of my characters found both a Divine Powder and an unknown item which was also Divine Powder in the same chest. "Let's see th...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Arch Mage ring - ID: 745 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 30/09/2012, 08:36:21''' <div class="postinfo">Post by wizardz on 30/09/2012, 08:36:21</div> How about an Arch Mage ring, similar to troll ring that raises SP at the same rate the troll ring raises HP? <hr> <div class="postinfo">Post by icetear on 30/09/2012, 09:36:21</div> Hi wizardz,<br/> <br/> good idea, thank you <E>:-)</E><br/> Will put this on my ToDo list!<br/> <br/> Kind regards<br/> Mario...")
  • 12:39, 24 March 2024 Sswikiadmin talk contribs deleted page Rune upgrades - ID: 740 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/09/2012, 09:19:07''' <div class="postinfo">Post by wizardz on 24/09/2012, 09:19:07</div> How about a shop where you can trade in runes for the next category? Perhaps in the Andur Mountains...I am thinking trading say 5 bronze for 1 silver, 5 silver for 1 gold, 5 gold for 1 electrum, 5 electrum for 1 Mithril...<br/> <br/> I'd be happy with a higher rate, but it is difficult for a single character...")
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