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  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Wish list - ID: 1483 (content was: "This topic was started by Destrial Wyndlaufer on 11/06/2017, 01:12:32 Post by Destrial Wyndlaufer on 11/06/2017, 01:12:32 First off thanks for the first two chapters in what's been an entertaining story with a wonderfully old school feel.<br/> <br/> Make swapping PC for other PC or NPC a more integral part of gameplay. I played 7 PCs entirely unless forced to swap in NPC for quest. While I appreciate possbility of growing and maintaining same group of chars from beginning to...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Amulet to store spell points - ID: 1457 (content was: "This topic was started by Visstar on 23/11/2016, 17:17:44 Post by Visstar on 23/11/2016, 17:17:44 It would be cool if a mage could store spell points in a jeweled amulet with uncharged amulets for sale in a jeweler's shop. I could see a mage storing 50 spell points per day (about what you get from standing in the sun) for several weeks and winding up with thousands of spell points s/he could use later. Maybe the amulet would work like a reusable, rechargeable harmonic gem, or...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Buying gems and jewelry - ID: 1456 (content was: "This topic was started by Visstar on 23/11/2016, 17:04:11 Post by Visstar on 23/11/2016, 17:04:11 <r>I'm re-visiting all the old areas of the game, trying to find some rubies. I've found dozens of magic carpets and lamps, but not a single ruby, not even in the forgotten crypt and the dwarven mines. <B><s>'''</s><COLOR color="#FFFFFF"><s><c #FFFFFF|</s>PLEASE<e>[/color|</e></COLOR><e>'''</e></B> change one of the empty buildings in the market district to a jeweler's where you...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Solution to voice over map accessibility - ID: 1446 (content was: "This topic was started by Utopian on 03/10/2016, 02:56:56 Post by Utopian on 03/10/2016, 02:56:56 After doing some coding on a game of the same sort as Silversword I think I have found a way to make the map accessible to voiceover users.<br/> As the game is already split into squares on a (x, y) grid, a table with rows and columns for corresponding axis of the grid could be made and as each new square is entered the corresponding cell in the table would hold text stating what...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Summoning - ID: 1444 (content was: "This topic was started by Godfrey on 26/08/2016, 09:55:24 Post by Godfrey on 26/08/2016, 09:55:24 In many posts much has been talked about with the 7 character slots. Or 6 if you wish to summon. Why not just have a summoning slot? <hr> Post by icetear on 26/08/2016, 09:56:12 <r>Because you have the choice <E>;-)</E></r> <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page New game mode , Godly mode - ID: 1438 (content was: "This topic was started by stormrever on 13/07/2016, 19:39:51 Post by stormrever on 13/07/2016, 19:39:51 Hi everyone ,<br/> <br/> I have been brain storming again(Man!!!! Not again Right). So the make a new and harder Mode of Game play:<br/> 1. All Characters start with 10 on all attributes. But you can pick where to put your point on lvl up.<br/> 2. Hit Points are random with no re-rolls<br/> 3. No Healing other than rest or spells or potions. so day light thing is a no-go.<...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Make the Monk Better ASAP - ID: 1437 (content was: "This topic was started by stormrever on 11/07/2016, 19:48:51 Post by stormrever on 11/07/2016, 19:48:51 Mario,<br/> I have thought of this a lot and it hit me like a ton of bricks. Now what is the monk known for in all of events ,movies , and games. Its the one thing that will make the monk much better without messing up game play. The monk has the ability to engage more than one foe at a time!!!! So my suggestion is this every 3 Lvls with a max cap you make ,add an extra foe...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A chalk item for marking your progress. - ID: 1430 (content was: "This topic was started by Seeing-Eye Dragon on 24/05/2016, 09:06:38 Post by Seeing-Eye Dragon on 24/05/2016, 09:06:38 Hi,<br/> <br/> I would like an item that you can use to mark your place on maps. It would have 10 uses, like lockpicks, and each application writes a number from 1-10 (or 0-9). Once it's used up, you have to start another one. When you leave the map, the time you're away washes off the marks so you don't have to have the map save them once you leave the area....")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Voice-over labels on direction buttons - ID: 1426 (content was: "This topic was started by Seeing-Eye Dragon on 20/05/2016, 08:23:07 Post by Seeing-Eye Dragon on 20/05/2016, 08:23:07 Would it be possible for the left, right and backwards direction buttons to have voice-over labels that tell you what is in that direction? For example, could they say blocked or door or passable? This would save a lot of time when playing the game with voiceover. It would probably make it more accessible and approachable for casual gamers. <hr> Post by Uto...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Thank you Mario - ID: 1424 (content was: "This topic was started by stormrever on 11/05/2016, 18:06:53 Post by stormrever on 11/05/2016, 18:06:53 <r>I just want to say how so cool this game really is. I am a D and D player from the 80's and i am so glad i found this game. I have played world of warcraft but stopped 2 years ago. I think not only does this game bring back an old school feel to RPG but its not killing you on cost of ownership and pocket book. I hope you Keep the game going with addons and expantions. <E...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page New classes, Dark elves as a race - ID: 1423 (content was: "This topic was started by stormrever on 29/04/2016, 18:14:54 Post by stormrever on 29/04/2016, 18:14:54 <r>Would like to see some more options for Classes and Races, Maybe something brand new <E>:mrgreen:</E></r> <hr> Post by Utopian on 08/05/2016, 10:27:48 Dark elves hell yeah. <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Changing classes in manual - ID: 1422 (content was: "This topic was started by Cadekaito on 08/04/2016, 20:31:43 Post by Cadekaito on 08/04/2016, 20:31:43 Everyone talks about changing classes but I had knew almost nothing about changing classes and certain requirements. Could you put a section about multiclassing in the manual? <hr> Post by icetear on 08/04/2016, 20:48:03 <r>Hi,<br/> <br/> there are some things that you have to try out in the game. This is by intention.<br/> If you need more hints on how to play, maybe beca...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Thoughts and requests from the visually impaired community - ID: 1401 (content was: "This topic was started by Seeing-Eye Dragon on 05/10/2015, 16:34:37 Post by Seeing-Eye Dragon on 05/10/2015, 16:34:37 <r>Hello,<br/> <br/> As I said, I posted about Silversword on the forum at:<br/> <URL url="http://www.audiogames.net">www.audiogames.net</URL><br/> <br/> There has been some positive response but also a few requests for helpful features. I therefore thought I would post a link here to the relevant thread so that, if interested, people can see what they're sayi...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Whorlwind Attack - ID: 1400 (content was: "This topic was started by Seeing-Eye Dragon on 05/10/2015, 16:30:54 Post by Seeing-Eye Dragon on 05/10/2015, 16:30:54 Hi,<br/> <br/> A feature that I thought may help the melee classes is some kind of whorlwind attack. Maybe the warrior at least could have the ability to attack multiple enemies in the same group. It could be level dependent so, for example, if the warrior's level grants him 7 attacks then, rather than just attacking a single enemy with all of them, he can spr...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Great accessibility but a couple of extra requests. - ID: 1395 (content was: "This topic was started by Seeing-Eye Dragon on 24/09/2015, 14:20:07 Post by Seeing-Eye Dragon on 24/09/2015, 14:20:07 Hi,<br/> <br/> Firstly, thank you for making this game accessible with Voiceover! I bought it a while ago and have been waiting for the accessibility fixes with a great deal of excitement. This genuinely might be the best game I've played in years, certainly it's my favourite IOS game and it will take some beating.<br/> <br/> I do have a couple of feature requ...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Spell combining? - ID: 1373 (content was: "This topic was started by Wascalwywabbit on 13/05/2015, 02:04:10 Post by Wascalwywabbit on 13/05/2015, 02:04:10 You mentioned item combining, or forging, something like that as a would be for Heritage, and last night spell combining/linking popped into my head. :-/ <br/> <br/> Maybe that would be a way of freshening up the spell potentials. Something like dragon breath plus disrupting winds = firestorm, or disrupting winds plus hailstorm = blizzard. This way new mechanics and...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Cycles of time and weather... - ID: 1370 (content was: "This topic was started by Wascalwywabbit on 23/04/2015, 02:53:49 Post by Wascalwywabbit on 23/04/2015, 02:53:49 <r>Cycles of time and weather...<br/> <br/> No rush for a change of seasons, but I like the elemental strengths and weaknesses mechanic and maybe something like that could be added for time and weather. I'm thinking after heritage here...<br/> <br/> The day and night cycle already effects regen rates, but does it also affect the strength and weakness of certain mons...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Hail of arrows? - ID: 1369 (content was: "This topic was started by Wascalwywabbit on 23/04/2015, 02:48:31 Post by Wascalwywabbit on 23/04/2015, 02:48:31 It took me a while, but I just realized that adding multiple attacks to the bard, rogue and hunter may not be wanted for the reason of not using too many consumable arrows besides the reason of the considerable advantage high range gives those classes.<br/> <br/> Maybe it would be better served as a hail of arrows or archery mastery skill which could be used like sp...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Offline item list? - ID: 1366 (content was: "This topic was started by Wascalwywabbit on 19/04/2015, 22:44:30 Post by Wascalwywabbit on 19/04/2015, 22:44:30 Could we get an offline items list for compendium owners?<br/> <br/> Also could use quick jump buttons to the various sections of the manual/compendium, classes, races, monsters, items, spells etc. especially the latter 3. <hr> Post by icetear on 19/04/2015, 22:52:00 Hi,<br/> <br/> You can download the item list from the referenced URL, what further functionality...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Recall companion spell? - ID: 1365 (content was: "This topic was started by Wascalwywabbit on 17/04/2015, 01:51:55 Post by Wascalwywabbit on 17/04/2015, 01:51:55 It's a drag having to go all the way to a camp just to grab my rogue for a quest item or loot. Maybe add a recall companion spell as a per summon item, but for characters instead - living things should be higher level spell with high sp cost, like 100-120 or something. Maybe a double cost version where you also send one member back at the same time -useful for some...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Dwarven loaves et al. - ID: 1364 (content was: "This topic was started by Wascalwywabbit on 15/04/2015, 21:12:04 Post by Wascalwywabbit on 15/04/2015, 21:12:04 Froom the sound of, it heritage will such a big upgrade it may be worthy to call it "silver sword 2 - heritage" maybe make it available both as a standalone app and as an in-app purchase...<br/> <br/> Traveling thru lava and other deadly traps is quite a challenge for low hp chars. to survive, especially the monk and rogue. Since changing the classes leveling is so...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Teleport notification - ID: 1363 (content was: "This topic was started by Utopian on 14/04/2015, 12:02:46 Post by Utopian on 14/04/2015, 12:02:46 I think that being notified about being teleported would be very useful especially when using voice over. <hr> Post by icetear on 14/04/2015, 13:33:52 That's a good idea (but only for voice-over!).<br/> <br/> kins regards<br/> Mario <hr> Post by Wascalwywabbit on 17/04/2015, 01:15:38 Maybe for voice over users u can add a notification when a passage opens in front, and when...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Weapon mastery...? - ID: 1357 (content was: "This topic was started by Wascalwywabbit on 17/03/2015, 23:55:52 Post by Wascalwywabbit on 17/03/2015, 23:55:52 Could characters gain weapon skill bonuses bases on the number of uses of that type of weapon? Example: every hundred uses of a given weapon type that character gains +1 to hit and damage for that weapon type. Maybe every 50 uses for warrior to give that class an extra edge in weapons.<br/> <br/> Just thought that would give the fighting classes something like the s...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Combat non-combat quick spells... - ID: 1356 (content was: "This topic was started by Wascalwywabbit on 17/03/2015, 23:46:32 Post by Wascalwywabbit on 17/03/2015, 23:46:32 Separate quick spell lists for combat and outside combat...<br/> <br/> Currently each character that casts has a quick spell list, but since many times the spells I use in combat are different than those used outside of combat it would be great if they could be context sensitive. <br/> <br/> A couple other spell suggestions:<br/> <br/> Make lightning strike a level...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Give hunter the hunt skill... - ID: 1351 (content was: "This topic was started by Wascalwywabbit on 10/03/2015, 00:26:08 Post by Wascalwywabbit on 10/03/2015, 00:26:08 As it stands now the Hunter seems outclassed by both the bard and thief with no unique powers by mid-late game... Maybe allow "hunting" a certain animal or monster type available on each map at 1% chance per map tile per level. E.g. Hunt those Marascas and bambi creepers for their silk and sap or others for extra xp and loot. This will make the Hunter more unique an...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Simple compass overlay? - ID: 1336 (content was: "This topic was started by carpii on 12/01/2015, 15:28:45 Post by carpii on 12/01/2015, 15:28:45 Thanks for a great game. I first bought it a few years ago, and I'll be honest I found it quite cumbersome and didn't play too much<br/> <br/> I just redownloaded it a few days ago. It feels like there's been a lot of improvements since I last played, and I'm starting to enjoy it much more<br/> <br/> One issue I do have is that Im constantly having to open the minimap, even to trav...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Picking locks time limit - ID: 1324 (content was: "This topic was started by femaiden on 09/11/2014, 06:50:50 Post by femaiden on 09/11/2014, 06:50:50 i dunno, it feels like the lockpicking screen is too easy. you just wait for the squares to turn green then push them. <br/> if they switch too fast, you just wait for them to change again.<br/> if you take your time and wait long enough, you can turn them all green without fail, every time.<br/> <br/> maybe it could be spiced up a bit, like adding a time limit. like we only ha...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Minor improvement suggestions - ID: 1320 (content was: "This topic was started by femaiden on 06/11/2014, 01:28:08 Post by femaiden on 06/11/2014, 01:28:08 <r><QUOTE><s><QUOTE></s>i love this game and have over 40 hours in it already. <e></QUOTE></e></QUOTE> Thank you very much!<br/> <QUOTE><s><QUOTE></s>i have a couple of minor criticisms though.<e></QUOTE></e></QUOTE> You are welcome <E>:-)</E><br/> <QUOTE><s><QUOTE></s>if you played the original bard's tale games, you would see when you emcounter enemies, the portrait of th...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Choose drop or keep loot on pickup - ID: 1305 (content was: "This topic was started by Wascalwywabbit on 04/08/2014, 09:58:28 Post by Wascalwywabbit on 04/08/2014, 09:58:28 <r>Rather than always picking up loot, how about giving me the choice to keep or toss it. I get so many magic carpets, wineskins, healing balm, cheap weapons and armor, and antidotes while grinding my inventory fills up fast, making me waste time going thru all my characters dumping stuff I don't need or want. Better to offer the option up front, at least for non-qu...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Custom classes and racial heritage? - ID: 1304 (content was: "This topic was started by Wascalwywabbit on 03/08/2014, 06:53:21 Post by Wascalwywabbit on 03/08/2014, 06:53:21 Any chnace we could build custom classes, and mixed racial heirtage? Maybe the more class skills and racial bonuses the higher the xp cost. So for example someone might choose mage but add a higher thaco class and hide in shadows for 50% higher xp required per level, or some such. I'd love to play a Barbarian-Gnome hunter-bardish character or something.<br/> <br/> T...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Put the name of the island in the manual - ID: 1296 (content was: "This topic was started by Adhyskonydh on 22/07/2014, 18:44:54 Post by Adhyskonydh on 22/07/2014, 18:44:54 Hi all,<br/> <br/> When signing up to the boards, I was asked what the name of the island was on which the game is based. I couldn't find it in the manual anywhere!. Might be me, but if it isn't can it be added please. It would be useful for future players. <hr> Post by icetear on 22/07/2014, 23:04:20 <r>Ok I will <E>:-)</E><br/> <br/> Kind regards<br/> Mario</r> <hr>...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Minor tweak to combat - ID: 1298 (content was: "This topic was started by jw2k_fr on 24/07/2014, 20:29:15 Post by jw2k_fr on 24/07/2014, 20:29:15 Thanks for a great game<br/> <br/> Just wanted to suggest that it would be great in combat to reduce the amount of less useful information - for example, if you use mindblade against three groups, and one of those groups (of 20 NPCs) is out of range, you would have to wait for 20 lines of "Conjuror is out of range". Given that all of the members of a group are the same distance...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Make the log more useful - ID: 1295 (content was: "This topic was started by Adhyskonydh on 22/07/2014, 17:43:45 Post by Adhyskonydh on 22/07/2014, 17:43:45 <r>Hi everyone,<br/> <br/> I thought i'd post this because I find it kind of strange that the log seems to note all the minor pieces of information in the game but doesn't show any of the significant quest information that you receive. For instance after talking to the spirit dragon who tells you to go to the dwarf mines (maybe the north west corner or something I have fo...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Premium Equipment - ID: 1291 (content was: "This topic was started by Subotai on 20/05/2014, 13:19:15 Post by Subotai on 20/05/2014, 13:19:15 You should offer unique and or premium equipment in the real money store. Since the game is not a multiplayer it's not like it's giving an unfair advantage to anyone or anything. This way, those people who don't want to have to grind, don't have to, and, you get some sort of financial support. I know sometimes my PTSD starts acting up and I want to crush my phone when I spend so...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Stats - ID: 1290 (content was: "This topic was started by Esox on 07/05/2014, 23:41:12 Post by Esox on 07/05/2014, 23:41:12 I think it would be cool to keep a running tally of stats for each character.<br/> <br/> Number of Kills<br/> Hit vs miss ratio<br/> number of deaths etc.<br/> <br/> Would be interesting to see how many kills my monk has accumulated vs hunter/DC/AM - though i'm sure the AMs win hands down. <hr> Post by icetear on 16/05/2014, 11:00:23 Hi Esox,<br/> <br/> I will think about this.<br/>...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Picking Locks and Text Appearance - ID: 1287 (content was: "This topic was started by The_Bearded_One on 26/04/2014, 22:57:09 Post by The_Bearded_One on 26/04/2014, 22:57:09 I am not sure this just posted, but I am going to try again anyway. If it did I am still learning my way around this forum. So, this game, as far as games that are accessible to blind people goes, is great. There are only two things I have trouble with. I've got navigating the game with little help down pat. I am completely blind and so occasionally have my friend...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Maps - ID: 1284 (content was: "This topic was started by Esox on 14/04/2014, 23:38:11 Post by Esox on 14/04/2014, 23:38:11 I love the maps, though sometimes I want to take notes in a more general area - like if i find some spot, on some map, which i may forget where it is. I know I can go to the notepad, equivalent on my phone, but it would be nice to bring up an in game notepad so I can write something like (oh found a trainer i can't use yet at this dungeon, this spot), or hey, I was wandering around an...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Auto hide movement controls - ID: 1275 (content was: "This topic was started by slink7801 on 09/03/2014, 21:29:17 Post by slink7801 on 09/03/2014, 21:29:17 Hi,<br/> <br/> Sorry if this has been suggested, I did a search but didn't see anything. A quick and easy feature would be if the directional control graphic auto hid when combat started and then reappeared after looting. No matter where it is, it's always covering up something during combat and isn't used for anything.<br/> <br/> Great game btw. <hr> Post by Subotai on 2...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Dragoncaller - ID: 1263 (content was: "This topic was started by Graypaws on 17/02/2014, 00:34:01 Post by Graypaws on 17/02/2014, 00:34:01 Spell points are problematic. Even with optimum stats, only levels 2 and 5 dont have spells you cant cast due to a lack of spell points. Without power leveling they are damn near useless for the first 20 levels. Its odd that a class that has the most high costing spells has the lowest overall mana pool. It takes getting to roughly 16th level to cast any spell at least once. H...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Review - ID: 1262 (content was: "This topic was started by Utopian on 15/02/2014, 10:10:43 Post by Utopian on 15/02/2014, 10:10:43 Hi<br/> Great game<br/> But I would like it if I could review my last battle command plz. It Would be very useful <hr> Post by icetear on 15/02/2014, 10:58:29 <r>Hello Utopian,<br/> <br/> thank you very much <E>:-)</E><br/> <br/> Do you mean you want to see the battle commands before you start the next round, or do you mean the commands you have given the round before?<br/> <b...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Rogue hiding and repeat actions - ID: 1231 (content was: "This topic was started by OBoile on 25/09/2013, 17:33:22 Post by OBoile on 25/09/2013, 17:33:22 I have a minor feature request. When you choose to repeat actions in combat, if a player has done something unusual (cast a spell, play a song, use an item) they have to re-select what they do for the next round. It would be nice if this applied to a rogue who was hiding in shadows as well. Otherwise, when you want the rogue to start attacking you have to select the actions of your...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Conditional target group display & charge - ID: 1230 (content was: "This topic was started by Napkin on 23/09/2013, 10:42:01 Post by Napkin on 23/09/2013, 10:42:01 <r>Hi there, I love your game! Many modern changes & tweaks that make it superior to the series it's based on <E>:)</E> I'm playing the modern mode. Love the fact that there is no randomness/scumming on level up. Still a bit afraid of how much grinding the game may require in future, which is usually what makes me end games before the finish line. Just playing for a few hours now b...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page SilverSword2 - ID: 1142 (content was: "This topic was started by wizardz on 31/12/2012, 02:17:23 Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Add a bank in Gateway to Planes - ID: 1131 (content was: "This topic was started by SonnBoy99 on 29/04/2013, 22:04:57 Post by SonnBoy99 on 29/04/2013, 22:04:57 It'll be nice if there was a bank here. It has everything else. Otherwise I'll have to go all the way back to Ruin camp just to access the bank. <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Can't deposit whole stack of alchemy ingredients - ID: 1109 (content was: "This topic was started by SonnBoy99 on 24/04/2013, 22:17:59 Post by SonnBoy99 on 24/04/2013, 22:17:59 I had bought a like 50 of some alchemy ingredient. I tried to deposit into the bank but had do it 50x as there was no option to deposit the whole stack. <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Longer special melee weapons - ID: 1065 (content was: "This topic was started by Jteeter on 12/04/2013, 23:49:25 Post by Jteeter on 12/04/2013, 23:49:25 I love singing swords, knuckledusters, fiery avengers, silver sword, and the hattori (sp?). But they all have a range of 10.<br/> <br/> But my warrior is still using a lance of forgus to get that 30 range. I'd love to see a special melee weapon for warriors and paladins that had 20 or 30 range to it... <hr> Post by wrathofvi on 17/04/2013, 11:17:15 I'm not certain if adding...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page How to play a rogue + some ideas - ID: 1043 (content was: "This topic was started by ez1 on 11/03/2013, 15:43:54 Post by ez1 on 11/03/2013, 15:43:54 Rather than resurrect a several month old post on the rogue that I thought had some good ideas, I will go ahead and make a new one with my observations and some ideas on the Rogue class.<br/> <br/> Early on, when building my initial party, I saw in the spell list the trap zap spell. I thought great, no need for a rogue, which if it was anything like the wizardry series thief (which it i...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Side quests? - ID: 1042 (content was: "This topic was started by Imrannan on 07/03/2013, 22:30:52 Post by Imrannan on 07/03/2013, 22:30:52 Hey guys. I'm new here, started playing yesterday and am loving it so far. Except I had to start over because all of my characters but one were knocked out, and then I stepped on a trap and they all died. But it's okay because I found out my group and starting stats were all messed up so the only thing I wasted was time, but it was enjoyable so I don't care. There's not much to...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Consider some additional areas to explore - ID: 1039 (content was: "This topic was started by Oldrpgguy on 02/03/2013, 04:58:47 Post by Oldrpgguy on 02/03/2013, 04:58:47 I am finding the Savage Crossing area tedious. I get slaughtered every time I go into the Bandit Cave, but wander around a the outdoors here repeatedly in a n attempts level up is getting boring. It seems the game lacks some balance at this point...there is too big a gap between areas. Perhaps some more detailed areas to explore in the Forest? <hr> Post by icetear on 03/...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Game Feature Suggestions - ID: 1027 (content was: "This topic was started by AudreyTheAmazing on 24/01/2013, 06:37:55 Post by AudreyTheAmazing on 24/01/2013, 06:37:55 I finished the game probably somewhere around 40 hours of gameplay. I'm around 50 hours now and wandering around the inferno just for some minor grinding. For some background, I played the original Bard's Tale trilogy thanks to my nerdy parents back in the late 80s and early 90s. I've been a hardcore RPG gamer most of my life, including playing a MUD for 12 year...")
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