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  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Premium Equipment - ID: 1291 (content was: "This topic was started by Subotai on 20/05/2014, 13:19:15 Post by Subotai on 20/05/2014, 13:19:15 You should offer unique and or premium equipment in the real money store. Since the game is not a multiplayer it's not like it's giving an unfair advantage to anyone or anything. This way, those people who don't want to have to grind, don't have to, and, you get some sort of financial support. I know sometimes my PTSD starts acting up and I want to crush my phone when I spend so...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Stats - ID: 1290 (content was: "This topic was started by Esox on 07/05/2014, 23:41:12 Post by Esox on 07/05/2014, 23:41:12 I think it would be cool to keep a running tally of stats for each character.<br/> <br/> Number of Kills<br/> Hit vs miss ratio<br/> number of deaths etc.<br/> <br/> Would be interesting to see how many kills my monk has accumulated vs hunter/DC/AM - though i'm sure the AMs win hands down. <hr> Post by icetear on 16/05/2014, 11:00:23 Hi Esox,<br/> <br/> I will think about this.<br/>...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Picking Locks and Text Appearance - ID: 1287 (content was: "This topic was started by The_Bearded_One on 26/04/2014, 22:57:09 Post by The_Bearded_One on 26/04/2014, 22:57:09 I am not sure this just posted, but I am going to try again anyway. If it did I am still learning my way around this forum. So, this game, as far as games that are accessible to blind people goes, is great. There are only two things I have trouble with. I've got navigating the game with little help down pat. I am completely blind and so occasionally have my friend...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Maps - ID: 1284 (content was: "This topic was started by Esox on 14/04/2014, 23:38:11 Post by Esox on 14/04/2014, 23:38:11 I love the maps, though sometimes I want to take notes in a more general area - like if i find some spot, on some map, which i may forget where it is. I know I can go to the notepad, equivalent on my phone, but it would be nice to bring up an in game notepad so I can write something like (oh found a trainer i can't use yet at this dungeon, this spot), or hey, I was wandering around an...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Auto hide movement controls - ID: 1275 (content was: "This topic was started by slink7801 on 09/03/2014, 21:29:17 Post by slink7801 on 09/03/2014, 21:29:17 Hi,<br/> <br/> Sorry if this has been suggested, I did a search but didn't see anything. A quick and easy feature would be if the directional control graphic auto hid when combat started and then reappeared after looting. No matter where it is, it's always covering up something during combat and isn't used for anything.<br/> <br/> Great game btw. <hr> Post by Subotai on 2...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Dragoncaller - ID: 1263 (content was: "This topic was started by Graypaws on 17/02/2014, 00:34:01 Post by Graypaws on 17/02/2014, 00:34:01 Spell points are problematic. Even with optimum stats, only levels 2 and 5 dont have spells you cant cast due to a lack of spell points. Without power leveling they are damn near useless for the first 20 levels. Its odd that a class that has the most high costing spells has the lowest overall mana pool. It takes getting to roughly 16th level to cast any spell at least once. H...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Review - ID: 1262 (content was: "This topic was started by Utopian on 15/02/2014, 10:10:43 Post by Utopian on 15/02/2014, 10:10:43 Hi<br/> Great game<br/> But I would like it if I could review my last battle command plz. It Would be very useful <hr> Post by icetear on 15/02/2014, 10:58:29 <r>Hello Utopian,<br/> <br/> thank you very much <E>:-)</E><br/> <br/> Do you mean you want to see the battle commands before you start the next round, or do you mean the commands you have given the round before?<br/> <b...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Rogue hiding and repeat actions - ID: 1231 (content was: "This topic was started by OBoile on 25/09/2013, 17:33:22 Post by OBoile on 25/09/2013, 17:33:22 I have a minor feature request. When you choose to repeat actions in combat, if a player has done something unusual (cast a spell, play a song, use an item) they have to re-select what they do for the next round. It would be nice if this applied to a rogue who was hiding in shadows as well. Otherwise, when you want the rogue to start attacking you have to select the actions of your...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Conditional target group display & charge - ID: 1230 (content was: "This topic was started by Napkin on 23/09/2013, 10:42:01 Post by Napkin on 23/09/2013, 10:42:01 <r>Hi there, I love your game! Many modern changes & tweaks that make it superior to the series it's based on <E>:)</E> I'm playing the modern mode. Love the fact that there is no randomness/scumming on level up. Still a bit afraid of how much grinding the game may require in future, which is usually what makes me end games before the finish line. Just playing for a few hours now b...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page SilverSword2 - ID: 1142 (content was: "This topic was started by wizardz on 31/12/2012, 02:17:23 Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Add a bank in Gateway to Planes - ID: 1131 (content was: "This topic was started by SonnBoy99 on 29/04/2013, 22:04:57 Post by SonnBoy99 on 29/04/2013, 22:04:57 It'll be nice if there was a bank here. It has everything else. Otherwise I'll have to go all the way back to Ruin camp just to access the bank. <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Can't deposit whole stack of alchemy ingredients - ID: 1109 (content was: "This topic was started by SonnBoy99 on 24/04/2013, 22:17:59 Post by SonnBoy99 on 24/04/2013, 22:17:59 I had bought a like 50 of some alchemy ingredient. I tried to deposit into the bank but had do it 50x as there was no option to deposit the whole stack. <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Longer special melee weapons - ID: 1065 (content was: "This topic was started by Jteeter on 12/04/2013, 23:49:25 Post by Jteeter on 12/04/2013, 23:49:25 I love singing swords, knuckledusters, fiery avengers, silver sword, and the hattori (sp?). But they all have a range of 10.<br/> <br/> But my warrior is still using a lance of forgus to get that 30 range. I'd love to see a special melee weapon for warriors and paladins that had 20 or 30 range to it... <hr> Post by wrathofvi on 17/04/2013, 11:17:15 I'm not certain if adding...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page How to play a rogue + some ideas - ID: 1043 (content was: "This topic was started by ez1 on 11/03/2013, 15:43:54 Post by ez1 on 11/03/2013, 15:43:54 Rather than resurrect a several month old post on the rogue that I thought had some good ideas, I will go ahead and make a new one with my observations and some ideas on the Rogue class.<br/> <br/> Early on, when building my initial party, I saw in the spell list the trap zap spell. I thought great, no need for a rogue, which if it was anything like the wizardry series thief (which it i...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Side quests? - ID: 1042 (content was: "This topic was started by Imrannan on 07/03/2013, 22:30:52 Post by Imrannan on 07/03/2013, 22:30:52 Hey guys. I'm new here, started playing yesterday and am loving it so far. Except I had to start over because all of my characters but one were knocked out, and then I stepped on a trap and they all died. But it's okay because I found out my group and starting stats were all messed up so the only thing I wasted was time, but it was enjoyable so I don't care. There's not much to...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Consider some additional areas to explore - ID: 1039 (content was: "This topic was started by Oldrpgguy on 02/03/2013, 04:58:47 Post by Oldrpgguy on 02/03/2013, 04:58:47 I am finding the Savage Crossing area tedious. I get slaughtered every time I go into the Bandit Cave, but wander around a the outdoors here repeatedly in a n attempts level up is getting boring. It seems the game lacks some balance at this point...there is too big a gap between areas. Perhaps some more detailed areas to explore in the Forest? <hr> Post by icetear on 03/...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Game Feature Suggestions - ID: 1027 (content was: "This topic was started by AudreyTheAmazing on 24/01/2013, 06:37:55 Post by AudreyTheAmazing on 24/01/2013, 06:37:55 I finished the game probably somewhere around 40 hours of gameplay. I'm around 50 hours now and wandering around the inferno just for some minor grinding. For some background, I played the original Bard's Tale trilogy thanks to my nerdy parents back in the late 80s and early 90s. I've been a hardcore RPG gamer most of my life, including playing a MUD for 12 year...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Charge Group - ID: 1025 (content was: "This topic was started by wizardz on 18/01/2013, 18:39:01 Post by wizardz on 18/01/2013, 18:39:01 Would it be possible to modify the Charge command so it stayed the same if you face one group, but asked which group and gave the option to pick a group from a list or cancel? Of course, it would have to be added to the choices if you face multiple opponents. <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page What's equipped - ID: 1020 (content was: "This topic was started by wizardz on 05/01/2013, 03:29:39 Post by wizardz on 05/01/2013, 03:29:39 It would be really nice if there was a quick visual way to see what was equipped or nothing in each position (head,chest,feet, et cetera). Perhaps an overlay on the character picture? <hr> Post by Damuri on 10/01/2013, 17:21:25 A paper doll would be useful if only so that you can see what slots are open.<br/> <br/> I think it would be useful to be able to go to the character s...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Organizing items - ID: 1018 (content was: "This topic was started by Dannyboy on 03/01/2013, 13:22:05 Post by Dannyboy on 03/01/2013, 13:22:05 I'd love to have different folders in the bank. Either user defined or just preset categories like magic items, weapons, throwing weapons, armour, headwear etc. Also with some items like harmonic gems and splinters I have to scroll through all of them to get to the nex items. Why not just have it say: "harmonic gem X 53" for instance? Also in the inventory list. It just makes i...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Double range spells? - ID: 1016 (content was: "This topic was started by jdw on 02/01/2013, 21:56:58 Post by jdw on 02/01/2013, 21:56:58 <r>One of the biggest differences I've noticed from the original BT is that in the original, many of the spells had a little infinity sign next to the range. That meant that you could cast them at monsters up to twice as far away for half damage. The big ones were, I think, STFL, MIJA, and MIBL, though there were probably others. (Starfire, Brain Melt, and Mind Blade are the Silverswo...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Beacons - ID: 960 (content was: "This topic was started by wizardz on 01/12/2012, 19:08:35 Post by wizardz on 01/12/2012, 19:08:35 Would it be possible to have multiple Beacons set at once? Say one per caster or one per 10 levels of your highest caster? <hr> Post by icetear on 01/12/2012, 19:10:23 It's already caster-bound.<br/> <br/> Regards<br/> Mario <hr> Post by wizardz on 01/12/2012, 19:21:39 Thanks, I thought I had tried that, but it was probably with the same caster... <hr> [[Category:Topic]...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Making the Rogue awesome - ID: 956 (content was: "This topic was started by limmer on 29/11/2012, 20:16:54 Post by limmer on 29/11/2012, 20:16:54 Ok, as much as we like to think otherwise, the Rogue is really getting a bad rep. You can force inclusion of the Rogue into the party by making chests harder to crack by non-Rogues, but the truth is, it's a full slot taken up just for that occasional juicy chest. It's more than 1/7th of my combat power given that the equally weak (for most of the game) Bard, I'm really looking at 5...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Re: Combat Stances - ID: 942 (content was: "This topic was started by wizardz on 24/11/2012, 18:30:43 Post by wizardz on 24/11/2012, 18:30:43 Sorry to divide the thread, but my view of the board does not offer me the option to respond to your announcement.<br/> <br/> I think it would be interesting. Would stance be a party thing or an individual thing? If individual, I am strongly for it.<br/> <br/> Would it be possible to add a stance of "neutral" or "none" so we could play without a stance?<br/> <br/> Best regards,<b...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Elf Cloaks - ID: 937 (content was: "This topic was started by wizardz on 16/11/2012, 20:46:28 Post by wizardz on 16/11/2012, 20:46:28 Could Elf Cloaks be enchantable? <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Minimap - ID: 776 (content was: "This topic was started by Damuri on 12/11/2012, 20:03:20 Post by Damuri on 12/11/2012, 20:03:20 I think a minimap in the dialog box would be very useful. It would also make it a lot easier to notice when dialog pops up as I am travelling around. <hr> Post by Damuri on 16/11/2012, 21:32:28 If we can't have a minimap, can we have a compass so we can tell if we are heading in the right direction without switching to the map? <hr> Post by wizardz on 16/11/2012, 22:25:43 Th...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Gameplay Requests - ID: 770 (content was: "This topic was started by Praesul on 06/11/2012, 17:41:35 Post by Praesul on 06/11/2012, 17:41:35 <r>First off - great game and great support, Mario. Brings back memories of my Apple II days.<br/> <br/> I would love to see a few things, at least one of which has already been requested.<br/> <br/> I would love a portable camping feature - not having to trek all over the place would be great. I'm not a fan of travel-grinding even with a mouse and a keyboard, but it's slightly...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Love the game but, - ID: 766 (content was: "This topic was started by DocVenger on 04/11/2012, 12:03:04 Post by DocVenger on 04/11/2012, 12:03:04 You have a well designed game and it was great fun until I ran into the spell point wall. <br/> <br/> I love playing rpg but I don't have the time to sit and wait for spell point to regenerate every time I return from the many, and personally feel to be far too many, grind missions.<br/> <br/> I understand you based this game on Bard's Tale and while they were great games, th...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Some Things for Future Additions? - ID: 759 (content was: "This topic was started by Ripper on 28/10/2012, 13:43:11 Post by Ripper on 28/10/2012, 13:43:11 <r>First off I want to say thanks for making such a great game! I've downloaded and played quite a few RPG's for the Ipad or even the iPhone since they play great on The New Ipad and Silversword has had me hooked since I decided to get it. I just wanted to get on here and see if some of these things can be added for the future.<br/> <br/> <br/> 1) Show Hit Point Totals for Monste...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Walking Creaks - ID: 757 (content was: "This topic was started by wizardz on 24/10/2012, 20:18:03 Post by wizardz on 24/10/2012, 20:18:03 Would it be possible to reclassify Walking Creaks as plants for Game Center goal reasons? <hr> Post by icetear on 24/10/2012, 20:21:51 Done (next update).<br/> <br/> Thanks for pointing me into this.<br/> <br/> Regards<br/> Mario <hr> Post by icetear on 13/11/2012, 08:01:26 Well, I hate to say this, but the routine seems ok (at least in Apple's Sandbox).<br/> Can you once a...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Charge function with multiple groups - ID: 752 (content was: "This topic was started by Benedict on 18/10/2012, 09:18:09 Post by Benedict on 18/10/2012, 09:18:09 Is there any way to have the charge function active with multiple groups and have it just go for the first or largest group? Would save time when grinding weak encounters with no text delay <hr> Post by icetear on 18/10/2012, 09:20:44 Hello Benedict,<br/> <br/> the charge function will only work with one encounter group.<br/> I am thinking about implementing it in every com...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Text size - ID: 748 (content was: "This topic was started by Foenix on 14/10/2012, 15:26:11 Post by Foenix on 14/10/2012, 15:26:11 Hi. I'm new to silversword and not sure if there's an answer or not. My one concern before buying is the tiny text size. Is there or will there be a way to change font size? Thanks <hr> Post by icetear on 14/10/2012, 18:33:05 Hello Foenix,<br/> <br/> there is no way of changing the text size. But you might give the game a try nonetheless, because it should be well playable.<b...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Enhancing CON and IQ - ID: 747 (content was: "This topic was started by wizardz on 03/10/2012, 23:06:39 Post by wizardz on 03/10/2012, 23:06:39 This may seem complex, but I'll propose it anyway. Currently there is no benefit from increasing IQ beyond 25 for casters or 18 for non-casters. There is the minor benefit of a larger unconscious range for larger CON, but other than that there is no reason to raise it over 24 if CON is not primary or 25 if CON is primary.<br/> <br/> I suggest that for every 2 points of CON + IQ o...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Identifying unknown items - ID: 746 (content was: "This topic was started by wizardz on 03/10/2012, 22:25:22 Post by wizardz on 03/10/2012, 22:25:22 <r>Just a question for thought: should unknown items with value zero (for example, Thunderbolt of Forgus) cost a nominal amount say 100 to identify?<br/> <br/> Aside: humorously today one of my characters found both a Divine Powder and an unknown item which was also Divine Powder in the same chest. "Let's see that sparkly stuff is Divine Powder but I have no idea what this simila...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Arch Mage ring - ID: 745 (content was: "This topic was started by wizardz on 30/09/2012, 08:36:21 Post by wizardz on 30/09/2012, 08:36:21 How about an Arch Mage ring, similar to troll ring that raises SP at the same rate the troll ring raises HP? <hr> Post by icetear on 30/09/2012, 09:36:21 <r>Hi wizardz,<br/> <br/> good idea, thank you <E>:-)</E><br/> Will put this on my ToDo list!<br/> <br/> Kind regards<br/> Mario</r> <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Rune upgrades - ID: 740 (content was: "This topic was started by wizardz on 24/09/2012, 09:19:07 Post by wizardz on 24/09/2012, 09:19:07 How about a shop where you can trade in runes for the next category? Perhaps in the Andur Mountains...I am thinking trading say 5 bronze for 1 silver, 5 silver for 1 gold, 5 gold for 1 electrum, 5 electrum for 1 Mithril...<br/> <br/> I'd be happy with a higher rate, but it is difficult for a single character to carry more than 5 with their other equipment. Five to 1 seems fair si...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Attracting encounters - ID: 737 (content was: "This topic was started by wizardz on 17/09/2012, 23:43:38 Post by wizardz on 17/09/2012, 23:43:38 How about a tune that increases the chances of the party having a random encounter? <hr> Post by icetear on 18/09/2012, 06:31:03 <r>I will add this to the list of improvements for the next updates <E>:-)</E><br/> <br/> Regards<br/> Mario</r> <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Withdrawing items - ID: 732 (content was: "This topic was started by wizardz on 11/09/2012, 21:32:12 Post by wizardz on 11/09/2012, 21:32:12 After you withdraw an item from the bank, it would be nice to have a Cancel button under the Back to Inventory button. This would save recalculating the withdraw list and scrolling through it to get to the Cancel button there. <hr> Post by gamerdork on 22/10/2012, 21:26:32 <r>A similar thought would be to have those cancel or go back buttons at the <I><s>''</s>top<e>''</e></I>...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Who shall join list - ID: 730 (content was: "This topic was started by wizardz on 10/09/2012, 20:40:35 Post by wizardz on 10/09/2012, 20:40:35 It would be really nice if the list of characters on the who shall join list in the inns or camp showed each character's class (and perhaps level). <hr> Post by icetear on 10/09/2012, 20:48:08 This will be part of the next update.<br/> <br/> Regards<br/> Mario <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Scroll bank inventory list buttons - ID: 729 (content was: "This topic was started by wizardz on 10/09/2012, 20:37:16 Post by wizardz on 10/09/2012, 20:37:16 When scrolling through the items in the bank, I often end up adding an item to inventory instead of scrolling up or down the list. Could we add a page up and page down arrow or button to make the list easier to manipulate, please? <hr> Category:Topic Category:Archive ")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Divvy Gold - ID: 728 (content was: "This topic was started by Chronosv2 on 10/09/2012, 12:57:55 Post by Chronosv2 on 10/09/2012, 12:57:55 <r>Hey there. I just recently bought the game and compendium, and I'm really enjoying it; it really brings me back to my first PC in the 90s, playing The Bard's Tale 2. I noticed one thing I wanted to suggest, though. In a lot of CRPGs (this one included) gold is handled on a per-character basis. While this does make sense (everyone has their own money) I feel it'd be really...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A Time Compass - ID: 718 (content was: "This topic was started by Teaweasel on 06/08/2012, 01:49:52 Post by Teaweasel on 06/08/2012, 01:49:52 Call me Crazy.<br/> <br/> ..(pause)..<br/> <br/> Ok now that that's outta the way, it would be really nice if you could see or have a small tool somewhere on the screen to show you what time it is..rather than having to jump back to the Options/Save screen to see it.<br/> <br/> Maybe this could be a spell. A dial-like compass that slowly ticks by to show how far you are past...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Wandering Monters/Random Encounters - ID: 699 (content was: "This topic was started by Montag on 20/06/2012, 17:09:53 Post by Montag on 20/06/2012, 17:09:53 I was wondering about the thoughts of "clearing out" specific zones.<br/> <br/> What I mean by that is that after a certain number of random encounters you would no longer get any more random encounters because you "cleared out" the zone.<br/> <br/> The point of something like that isnt to make it easier....just to relieve the frustration of having random encounter after random enc...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A few things I would like to see in the future. - ID: 679 (content was: "This topic was started by Martz on 04/06/2012, 04:54:50 Post by Martz on 04/06/2012, 04:54:50 Hi Mario,<br/> <br/> Again, what a great game and I can't wait for future expansions!<br/> <br/> I am a big fan and have a very tidy little band of high level adventurers with various team options covering all of the classes. Here are a few suggestions - although I would still play whatever you threw at me...slightly addicted!<br/> <br/> 1. More Paladin spells. I have nearly 1000 spe...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Remove the Movement keys when combat starts - ID: 664 (content was: "This topic was started by filthyjason on 21/05/2012, 23:10:05 Post by filthyjason on 21/05/2012, 23:10:05 Just as a thought, since I'm playing this on my iphone, it would be helpful to have the movement keys automatically remove when combat starts & come back after. it overlaps with some of the character info and the active spells.<br/> <br/> Also, infrequently but randomly, the movement keys pop up to the top of the screen.<br/> <br/> And on a final note, the combat "Advance...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Combat & Classes... A little more flavor? - ID: 648 (content was: "This topic was started by Mejilan on 10/05/2012, 00:53:08 Post by Mejilan on 10/05/2012, 00:53:08 <r>I'd like to open by saying that I love this game as-is; and that I appreciate your desire to stay true to the Bard's Tale roots the game so joyously clings to.  I understand that Silversword 2 is currently planned as a similar reimplementation of Wizardry game rules, and I wholeheartedly approve of those efforts as well (particularly as I've always preferred Wizardry to Bard'...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Ideas for classes. - ID: 645 (content was: "This topic was started by Matrim on 09/05/2012, 05:25:33 Post by Matrim on 09/05/2012, 05:25:33 I wanted to start off by saying thank you for making a game like this, I have been looking for a good one in this genre for a long time and it is a wonderful game to play through so far. This being a feature request forum though I wanted to express some ideas on how to make all the classes in the game more even.<br/> <br/> Rogue - Typically I love this class in a game. Love the ide...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page What makes RPGs hard ... And is there anything we SHOULD do - ID: 641 (content was: "This topic was started by carbon_dragon on 08/05/2012, 03:44:41 Post by carbon_dragon on 08/05/2012, 03:44:41 <r>What makes RPGs hard to play, and are these things inevitable, or even desirable? This is all my opinion and I don’t represent it as RIGHT with blazing letters of fire 30 feet high. I am probably in the minority in most of these, but this is what I think.<br/> <br/> Very low initial strength of the party. Inevitable? No but desirable I think. Fun to be excited by...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Some Ideas - ID: 638 (content was: "This topic was started by new to rpg on 06/05/2012, 15:58:52 Post by new to rpg on 06/05/2012, 15:58:52 Mario I Love the game, being new to RPG's and play when at work (on Breaks) I have a couple of suggestions.<br/> <br/> - A log feature for messages and quests. When you get a message it automatically shows in log.<br/> - The Magic Mouth questions are a pain. put the answers in a story in the purchased help guide<br/> - add a repeat commands to include spells, also allow cha...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Agh! Mario, what have you done? - ID: 636 (content was: "This topic was started by Apriori on 06/05/2012, 08:56:17 Post by Apriori on 06/05/2012, 08:56:17 I enjoyed this game so much that, after I had placed the strange egg, I decided to play through again.<br/> <br/> I was back in the Burial Mound going for those nice chests that I remember holding some good equipment. Then I found it, I can't open them anymore. Since upgrading to 2.10 it seems that I need a rogue to open them. Obviously I don't have a rogue as they used tobe as u...")
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