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- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Charge Group - ID: 1025 (content was: "This topic was started by wizardz on 18/01/2013, 18:39:01 Post by wizardz on 18/01/2013, 18:39:01 Would it be possible to modify the Charge command so it stayed the same if you face one group, but asked which group and gave the option to pick a group from a list or cancel? Of course, it would have to be added to the choices if you face multiple opponents. <hr> Category:Topic Category:Archive ")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page What's equipped - ID: 1020 (content was: "This topic was started by wizardz on 05/01/2013, 03:29:39 Post by wizardz on 05/01/2013, 03:29:39 It would be really nice if there was a quick visual way to see what was equipped or nothing in each position (head,chest,feet, et cetera). Perhaps an overlay on the character picture? <hr> Post by Damuri on 10/01/2013, 17:21:25 A paper doll would be useful if only so that you can see what slots are open.<br/> <br/> I think it would be useful to be able to go to the character s...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Organizing items - ID: 1018 (content was: "This topic was started by Dannyboy on 03/01/2013, 13:22:05 Post by Dannyboy on 03/01/2013, 13:22:05 I'd love to have different folders in the bank. Either user defined or just preset categories like magic items, weapons, throwing weapons, armour, headwear etc. Also with some items like harmonic gems and splinters I have to scroll through all of them to get to the nex items. Why not just have it say: "harmonic gem X 53" for instance? Also in the inventory list. It just makes i...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Double range spells? - ID: 1016 (content was: "This topic was started by jdw on 02/01/2013, 21:56:58 Post by jdw on 02/01/2013, 21:56:58 <r>One of the biggest differences I've noticed from the original BT is that in the original, many of the spells had a little infinity sign next to the range. That meant that you could cast them at monsters up to twice as far away for half damage. The big ones were, I think, STFL, MIJA, and MIBL, though there were probably others. (Starfire, Brain Melt, and Mind Blade are the Silverswo...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Beacons - ID: 960 (content was: "This topic was started by wizardz on 01/12/2012, 19:08:35 Post by wizardz on 01/12/2012, 19:08:35 Would it be possible to have multiple Beacons set at once? Say one per caster or one per 10 levels of your highest caster? <hr> Post by icetear on 01/12/2012, 19:10:23 It's already caster-bound.<br/> <br/> Regards<br/> Mario <hr> Post by wizardz on 01/12/2012, 19:21:39 Thanks, I thought I had tried that, but it was probably with the same caster... <hr> [[Category:Topic]...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Making the Rogue awesome - ID: 956 (content was: "This topic was started by limmer on 29/11/2012, 20:16:54 Post by limmer on 29/11/2012, 20:16:54 Ok, as much as we like to think otherwise, the Rogue is really getting a bad rep. You can force inclusion of the Rogue into the party by making chests harder to crack by non-Rogues, but the truth is, it's a full slot taken up just for that occasional juicy chest. It's more than 1/7th of my combat power given that the equally weak (for most of the game) Bard, I'm really looking at 5...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Re: Combat Stances - ID: 942 (content was: "This topic was started by wizardz on 24/11/2012, 18:30:43 Post by wizardz on 24/11/2012, 18:30:43 Sorry to divide the thread, but my view of the board does not offer me the option to respond to your announcement.<br/> <br/> I think it would be interesting. Would stance be a party thing or an individual thing? If individual, I am strongly for it.<br/> <br/> Would it be possible to add a stance of "neutral" or "none" so we could play without a stance?<br/> <br/> Best regards,<b...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Elf Cloaks - ID: 937 (content was: "This topic was started by wizardz on 16/11/2012, 20:46:28 Post by wizardz on 16/11/2012, 20:46:28 Could Elf Cloaks be enchantable? <hr> Category:Topic Category:Archive ")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Minimap - ID: 776 (content was: "This topic was started by Damuri on 12/11/2012, 20:03:20 Post by Damuri on 12/11/2012, 20:03:20 I think a minimap in the dialog box would be very useful. It would also make it a lot easier to notice when dialog pops up as I am travelling around. <hr> Post by Damuri on 16/11/2012, 21:32:28 If we can't have a minimap, can we have a compass so we can tell if we are heading in the right direction without switching to the map? <hr> Post by wizardz on 16/11/2012, 22:25:43 Th...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Gameplay Requests - ID: 770 (content was: "This topic was started by Praesul on 06/11/2012, 17:41:35 Post by Praesul on 06/11/2012, 17:41:35 <r>First off - great game and great support, Mario. Brings back memories of my Apple II days.<br/> <br/> I would love to see a few things, at least one of which has already been requested.<br/> <br/> I would love a portable camping feature - not having to trek all over the place would be great. I'm not a fan of travel-grinding even with a mouse and a keyboard, but it's slightly...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Love the game but, - ID: 766 (content was: "This topic was started by DocVenger on 04/11/2012, 12:03:04 Post by DocVenger on 04/11/2012, 12:03:04 You have a well designed game and it was great fun until I ran into the spell point wall. <br/> <br/> I love playing rpg but I don't have the time to sit and wait for spell point to regenerate every time I return from the many, and personally feel to be far too many, grind missions.<br/> <br/> I understand you based this game on Bard's Tale and while they were great games, th...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Some Things for Future Additions? - ID: 759 (content was: "This topic was started by Ripper on 28/10/2012, 13:43:11 Post by Ripper on 28/10/2012, 13:43:11 <r>First off I want to say thanks for making such a great game! I've downloaded and played quite a few RPG's for the Ipad or even the iPhone since they play great on The New Ipad and Silversword has had me hooked since I decided to get it. I just wanted to get on here and see if some of these things can be added for the future.<br/> <br/> <br/> 1) Show Hit Point Totals for Monste...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Walking Creaks - ID: 757 (content was: "This topic was started by wizardz on 24/10/2012, 20:18:03 Post by wizardz on 24/10/2012, 20:18:03 Would it be possible to reclassify Walking Creaks as plants for Game Center goal reasons? <hr> Post by icetear on 24/10/2012, 20:21:51 Done (next update).<br/> <br/> Thanks for pointing me into this.<br/> <br/> Regards<br/> Mario <hr> Post by icetear on 13/11/2012, 08:01:26 Well, I hate to say this, but the routine seems ok (at least in Apple's Sandbox).<br/> Can you once a...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Charge function with multiple groups - ID: 752 (content was: "This topic was started by Benedict on 18/10/2012, 09:18:09 Post by Benedict on 18/10/2012, 09:18:09 Is there any way to have the charge function active with multiple groups and have it just go for the first or largest group? Would save time when grinding weak encounters with no text delay <hr> Post by icetear on 18/10/2012, 09:20:44 Hello Benedict,<br/> <br/> the charge function will only work with one encounter group.<br/> I am thinking about implementing it in every com...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Text size - ID: 748 (content was: "This topic was started by Foenix on 14/10/2012, 15:26:11 Post by Foenix on 14/10/2012, 15:26:11 Hi. I'm new to silversword and not sure if there's an answer or not. My one concern before buying is the tiny text size. Is there or will there be a way to change font size? Thanks <hr> Post by icetear on 14/10/2012, 18:33:05 Hello Foenix,<br/> <br/> there is no way of changing the text size. But you might give the game a try nonetheless, because it should be well playable.<b...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Enhancing CON and IQ - ID: 747 (content was: "This topic was started by wizardz on 03/10/2012, 23:06:39 Post by wizardz on 03/10/2012, 23:06:39 This may seem complex, but I'll propose it anyway. Currently there is no benefit from increasing IQ beyond 25 for casters or 18 for non-casters. There is the minor benefit of a larger unconscious range for larger CON, but other than that there is no reason to raise it over 24 if CON is not primary or 25 if CON is primary.<br/> <br/> I suggest that for every 2 points of CON + IQ o...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Identifying unknown items - ID: 746 (content was: "This topic was started by wizardz on 03/10/2012, 22:25:22 Post by wizardz on 03/10/2012, 22:25:22 <r>Just a question for thought: should unknown items with value zero (for example, Thunderbolt of Forgus) cost a nominal amount say 100 to identify?<br/> <br/> Aside: humorously today one of my characters found both a Divine Powder and an unknown item which was also Divine Powder in the same chest. "Let's see that sparkly stuff is Divine Powder but I have no idea what this simila...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Arch Mage ring - ID: 745 (content was: "This topic was started by wizardz on 30/09/2012, 08:36:21 Post by wizardz on 30/09/2012, 08:36:21 How about an Arch Mage ring, similar to troll ring that raises SP at the same rate the troll ring raises HP? <hr> Post by icetear on 30/09/2012, 09:36:21 <r>Hi wizardz,<br/> <br/> good idea, thank you <E>:-)</E><br/> Will put this on my ToDo list!<br/> <br/> Kind regards<br/> Mario</r> <hr> Category:Topic Category:Archive ")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Rune upgrades - ID: 740 (content was: "This topic was started by wizardz on 24/09/2012, 09:19:07 Post by wizardz on 24/09/2012, 09:19:07 How about a shop where you can trade in runes for the next category? Perhaps in the Andur Mountains...I am thinking trading say 5 bronze for 1 silver, 5 silver for 1 gold, 5 gold for 1 electrum, 5 electrum for 1 Mithril...<br/> <br/> I'd be happy with a higher rate, but it is difficult for a single character to carry more than 5 with their other equipment. Five to 1 seems fair si...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Attracting encounters - ID: 737 (content was: "This topic was started by wizardz on 17/09/2012, 23:43:38 Post by wizardz on 17/09/2012, 23:43:38 How about a tune that increases the chances of the party having a random encounter? <hr> Post by icetear on 18/09/2012, 06:31:03 <r>I will add this to the list of improvements for the next updates <E>:-)</E><br/> <br/> Regards<br/> Mario</r> <hr> Category:Topic Category:Archive ")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Withdrawing items - ID: 732 (content was: "This topic was started by wizardz on 11/09/2012, 21:32:12 Post by wizardz on 11/09/2012, 21:32:12 After you withdraw an item from the bank, it would be nice to have a Cancel button under the Back to Inventory button. This would save recalculating the withdraw list and scrolling through it to get to the Cancel button there. <hr> Post by gamerdork on 22/10/2012, 21:26:32 <r>A similar thought would be to have those cancel or go back buttons at the <I><s>''</s>top<e>''</e></I>...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Who shall join list - ID: 730 (content was: "This topic was started by wizardz on 10/09/2012, 20:40:35 Post by wizardz on 10/09/2012, 20:40:35 It would be really nice if the list of characters on the who shall join list in the inns or camp showed each character's class (and perhaps level). <hr> Post by icetear on 10/09/2012, 20:48:08 This will be part of the next update.<br/> <br/> Regards<br/> Mario <hr> Category:Topic Category:Archive ")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Scroll bank inventory list buttons - ID: 729 (content was: "This topic was started by wizardz on 10/09/2012, 20:37:16 Post by wizardz on 10/09/2012, 20:37:16 When scrolling through the items in the bank, I often end up adding an item to inventory instead of scrolling up or down the list. Could we add a page up and page down arrow or button to make the list easier to manipulate, please? <hr> Category:Topic Category:Archive ")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Divvy Gold - ID: 728 (content was: "This topic was started by Chronosv2 on 10/09/2012, 12:57:55 Post by Chronosv2 on 10/09/2012, 12:57:55 <r>Hey there. I just recently bought the game and compendium, and I'm really enjoying it; it really brings me back to my first PC in the 90s, playing The Bard's Tale 2. I noticed one thing I wanted to suggest, though. In a lot of CRPGs (this one included) gold is handled on a per-character basis. While this does make sense (everyone has their own money) I feel it'd be really...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A Time Compass - ID: 718 (content was: "This topic was started by Teaweasel on 06/08/2012, 01:49:52 Post by Teaweasel on 06/08/2012, 01:49:52 Call me Crazy.<br/> <br/> ..(pause)..<br/> <br/> Ok now that that's outta the way, it would be really nice if you could see or have a small tool somewhere on the screen to show you what time it is..rather than having to jump back to the Options/Save screen to see it.<br/> <br/> Maybe this could be a spell. A dial-like compass that slowly ticks by to show how far you are past...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Wandering Monters/Random Encounters - ID: 699 (content was: "This topic was started by Montag on 20/06/2012, 17:09:53 Post by Montag on 20/06/2012, 17:09:53 I was wondering about the thoughts of "clearing out" specific zones.<br/> <br/> What I mean by that is that after a certain number of random encounters you would no longer get any more random encounters because you "cleared out" the zone.<br/> <br/> The point of something like that isnt to make it easier....just to relieve the frustration of having random encounter after random enc...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A few things I would like to see in the future. - ID: 679 (content was: "This topic was started by Martz on 04/06/2012, 04:54:50 Post by Martz on 04/06/2012, 04:54:50 Hi Mario,<br/> <br/> Again, what a great game and I can't wait for future expansions!<br/> <br/> I am a big fan and have a very tidy little band of high level adventurers with various team options covering all of the classes. Here are a few suggestions - although I would still play whatever you threw at me...slightly addicted!<br/> <br/> 1. More Paladin spells. I have nearly 1000 spe...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Remove the Movement keys when combat starts - ID: 664 (content was: "This topic was started by filthyjason on 21/05/2012, 23:10:05 Post by filthyjason on 21/05/2012, 23:10:05 Just as a thought, since I'm playing this on my iphone, it would be helpful to have the movement keys automatically remove when combat starts & come back after. it overlaps with some of the character info and the active spells.<br/> <br/> Also, infrequently but randomly, the movement keys pop up to the top of the screen.<br/> <br/> And on a final note, the combat "Advance...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Combat & Classes... A little more flavor? - ID: 648 (content was: "This topic was started by Mejilan on 10/05/2012, 00:53:08 Post by Mejilan on 10/05/2012, 00:53:08 <r>I'd like to open by saying that I love this game as-is; and that I appreciate your desire to stay true to the Bard's Tale roots the game so joyously clings to. I understand that Silversword 2 is currently planned as a similar reimplementation of Wizardry game rules, and I wholeheartedly approve of those efforts as well (particularly as I've always preferred Wizardry to Bard'...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Ideas for classes. - ID: 645 (content was: "This topic was started by Matrim on 09/05/2012, 05:25:33 Post by Matrim on 09/05/2012, 05:25:33 I wanted to start off by saying thank you for making a game like this, I have been looking for a good one in this genre for a long time and it is a wonderful game to play through so far. This being a feature request forum though I wanted to express some ideas on how to make all the classes in the game more even.<br/> <br/> Rogue - Typically I love this class in a game. Love the ide...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page What makes RPGs hard ... And is there anything we SHOULD do - ID: 641 (content was: "This topic was started by carbon_dragon on 08/05/2012, 03:44:41 Post by carbon_dragon on 08/05/2012, 03:44:41 <r>What makes RPGs hard to play, and are these things inevitable, or even desirable? This is all my opinion and I don’t represent it as RIGHT with blazing letters of fire 30 feet high. I am probably in the minority in most of these, but this is what I think.<br/> <br/> Very low initial strength of the party. Inevitable? No but desirable I think. Fun to be excited by...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Some Ideas - ID: 638 (content was: "This topic was started by new to rpg on 06/05/2012, 15:58:52 Post by new to rpg on 06/05/2012, 15:58:52 Mario I Love the game, being new to RPG's and play when at work (on Breaks) I have a couple of suggestions.<br/> <br/> - A log feature for messages and quests. When you get a message it automatically shows in log.<br/> - The Magic Mouth questions are a pain. put the answers in a story in the purchased help guide<br/> - add a repeat commands to include spells, also allow cha...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Agh! Mario, what have you done? - ID: 636 (content was: "This topic was started by Apriori on 06/05/2012, 08:56:17 Post by Apriori on 06/05/2012, 08:56:17 I enjoyed this game so much that, after I had placed the strange egg, I decided to play through again.<br/> <br/> I was back in the Burial Mound going for those nice chests that I remember holding some good equipment. Then I found it, I can't open them anymore. Since upgrading to 2.10 it seems that I need a rogue to open them. Obviously I don't have a rogue as they used tobe as u...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Repeat All Commands - ID: 628 (content was: "This topic was started by Zonaree on 30/04/2012, 23:02:25 Post by Zonaree on 30/04/2012, 23:02:25 Is there a way to have the repeat commands option while in a fight repeat the spell casting as well? I've noticed that if I hit repeat commands the fighters will target their last mob they fought if there isn't one left then they will have to be told who to target. Spell Casters how ever have to be told who to cast on every time. It's a minor thing but would be nice in the int...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Wait and Camp - ID: 624 (content was: "This topic was started by carbon_dragon on 29/04/2012, 00:33:38 Post by carbon_dragon on 29/04/2012, 00:33:38 I'm sitting here with my iPad sitting on my desk during Silversword daylight just to recharge my spell points. It's not very much fun. I'm not playing, I'm just sitting here watching my spellpoints slowly clicking upward. Why is this the right way to make things work?<br/> <br/> If we had an opportunity to "camp" possibly being interrupted (but not most of the time) a...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Caster weapons - ID: 614 (content was: "This topic was started by Zonaree on 25/04/2012, 19:52:48 Post by Zonaree on 25/04/2012, 19:52:48 Hey my thought would be to give the casters a weapon like in the old dnd games that's a range weapon. They always called it a sling and you could do like 1D4 damage or something but they could at least do something when they are oom or for instance when you fresh start out and have no attack spells <hr> Post by Archon Shiva on 26/04/2012, 00:18:57 It's in there. Throwing dag...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Difficulty Levels - ID: 634 (content was: "This topic was started by carbon_dragon on 04/05/2012, 22:58:57 Post by carbon_dragon on 04/05/2012, 22:58:57 Some like me favor certain features that some others think would make the game too easy (camping for instance). What would be the chances of adding difficulty levels? Those features like camping which are considered too easy could be placed in lower levels of difficulty and the higher levels of difficulty could be the game as it stands. There could even be a hardcore...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page About combat choices - ID: 604 (content was: "This topic was started by Archon Shiva on 22/04/2012, 16:05:17 Post by Archon Shiva on 22/04/2012, 16:05:17 <r>Actual feature request, now.<br/> <br/> 1. Most of all, when the game asks Yes or No to start a round, can we get a line or two of empty space between the choices? It's too easy to hit the wrong one through lack of precision, or because you just kept hitting "Defend" on everyone but the hunter and rogue and touched the screen one time too many - the "No" key appears...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A few thoughts & suggestions - ID: 643 (content was: "This topic was started by DrStrange on 08/05/2012, 15:20:45 Post by DrStrange on 08/05/2012, 15:20:45 Hi - have really enjoyed playing Silversword and am very much looking forward to seeing the expansion when it comes out later this year. I've set out below a list of things that I've come across in this game which seem to me to be bugs and also some suggestions for possibly improving gameplay (hope you don't think I'm being churlish in putting these forwards - as I say I've...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Another game to look at for ideas - ID: 602 (content was: "This topic was started by carbon_dragon on 20/04/2012, 23:23:06 Post by carbon_dragon on 20/04/2012, 23:23:06 I used to play a game on the Macintosh (System 9, doesn't work under OSX) called Realmz by a company called Fantasoft. They're long gone now and the guy who was trying to port it to OSX gave up because of all the tangled licenses of the music and graphics.<br/> <br/> It was interesting because it was map based -- in that you moved your characters around on a map durin...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Giving you more money - ID: 600 (content was: "This topic was started by Archon Shiva on 19/04/2012, 21:14:44 Post by Archon Shiva on 19/04/2012, 21:14:44 <r>I want to make this perfectly clear - I love the game and want to give <I><s>''</s>you<e>''</e></I> more money. For that purpose, after buying the compendium weeks ago, I am now purchasing the larger gold bundle. Please see this not as a commentary on the amount of money available in the game, but as an incentive to continue expanding and upgrading it - so long as...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Timeline/progress bar and the silversword - ID: 594 (content was: "This topic was started by Crocket on 16/04/2012, 14:39:57 Post by Crocket on 16/04/2012, 14:39:57 <r>As others pointed in the past, having either a progress/completion bar or a checklist of quests would be a good way for someone to know how long to keep playing after Maruziel goes down. Even before hand, I was always curious where I was in the overall timeline.<br/> <br/> Mario, a good example would be what the folks do on Lego Wii games - like Batman. I had defeated the gam...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Suggested alternative to removing INT/CON caps - ID: 660 (content was: "This topic was started by Nipon621 on 20/05/2012, 22:29:45 Post by Nipon621 on 20/05/2012, 22:29:45 Mario, I am aware that you intend to change the INT/CON caps in a future update, but I am concerned about the potential for spellcasters becoming even more imbalanced. As it stands, my survival in dungeons is virtually guaranteed as long as I have spell points. If further justification of my concern is required, please let me know.<br/> <br/> As an alternative to simply removin...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page My Suggestions - ID: 587 (content was: "This topic was started by Relmor the chaotic on 11/04/2012, 03:33:47 Post by Relmor the chaotic on 11/04/2012, 03:33:47 <r>First Mario - you did an INCREDIBLE JOB!! Thank you for creating this game<br/> <br/> I 've played through what is done twice, so here are my suggestions/thoughts:<br/> 1. Paladins could use more spells maybe a Greater Grace of Sodar - that heals all party members that costs 100 or 150 spell points. An offensive spell that goes after undead would also...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Combining stackable items. - ID: 581 (content was: "This topic was started by Apriori on 07/04/2012, 14:49:11 Post by Apriori on 07/04/2012, 14:49:11 My hunter is using 3 item slots to hold a total of 20 arrows. One stack holds 2 arrows, another 3 and the third has 15. <br/> <br/> Throwing knives seem to stack automatically, why don't all the stackables?<br/> <br/> Why don't any arrows get recovered, like throwing knives, at the end of combat? <hr> Post by icetear on 07/04/2012, 15:06:02 <r>Hi Apriori,<br/> <br/> When using...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page User interface - ID: 572 (content was: "This topic was started by Bob Albright on 04/04/2012, 17:52:36 Post by Bob Albright on 04/04/2012, 17:52:36 <r>After investing about 45 hours into the game I find two things I would kike to see addressed and I think it would be an easy fix<br/> <br/> 1. On the character inventory screen there are two directional arrows to scroll between equipment and spells. It would be nice to have them separated a little and separate the "x" a little too. So often I hit one when I meant th...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A short list - ID: 569 (content was: "This topic was started by ragnarock on 02/04/2012, 21:02:19 Post by ragnarock on 02/04/2012, 21:02:19 <r>1) Better Log sorting. It is fine to have a category based on location (which seems to be the case now), but we should also have by date. And we should have a space at "the top" where we see the last couple entries.<br/> <br/> 2) Better guidance on quest completion. There are a few places i have noticed so far where it is too vague as to "what happens next". Spoiler Alert...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Quest "to do list" - ID: 567 (content was: "This topic was started by GharanGrenloch on 01/04/2012, 18:04:59 Post by GharanGrenloch on 01/04/2012, 18:04:59 I am finding that keeping track of things is a bit cumbersome. It almost seems like I need to keep a notebook next to me as a play. I dont find the "log" very useful at all. The hints that we receive in-game could be organized by the quest. For instance, the watchtower quest my the arms master could be updated with goblin tracks headed to the south east, found t...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Recent changes - ID: 552 (content was: "This topic was started by JoeDu on 27/03/2012, 01:45:36 Post by JoeDu on 27/03/2012, 01:45:36 Since upgrading to 2.09, I noticed the "hack" of waiting patiently while other opponents join the fray is no longer fruitful. While exploiting the xp might have been extreme, perhaps bring back a little bit, like newly joined characters offer perhaps 1/4 the xp. If you're killing them, they should count.<br/> <br/> Also, while I agree that my ranger and thief perhaps shouldn't *alway...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Rogue, Bard and Paldain upgrade suggestions - ID: 535 (content was: "This topic was started by Tagu on 13/03/2012, 08:48:55 Post by Tagu on 13/03/2012, 08:48:55 To improve the rogue I suggest giving them a stunning blow skill. It checks every time the rogue attacks (any time hidden or not) against the rogue skill, if this succeeds when that o foe is STUNED for 1d4 rounds + 1 round per 5 levels the rogue has. Like one of you PC bringing STUNED the foe cannot attack nor cast spell nor call for help and advances with his group.<br/> <br/> To i...")