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  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Repeat All Commands - ID: 628 (content was: "This topic was started by Zonaree on 30/04/2012, 23:02:25 Post by Zonaree on 30/04/2012, 23:02:25 Is there a way to have the repeat commands option while in a fight repeat the spell casting as well? I've noticed that if I hit repeat commands the fighters will target their last mob they fought if there isn't one left then they will have to be told who to target. Spell Casters how ever have to be told who to cast on every time. It's a minor thing but would be nice in the int...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Wait and Camp - ID: 624 (content was: "This topic was started by carbon_dragon on 29/04/2012, 00:33:38 Post by carbon_dragon on 29/04/2012, 00:33:38 I'm sitting here with my iPad sitting on my desk during Silversword daylight just to recharge my spell points. It's not very much fun. I'm not playing, I'm just sitting here watching my spellpoints slowly clicking upward. Why is this the right way to make things work?<br/> <br/> If we had an opportunity to "camp" possibly being interrupted (but not most of the time) a...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Caster weapons - ID: 614 (content was: "This topic was started by Zonaree on 25/04/2012, 19:52:48 Post by Zonaree on 25/04/2012, 19:52:48 Hey my thought would be to give the casters a weapon like in the old dnd games that's a range weapon. They always called it a sling and you could do like 1D4 damage or something but they could at least do something when they are oom or for instance when you fresh start out and have no attack spells <hr> Post by Archon Shiva on 26/04/2012, 00:18:57 It's in there. Throwing dag...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Difficulty Levels - ID: 634 (content was: "This topic was started by carbon_dragon on 04/05/2012, 22:58:57 Post by carbon_dragon on 04/05/2012, 22:58:57 Some like me favor certain features that some others think would make the game too easy (camping for instance). What would be the chances of adding difficulty levels? Those features like camping which are considered too easy could be placed in lower levels of difficulty and the higher levels of difficulty could be the game as it stands. There could even be a hardcore...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page About combat choices - ID: 604 (content was: "This topic was started by Archon Shiva on 22/04/2012, 16:05:17 Post by Archon Shiva on 22/04/2012, 16:05:17 <r>Actual feature request, now.<br/> <br/> 1. Most of all, when the game asks Yes or No to start a round, can we get a line or two of empty space between the choices? It's too easy to hit the wrong one through lack of precision, or because you just kept hitting "Defend" on everyone but the hunter and rogue and touched the screen one time too many - the "No" key appears...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A few thoughts & suggestions - ID: 643 (content was: "This topic was started by DrStrange on 08/05/2012, 15:20:45 Post by DrStrange on 08/05/2012, 15:20:45 Hi - have really enjoyed playing Silversword and am very much looking forward to seeing the expansion when it comes out later this year.  I've set out below a list of things that I've come across in this game which seem to me to be bugs and also some suggestions for possibly improving gameplay (hope you don't think I'm being churlish in putting these forwards - as I say I've...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Another game to look at for ideas - ID: 602 (content was: "This topic was started by carbon_dragon on 20/04/2012, 23:23:06 Post by carbon_dragon on 20/04/2012, 23:23:06 I used to play a game on the Macintosh (System 9, doesn't work under OSX) called Realmz by a company called Fantasoft. They're long gone now and the guy who was trying to port it to OSX gave up because of all the tangled licenses of the music and graphics.<br/> <br/> It was interesting because it was map based -- in that you moved your characters around on a map durin...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Giving you more money - ID: 600 (content was: "This topic was started by Archon Shiva on 19/04/2012, 21:14:44 Post by Archon Shiva on 19/04/2012, 21:14:44 <r>I want to make this perfectly clear - I love the game and want to give <I><s>''</s>you<e>''</e></I> more money. For that purpose, after buying the compendium weeks ago, I am now purchasing the larger gold bundle. Please see this not as a commentary on the amount of money available in the game, but as an incentive to continue expanding and upgrading it - so long as...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Timeline/progress bar and the silversword - ID: 594 (content was: "This topic was started by Crocket on 16/04/2012, 14:39:57 Post by Crocket on 16/04/2012, 14:39:57 <r>As others pointed in the past, having either a progress/completion bar or a checklist of quests would be a good way for someone to know how long to keep playing after Maruziel goes down. Even before hand, I was always curious where I was in the overall timeline.<br/> <br/> Mario, a good example would be what the folks do on Lego Wii games - like Batman. I had defeated the gam...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Suggested alternative to removing INT/CON caps - ID: 660 (content was: "This topic was started by Nipon621 on 20/05/2012, 22:29:45 Post by Nipon621 on 20/05/2012, 22:29:45 Mario, I am aware that you intend to change the INT/CON caps in a future update, but I am concerned about the potential for spellcasters becoming even more imbalanced. As it stands, my survival in dungeons is virtually guaranteed as long as I have spell points. If further justification of my concern is required, please let me know.<br/> <br/> As an alternative to simply removin...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page My Suggestions - ID: 587 (content was: "This topic was started by Relmor the chaotic on 11/04/2012, 03:33:47 Post by Relmor the chaotic on 11/04/2012, 03:33:47 <r>First Mario - you did an INCREDIBLE JOB!! Thank you for creating this game<br/> <br/> I 've played through what is done twice, so here are my suggestions/thoughts:<br/> 1. Paladins could use more spells maybe a Greater Grace of Sodar - that heals all party members that costs 100 or 150 spell points. An offensive spell that goes after undead would also...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Combining stackable items. - ID: 581 (content was: "This topic was started by Apriori on 07/04/2012, 14:49:11 Post by Apriori on 07/04/2012, 14:49:11 My hunter is using 3 item slots to hold a total of 20 arrows. One stack holds 2 arrows, another 3 and the third has 15. <br/> <br/> Throwing knives seem to stack automatically, why don't all the stackables?<br/> <br/> Why don't any arrows get recovered, like throwing knives, at the end of combat? <hr> Post by icetear on 07/04/2012, 15:06:02 <r>Hi Apriori,<br/> <br/> When using...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page User interface - ID: 572 (content was: "This topic was started by Bob Albright on 04/04/2012, 17:52:36 Post by Bob Albright on 04/04/2012, 17:52:36 <r>After investing about 45 hours into the game I find two things I would kike to see addressed and I think it would be an easy fix<br/> <br/> 1. On the character inventory screen there are two directional arrows to scroll between equipment and spells. It would be nice to have them separated a little and separate the "x" a little too. So often I hit one when I meant th...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A short list - ID: 569 (content was: "This topic was started by ragnarock on 02/04/2012, 21:02:19 Post by ragnarock on 02/04/2012, 21:02:19 <r>1) Better Log sorting. It is fine to have a category based on location (which seems to be the case now), but we should also have by date. And we should have a space at "the top" where we see the last couple entries.<br/> <br/> 2) Better guidance on quest completion. There are a few places i have noticed so far where it is too vague as to "what happens next". Spoiler Alert...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Quest "to do list" - ID: 567 (content was: "This topic was started by GharanGrenloch on 01/04/2012, 18:04:59 Post by GharanGrenloch on 01/04/2012, 18:04:59 I am finding that keeping track of things is a bit cumbersome. It almost seems like I need to keep a notebook next to me as a play. I dont find the "log" very useful at all. The hints that we receive in-game could be organized by the quest. For instance, the watchtower quest my the arms master could be updated with goblin tracks headed to the south east, found t...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Recent changes - ID: 552 (content was: "This topic was started by JoeDu on 27/03/2012, 01:45:36 Post by JoeDu on 27/03/2012, 01:45:36 Since upgrading to 2.09, I noticed the "hack" of waiting patiently while other opponents join the fray is no longer fruitful. While exploiting the xp might have been extreme, perhaps bring back a little bit, like newly joined characters offer perhaps 1/4 the xp. If you're killing them, they should count.<br/> <br/> Also, while I agree that my ranger and thief perhaps shouldn't *alway...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Rogue, Bard and Paldain upgrade suggestions - ID: 535 (content was: "This topic was started by Tagu on 13/03/2012, 08:48:55 Post by Tagu on 13/03/2012, 08:48:55 To improve the rogue I suggest giving them a stunning blow skill. It checks every time the rogue attacks (any time hidden or not) against the rogue skill, if this succeeds when that o foe is STUNED for 1d4 rounds + 1 round per 5 levels the rogue has. Like one of you PC bringing STUNED the foe cannot attack nor cast spell nor call for help and advances with his group.<br/> <br/> To i...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Using/Trading Items is Painful - ID: 506 (content was: "This topic was started by negullo on 02/03/2012, 06:33:35 Post by negullo on 02/03/2012, 06:33:35 <r>I find this game to be AMAZING, good job. One simple way to improve it could be to make the "use items" button on the right a kind of browse/use/trade any and all items in one menu. Items would be categorized under each character, similar to how spells for magic classes are categorized by conjurer/magician/sorcerer/wizard/archmage. To "equip", you would still have to select...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Archmage Spells - ID: 498 (content was: "This topic was started by Waggledance on 27/02/2012, 23:23:02 Post by Waggledance on 27/02/2012, 23:23:02 <r>One of my few gripes in this otherwise fab game, is that the archmage spells seem a bit weak (until you get Sodars wrath <E>:twisted:</E> ) and because we don't have a NPC slot, I find that I don't use any of the summoning spells - the only mid level offensive spell is 'night lance' which is just a slightly longer range version of demon war and so not that useful.<br/...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page In game compendium - ID: 497 (content was: "This topic was started by dnewman31 on 27/02/2012, 23:10:20 Post by dnewman31 on 27/02/2012, 23:10:20 Mario, I have a couple requests related to the in game help.<br/> <br/> 1) While I like the fact that since you switched the way the compendium is used I haven't had any crashes related to reading it, I was a little disappointed with the reduction in features, having the thumbnail navigation was really nice prior to the change. Any chance we might get something like that bac...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Teleport from Inferno after finishing game - ID: 491 (content was: "This topic was started by griswold on 25/02/2012, 13:35:36 Post by griswold on 25/02/2012, 13:35:36 I completed the game - excellent job, by the way - and have found myself creating new characters and continuing to play. That said, I have ended up in the final area of the Inferno (again) and am stuck.<br/> Where Maruziel was is now "blocked by the forces of good", and the way back is also impossible.<br/> Is there anything I can do to get out?<br/> Thanks in advance for the h...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Old age - ID: 484 (content was: "This topic was started by Tagu on 22/02/2012, 07:56:05 Post by Tagu on 22/02/2012, 07:56:05 Old age is nerfing the skill classes too much. When my rogue or hunter get withered they become useless as their skills go to 1%. I request that it drops to equal to their class level so they have a bit of a chance of using their skills in combat. <hr> Category:Topic Category:Archive ")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Log - ID: 475 (content was: "This topic was started by Don Quixote on 18/02/2012, 21:06:38 Post by Don Quixote on 18/02/2012, 21:06:38 Hi Mario,<br/> <br/> it would be nice to sort the log entries not only by name, showing them by date would be an alternative. For me it would be usefull to see the last entry first.<br/> <br/> Maybe other players can tell their experience.<br/> <br/> Greets DQ <hr> Post by Sire on 19/02/2012, 03:15:14 I noticed the the unatural sorting of the log as well. Imo <hr>...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Character screens - ID: 472 (content was: "This topic was started by Sire on 18/02/2012, 03:15:15 Post by Sire on 18/02/2012, 03:15:15 I would like the screen I'm on, on character "xyz" to remain the same when I click on character "123". Meaning, if I'm in the inventory screen, it will stay the inventory screen when I click the next character. It Would make it easy to compare things quickly without having to be booting back to the top/screen everytime I highlight another character. Great game. <hr> Post by JoeDu on...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Equipment - ID: 462 (content was: "This topic was started by Tubben on 15/02/2012, 20:50:54 Post by Tubben on 15/02/2012, 20:50:54 i would like small pictograms on the left side of the gear, while in the inventory.<br/> <br/> to make it a bit clearer. a little sword before an longsword, a little helm before the helm a little axe before an axe.<br/> <br/> sometimes i have just no clue what i found, and that i can equip it together with my armor. it would help to identify what kind of stuff i jus found. <hr> P...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page NPC - ID: 453 (content was: "This topic was started by Tagu on 12/02/2012, 09:45:18 Post by Tagu on 12/02/2012, 09:45:18 Can we get a button or something to dismiss an NPC with the party. I am unhappy with returning to an AG location to remove the dead monster! <hr> Post by icetear on 12/02/2012, 10:16:09 Hi Tagu,<br/> <br/> touch the name of the monster, move your finger to the left side of the screen, and release it.<br/> This should trigger the "Remove Member" function (works with all creatures ex...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Animated pictures - ID: 446 (content was: "This topic was started by lobeless on 08/02/2012, 21:38:45 Post by lobeless on 08/02/2012, 21:38:45 <r>New here but love the game & Looooooved Bards tale. <br/> One thing I noticed about the artwork is that the monsters is that there is no animation for them and they are a bit tame compared to the original art used in the Tale triliogy. here is a sample<br/> <URL url="http://www.bardstaleonline.com/files/!docs/bt1-monster_manual/index.asp"><LINK_TEXT text="http://www.bardstal...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Map controls - ID: 423 (content was: "This topic was started by elkabong on 03/02/2012, 16:14:03 Post by elkabong on 03/02/2012, 16:14:03 <r>first off the game is an absaloot hoot! for a guy that played Bard's tale with his kids on 5 1/4 floppy discs on a tandy 1000 this is truly a blast from the past and you are to be commended for getting this as close to the original as you have.i couldn't agree more with the review that put a smile on your face Mario <E>:-)</E><br/> <br/> as for the map controls would it poss...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Get new spells even after class change - ID: 416 (content was: "This topic was started by Cordalinge on 02/02/2012, 00:13:41 Post by Cordalinge on 02/02/2012, 00:13:41 Ok...i know i'm asking for this feature cause i made it wrong....was wizard level 13, changed class, and forget to bought my new spells of level 7....realize it far too late...my old saved game was crushed and now I can get back to my wizard status and learned what I wanted to...<br/> <br/> Mario is it not possible to save the state that a caster has been sorcerer level x,...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Human Rogue - ID: 408 (content was: "This topic was started by Rhonin on 30/01/2012, 04:07:30 Post by Rhonin on 30/01/2012, 04:07:30 <r>It would be really nice to be able to have a human rogue?<br/> <br/> Please?<br/> <br/> Pretty please?<br/> <br/> <E>:mrgreen:</E></r> <hr> Post by icetear on 30/01/2012, 11:59:44 <r>Hi Rhonin,<br/> <br/> just put it on my ToDo list <E>;-)</E><br/> <br/> Regards<br/> Mario</r> <hr> Category:Topic Category:Archive ")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Attack Speed - Monster vs. Characters - ID: 407 (content was: "This topic was started by Rhonin on 30/01/2012, 04:04:22 Post by Rhonin on 30/01/2012, 04:04:22 Why is it, inless the monsters are reallyblow level, even though my dex = 25, the monsters always go first?<br/> This makes no sense and removes the benefit of dex.<br/> <br/> <br/> Can we get this a bit more realistic? <hr> Post by icetear on 30/01/2012, 12:02:36 Hello Rhonin,<br/> <br/> the initiative is determined by 1d20 + dex, and most creatures don't have a dex above 25.<b...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Equipment manager - ID: 400 (content was: "This topic was started by Xanderfell on 27/01/2012, 02:22:57 Post by Xanderfell on 27/01/2012, 02:22:57 I think it would be nice to see what equipment each character has on or what they don't. Maybe a graphic guy showing what is equipped. Then it would be easier to find out what each toon needs or doesn't need. I sometimes find that I have a toon that is missing gloves and I had been selling them thinking I didn't need them <hr> Category:Topic Category:Archive...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Magic User xp past level 13 - ID: 391 (content was: "This topic was started by thecasualoblivion on 25/01/2012, 16:22:01 Post by thecasualoblivion on 25/01/2012, 16:22:01 My primary experience with the original Bard's Tale games was playing the original Bard's Tale on the Apple II, and in that version Sorcerer and Wizard past level 13 only needed 230k xp to level(it was reset to the same level as Magician and Conjurer after needing piles of xp to get to 13). I never really played the sequels much(and when I did it was with char...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Mesh "save game" with auto-save - ID: 494 (content was: "This topic was started by ColinFredericks on 27/02/2012, 02:31:29 Post by ColinFredericks on 27/02/2012, 02:31:29 As a big Bard's Tale III fan, I was psyched to play Silversword. It's a great re-creation.<br/> <br/> One feature I think would really help new players is to link the automatic save that happens in case the game crashes (which was nice to see) with the Save Game feature. <br/> <br/> You see, what happened is that I played through for hours using just the saved sta...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Spellcasters strength - ID: 351 (content was: "This topic was started by Don Quixote on 13/01/2012, 22:19:54 Post by Don Quixote on 13/01/2012, 22:19:54 <r>Hi Mario,<br/> <br/> I play the game (you know I love it <E>:)</E> ) and I finished the burial mount. So I don't know, if the observed developement is correct. My Mages changed to sorrcers and leveled quickly, while the other classes wait for level 14. or 15. As sorrceres they get a d8 and catched up in HP with the thief already and it seems, that if they change to...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Option to turn on Full HP upon Level? - ID: 342 (content was: "This topic was started by thecatdad on 11/01/2012, 00:01:28 Post by thecatdad on 11/01/2012, 00:01:28 My first play through I decided to level up without saving/reloading in order to get more hit points. As a result, my party was VERY underpowered by level 9 and I couldn't progress very far. My second play through I am using the saving/reloading method and I find the game much more manageable. With all that said, what do you think of adding an option to turn on full HP on lev...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Recent used / most frequent used spells options - ID: 337 (content was: "This topic was started by Nikademus on 08/01/2012, 23:54:45 Post by Nikademus on 08/01/2012, 23:54:45 There are loads of spells in this game, which is great.<br/> <br/> However, in combat your often scrolling through many trying to find Sodars Wrath, or some other spell towards the end of your list.<br/> <br/> I think it would be good to have the most recent 3 or maybe 5 spells at the top of the list perhaps? <hr> Post by icetear on 10/01/2012, 15:59:28 <r>Hi Nikademus,<br...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Automapping - ID: 336 (content was: "This topic was started by Tubben on 08/01/2012, 22:34:20 Post by Tubben on 08/01/2012, 22:34:20 <r>i would like that the map is allways shown, while not in combat. <br/> <br/> <br/> <br/> <br/> ---<br/> I am here: <URL url="http://maps.google.com/maps?ll=53.649186,9.993627">http://maps.google.com/maps?ll=53.649186,9.993627</URL></r> <hr> Post by ProjectGSX on 10/01/2012, 17:07:48 An option to move while the map is showing would be nice. <hr> Post by mike32 on 11/01/2012,...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page 15 inventory items + quest items not counted - ID: 331 (content was: "This topic was started by mike32 on 07/01/2012, 12:28:54 Post by mike32 on 07/01/2012, 12:28:54 <r>I'm finding the 12 inventory items a little short. I'm not looking for an unlimited inventory items. There is no need for it.<br/> But I'm having the inventory of my melee character full without even having quest items !<br/> My melee character have all the armor pieces they need + a crossbow and some arrows. 15 inventory items would be better for my melee character. Enabling th...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Ghost slot for NPCs - ID: 325 (content was: "This topic was started by Curak on 07/01/2012, 03:09:21 Post by Curak on 07/01/2012, 03:09:21 Hi Mario - <br/> Loving the game so far...<br/> <br/> I think Veerwing had asked about this once before in a long list of items he had given you but I am going to separate it and see if I can generate some opinions here in the forum too. <br/> <br/> In one of the later BT games there was the ability to add an NPC to a "ghost" slot. Meaning that you could not put a pa...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page It's about time. - ID: 317 (content was: "This topic was started by Brastius on 05/01/2012, 11:34:47 Post by Brastius on 05/01/2012, 11:34:47 Hey Mario,<br/> <br/> Would it be possible to add in a way to tell time in game? It would help out a lot when trying to get into the grave mound.<br/> <br/> Thanks,<br/> <br/> Brian <hr> Post by icetear on 05/01/2012, 11:51:45 Hi Brian,<br/> <br/> the time is displayed on the settings screen.<br/> <br/> Regards<br/> Mario <hr> Post by Brastius on 05/01/2012, 15:10:19 Well...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Gwyddon healing skills - ID: 312 (content was: "This topic was started by Don Quixote on 04/01/2012, 21:40:52 Post by Don Quixote on 04/01/2012, 21:40:52 <r>Hi Mario,<br/> <br/> I really welcome the npc magic skills in combat, but if Gwyddon starts healing, he heals characters that are at full hp, while others are close to death. Maybe it is possible, that G. does not target characters with full hp, so that casting word of healing makes sence.<br/> <br/> <E>:)</E> Greets, DQ</r> <hr> Post by icetear on 04/01/2012, 21:59...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page The watchtower mission - ID: 289 (content was: "This topic was started by treflip on 02/01/2012, 00:39:08 Post by treflip on 02/01/2012, 00:39:08 Hello, I need a little help with the watchtower mission. I got the key and found the false wall but there's door after it that says its locked and I'm not sure what to do next. A finger in the right direction would be appreciated... thanks! <hr> Post by Titansiege on 02/01/2012, 01:01:41 Which watchtower...? Sounds like the first one after the newbie dungeon? Just south of the...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Click to continue option for text - ID: 278 (content was: "This topic was started by Cathedral on 01/01/2012, 02:32:42 Post by Cathedral on 01/01/2012, 02:32:42 Way too many times I've missed texts...before I realize they've appeared I've already pressed something which causes the text message to disappear. It would be nice if they were logged, or if you could have an option set to click "continue" or something like that. <hr> Post by mike32 on 01/01/2012, 09:28:46 <r>I also have the same problem. Sometimes the text is display ag...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Selecting on screen things - ID: 275 (content was: "This topic was started by treflip on 01/01/2012, 00:52:22 Post by treflip on 01/01/2012, 00:52:22 Play most square enix games and instead of having to press on the text itself you can press to the right of it. The text will be highlighted and once you let up the press the highlighted item will be selected/opened... much easier for navigating the small menu items in game. <hr> Post by icetear on 01/01/2012, 11:28:44 Hi treflip,<br/> <br/> I will think about this option. Tha...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page "All Attack Foes" option in combat - ID: 273 (content was: "This topic was started by Cathedral on 31/12/2011, 23:21:24 Post by Cathedral on 31/12/2011, 23:21:24 If you know you're just gonna slug it out with a group of enemies by having your guys who can attack (melee &/or ranged depending on how they're equipped) and the people in the back defend...can we have a one button option for that so we don't have to cycle through 7 people choosing attack and defend? <hr> Post by icetear on 01/01/2012, 11:31:20 <r>Hello cathedral,<br/> <b...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page The Kindle & Other Devices - ID: 270 (content was: "This topic was started by Veerwing on 31/12/2011, 19:10:34 Post by Veerwing on 31/12/2011, 19:10:34 Mario,<br/> <br/> Any "in-the-works" plans for getting this game onto Amazon.com and allowing all of us with devices like the "Kindle Fire" to be able to have this game on those systems? I'm not a programmer so I have no clue what the code work would be... Seems you'd be able to reach a larger audience though. =)<br/> <br/> ~Veerwing <hr> Post by mike32 on 01/01/2012, 09:3...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page New Forum - Guides, Spoilers & Walk-Throughs - ID: 269 (content was: "This topic was started by Veerwing on 31/12/2011, 19:06:06 Post by Veerwing on 31/12/2011, 19:06:06 Mario,<br/> <br/> It seems that the "gossip" forum is now becoming a place where everyone posts for help as well as posts for anything that has to do with Silversword. Is there anyway to separate some of the posts and have a designated forum for walk-throughs and guides? If you are able to create this, can you transfer some of the intro guides that I wrote as well as any walk...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Update 2.03 price drop to $1.99 - ID: 265 (content was: "This topic was started by Ehcapa on 30/12/2011, 14:50:21 Post by Ehcapa on 30/12/2011, 14:50:21 This figures I held off buying this for over a week and then paid $4.99 just the other day. Grrrrrrrr <hr> Post by Moreai on 30/12/2011, 22:27:13 Hah same! <hr> Category:Topic Category:Archive ")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Show THACO & SV - ID: 262 (content was: "This topic was started by Magus on 30/12/2011, 06:45:45 Post by Magus on 30/12/2011, 06:45:45 Hi Mario,<br/> <br/> Here's another request:<br/> <br/> How about showing what the exact THACO for the PCs? At the higher levels all my PCs are showing 100%. I'm sure that my PCs are still getting better THACO values but I have no idea if that's happening if it caps at 100%. Maybe go old school D&D and indicate a number instead like 20 to -20 (or whatever the lowest possible is)....")
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