All public logs

From Silversword RPG Wiki

Combined display of all available logs of Silversword RPG Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Using/Trading Items is Painful - ID: 506 (content was: "This topic was started by negullo on 02/03/2012, 06:33:35 Post by negullo on 02/03/2012, 06:33:35 <r>I find this game to be AMAZING, good job. One simple way to improve it could be to make the "use items" button on the right a kind of browse/use/trade any and all items in one menu. Items would be categorized under each character, similar to how spells for magic classes are categorized by conjurer/magician/sorcerer/wizard/archmage. To "equip", you would still have to select...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Archmage Spells - ID: 498 (content was: "This topic was started by Waggledance on 27/02/2012, 23:23:02 Post by Waggledance on 27/02/2012, 23:23:02 <r>One of my few gripes in this otherwise fab game, is that the archmage spells seem a bit weak (until you get Sodars wrath <E>:twisted:</E> ) and because we don't have a NPC slot, I find that I don't use any of the summoning spells - the only mid level offensive spell is 'night lance' which is just a slightly longer range version of demon war and so not that useful.<br/...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page In game compendium - ID: 497 (content was: "This topic was started by dnewman31 on 27/02/2012, 23:10:20 Post by dnewman31 on 27/02/2012, 23:10:20 Mario, I have a couple requests related to the in game help.<br/> <br/> 1) While I like the fact that since you switched the way the compendium is used I haven't had any crashes related to reading it, I was a little disappointed with the reduction in features, having the thumbnail navigation was really nice prior to the change. Any chance we might get something like that bac...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Teleport from Inferno after finishing game - ID: 491 (content was: "This topic was started by griswold on 25/02/2012, 13:35:36 Post by griswold on 25/02/2012, 13:35:36 I completed the game - excellent job, by the way - and have found myself creating new characters and continuing to play. That said, I have ended up in the final area of the Inferno (again) and am stuck.<br/> Where Maruziel was is now "blocked by the forces of good", and the way back is also impossible.<br/> Is there anything I can do to get out?<br/> Thanks in advance for the h...")
  • 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Old age - ID: 484 (content was: "This topic was started by Tagu on 22/02/2012, 07:56:05 Post by Tagu on 22/02/2012, 07:56:05 Old age is nerfing the skill classes too much. When my rogue or hunter get withered they become useless as their skills go to 1%. I request that it drops to equal to their class level so they have a bit of a chance of using their skills in combat. <hr> Category:Topic Category:Archive ")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Log - ID: 475 (content was: "This topic was started by Don Quixote on 18/02/2012, 21:06:38 Post by Don Quixote on 18/02/2012, 21:06:38 Hi Mario,<br/> <br/> it would be nice to sort the log entries not only by name, showing them by date would be an alternative. For me it would be usefull to see the last entry first.<br/> <br/> Maybe other players can tell their experience.<br/> <br/> Greets DQ <hr> Post by Sire on 19/02/2012, 03:15:14 I noticed the the unatural sorting of the log as well. Imo <hr>...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Character screens - ID: 472 (content was: "This topic was started by Sire on 18/02/2012, 03:15:15 Post by Sire on 18/02/2012, 03:15:15 I would like the screen I'm on, on character "xyz" to remain the same when I click on character "123". Meaning, if I'm in the inventory screen, it will stay the inventory screen when I click the next character. It Would make it easy to compare things quickly without having to be booting back to the top/screen everytime I highlight another character. Great game. <hr> Post by JoeDu on...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Equipment - ID: 462 (content was: "This topic was started by Tubben on 15/02/2012, 20:50:54 Post by Tubben on 15/02/2012, 20:50:54 i would like small pictograms on the left side of the gear, while in the inventory.<br/> <br/> to make it a bit clearer. a little sword before an longsword, a little helm before the helm a little axe before an axe.<br/> <br/> sometimes i have just no clue what i found, and that i can equip it together with my armor. it would help to identify what kind of stuff i jus found. <hr> P...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page NPC - ID: 453 (content was: "This topic was started by Tagu on 12/02/2012, 09:45:18 Post by Tagu on 12/02/2012, 09:45:18 Can we get a button or something to dismiss an NPC with the party. I am unhappy with returning to an AG location to remove the dead monster! <hr> Post by icetear on 12/02/2012, 10:16:09 Hi Tagu,<br/> <br/> touch the name of the monster, move your finger to the left side of the screen, and release it.<br/> This should trigger the "Remove Member" function (works with all creatures ex...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Animated pictures - ID: 446 (content was: "This topic was started by lobeless on 08/02/2012, 21:38:45 Post by lobeless on 08/02/2012, 21:38:45 <r>New here but love the game & Looooooved Bards tale. <br/> One thing I noticed about the artwork is that the monsters is that there is no animation for them and they are a bit tame compared to the original art used in the Tale triliogy. here is a sample<br/> <URL url="http://www.bardstaleonline.com/files/!docs/bt1-monster_manual/index.asp"><LINK_TEXT text="http://www.bardstal...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Map controls - ID: 423 (content was: "This topic was started by elkabong on 03/02/2012, 16:14:03 Post by elkabong on 03/02/2012, 16:14:03 <r>first off the game is an absaloot hoot! for a guy that played Bard's tale with his kids on 5 1/4 floppy discs on a tandy 1000 this is truly a blast from the past and you are to be commended for getting this as close to the original as you have.i couldn't agree more with the review that put a smile on your face Mario <E>:-)</E><br/> <br/> as for the map controls would it poss...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Get new spells even after class change - ID: 416 (content was: "This topic was started by Cordalinge on 02/02/2012, 00:13:41 Post by Cordalinge on 02/02/2012, 00:13:41 Ok...i know i'm asking for this feature cause i made it wrong....was wizard level 13, changed class, and forget to bought my new spells of level 7....realize it far too late...my old saved game was crushed and now I can get back to my wizard status and learned what I wanted to...<br/> <br/> Mario is it not possible to save the state that a caster has been sorcerer level x,...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Human Rogue - ID: 408 (content was: "This topic was started by Rhonin on 30/01/2012, 04:07:30 Post by Rhonin on 30/01/2012, 04:07:30 <r>It would be really nice to be able to have a human rogue?<br/> <br/> Please?<br/> <br/> Pretty please?<br/> <br/> <E>:mrgreen:</E></r> <hr> Post by icetear on 30/01/2012, 11:59:44 <r>Hi Rhonin,<br/> <br/> just put it on my ToDo list <E>;-)</E><br/> <br/> Regards<br/> Mario</r> <hr> Category:Topic Category:Archive ")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Attack Speed - Monster vs. Characters - ID: 407 (content was: "This topic was started by Rhonin on 30/01/2012, 04:04:22 Post by Rhonin on 30/01/2012, 04:04:22 Why is it, inless the monsters are reallyblow level, even though my dex = 25, the monsters always go first?<br/> This makes no sense and removes the benefit of dex.<br/> <br/> <br/> Can we get this a bit more realistic? <hr> Post by icetear on 30/01/2012, 12:02:36 Hello Rhonin,<br/> <br/> the initiative is determined by 1d20 + dex, and most creatures don't have a dex above 25.<b...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Equipment manager - ID: 400 (content was: "This topic was started by Xanderfell on 27/01/2012, 02:22:57 Post by Xanderfell on 27/01/2012, 02:22:57 I think it would be nice to see what equipment each character has on or what they don't. Maybe a graphic guy showing what is equipped. Then it would be easier to find out what each toon needs or doesn't need. I sometimes find that I have a toon that is missing gloves and I had been selling them thinking I didn't need them <hr> Category:Topic Category:Archive...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Magic User xp past level 13 - ID: 391 (content was: "This topic was started by thecasualoblivion on 25/01/2012, 16:22:01 Post by thecasualoblivion on 25/01/2012, 16:22:01 My primary experience with the original Bard's Tale games was playing the original Bard's Tale on the Apple II, and in that version Sorcerer and Wizard past level 13 only needed 230k xp to level(it was reset to the same level as Magician and Conjurer after needing piles of xp to get to 13). I never really played the sequels much(and when I did it was with char...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Mesh "save game" with auto-save - ID: 494 (content was: "This topic was started by ColinFredericks on 27/02/2012, 02:31:29 Post by ColinFredericks on 27/02/2012, 02:31:29 As a big Bard's Tale III fan, I was psyched to play Silversword. It's a great re-creation.<br/> <br/> One feature I think would really help new players is to link the automatic save that happens in case the game crashes (which was nice to see) with the Save Game feature. <br/> <br/> You see, what happened is that I played through for hours using just the saved sta...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Spellcasters strength - ID: 351 (content was: "This topic was started by Don Quixote on 13/01/2012, 22:19:54 Post by Don Quixote on 13/01/2012, 22:19:54 <r>Hi Mario,<br/> <br/> I play the game (you know I love it <E>:)</E> ) and I finished the burial mount. So I don't know, if the observed developement is correct. My Mages changed to sorrcers and leveled quickly, while the other classes wait for level 14. or 15. As sorrceres they get a d8 and catched up in HP with the thief already and it seems, that if they change to...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Option to turn on Full HP upon Level? - ID: 342 (content was: "This topic was started by thecatdad on 11/01/2012, 00:01:28 Post by thecatdad on 11/01/2012, 00:01:28 My first play through I decided to level up without saving/reloading in order to get more hit points. As a result, my party was VERY underpowered by level 9 and I couldn't progress very far. My second play through I am using the saving/reloading method and I find the game much more manageable. With all that said, what do you think of adding an option to turn on full HP on lev...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Recent used / most frequent used spells options - ID: 337 (content was: "This topic was started by Nikademus on 08/01/2012, 23:54:45 Post by Nikademus on 08/01/2012, 23:54:45 There are loads of spells in this game, which is great.<br/> <br/> However, in combat your often scrolling through many trying to find Sodars Wrath, or some other spell towards the end of your list.<br/> <br/> I think it would be good to have the most recent 3 or maybe 5 spells at the top of the list perhaps? <hr> Post by icetear on 10/01/2012, 15:59:28 <r>Hi Nikademus,<br...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Automapping - ID: 336 (content was: "This topic was started by Tubben on 08/01/2012, 22:34:20 Post by Tubben on 08/01/2012, 22:34:20 <r>i would like that the map is allways shown, while not in combat. <br/> <br/> <br/> <br/> <br/> ---<br/> I am here: <URL url="http://maps.google.com/maps?ll=53.649186,9.993627">http://maps.google.com/maps?ll=53.649186,9.993627</URL></r> <hr> Post by ProjectGSX on 10/01/2012, 17:07:48 An option to move while the map is showing would be nice. <hr> Post by mike32 on 11/01/2012,...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page 15 inventory items + quest items not counted - ID: 331 (content was: "This topic was started by mike32 on 07/01/2012, 12:28:54 Post by mike32 on 07/01/2012, 12:28:54 <r>I'm finding the 12 inventory items a little short. I'm not looking for an unlimited inventory items. There is no need for it.<br/> But I'm having the inventory of my melee character full without even having quest items !<br/> My melee character have all the armor pieces they need + a crossbow and some arrows. 15 inventory items would be better for my melee character. Enabling th...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Ghost slot for NPCs - ID: 325 (content was: "This topic was started by Curak on 07/01/2012, 03:09:21 Post by Curak on 07/01/2012, 03:09:21 Hi Mario - <br/> Loving the game so far...<br/> <br/> I think Veerwing had asked about this once before in a long list of items he had given you but I am going to separate it and see if I can generate some opinions here in the forum too. <br/> <br/> In one of the later BT games there was the ability to add an NPC to a "ghost" slot. Meaning that you could not put a pa...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page It's about time. - ID: 317 (content was: "This topic was started by Brastius on 05/01/2012, 11:34:47 Post by Brastius on 05/01/2012, 11:34:47 Hey Mario,<br/> <br/> Would it be possible to add in a way to tell time in game? It would help out a lot when trying to get into the grave mound.<br/> <br/> Thanks,<br/> <br/> Brian <hr> Post by icetear on 05/01/2012, 11:51:45 Hi Brian,<br/> <br/> the time is displayed on the settings screen.<br/> <br/> Regards<br/> Mario <hr> Post by Brastius on 05/01/2012, 15:10:19 Well...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Gwyddon healing skills - ID: 312 (content was: "This topic was started by Don Quixote on 04/01/2012, 21:40:52 Post by Don Quixote on 04/01/2012, 21:40:52 <r>Hi Mario,<br/> <br/> I really welcome the npc magic skills in combat, but if Gwyddon starts healing, he heals characters that are at full hp, while others are close to death. Maybe it is possible, that G. does not target characters with full hp, so that casting word of healing makes sence.<br/> <br/> <E>:)</E> Greets, DQ</r> <hr> Post by icetear on 04/01/2012, 21:59...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page The watchtower mission - ID: 289 (content was: "This topic was started by treflip on 02/01/2012, 00:39:08 Post by treflip on 02/01/2012, 00:39:08 Hello, I need a little help with the watchtower mission. I got the key and found the false wall but there's door after it that says its locked and I'm not sure what to do next. A finger in the right direction would be appreciated... thanks! <hr> Post by Titansiege on 02/01/2012, 01:01:41 Which watchtower...? Sounds like the first one after the newbie dungeon? Just south of the...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Click to continue option for text - ID: 278 (content was: "This topic was started by Cathedral on 01/01/2012, 02:32:42 Post by Cathedral on 01/01/2012, 02:32:42 Way too many times I've missed texts...before I realize they've appeared I've already pressed something which causes the text message to disappear. It would be nice if they were logged, or if you could have an option set to click "continue" or something like that. <hr> Post by mike32 on 01/01/2012, 09:28:46 <r>I also have the same problem. Sometimes the text is display ag...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Selecting on screen things - ID: 275 (content was: "This topic was started by treflip on 01/01/2012, 00:52:22 Post by treflip on 01/01/2012, 00:52:22 Play most square enix games and instead of having to press on the text itself you can press to the right of it. The text will be highlighted and once you let up the press the highlighted item will be selected/opened... much easier for navigating the small menu items in game. <hr> Post by icetear on 01/01/2012, 11:28:44 Hi treflip,<br/> <br/> I will think about this option. Tha...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page "All Attack Foes" option in combat - ID: 273 (content was: "This topic was started by Cathedral on 31/12/2011, 23:21:24 Post by Cathedral on 31/12/2011, 23:21:24 If you know you're just gonna slug it out with a group of enemies by having your guys who can attack (melee &/or ranged depending on how they're equipped) and the people in the back defend...can we have a one button option for that so we don't have to cycle through 7 people choosing attack and defend? <hr> Post by icetear on 01/01/2012, 11:31:20 <r>Hello cathedral,<br/> <b...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page The Kindle & Other Devices - ID: 270 (content was: "This topic was started by Veerwing on 31/12/2011, 19:10:34 Post by Veerwing on 31/12/2011, 19:10:34 Mario,<br/> <br/> Any "in-the-works" plans for getting this game onto Amazon.com and allowing all of us with devices like the "Kindle Fire" to be able to have this game on those systems? I'm not a programmer so I have no clue what the code work would be... Seems you'd be able to reach a larger audience though. =)<br/> <br/> ~Veerwing <hr> Post by mike32 on 01/01/2012, 09:3...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page New Forum - Guides, Spoilers & Walk-Throughs - ID: 269 (content was: "This topic was started by Veerwing on 31/12/2011, 19:06:06 Post by Veerwing on 31/12/2011, 19:06:06 Mario,<br/> <br/> It seems that the "gossip" forum is now becoming a place where everyone posts for help as well as posts for anything that has to do with Silversword. Is there anyway to separate some of the posts and have a designated forum for walk-throughs and guides? If you are able to create this, can you transfer some of the intro guides that I wrote as well as any walk...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Update 2.03 price drop to $1.99 - ID: 265 (content was: "This topic was started by Ehcapa on 30/12/2011, 14:50:21 Post by Ehcapa on 30/12/2011, 14:50:21 This figures I held off buying this for over a week and then paid $4.99 just the other day. Grrrrrrrr <hr> Post by Moreai on 30/12/2011, 22:27:13 Hah same! <hr> Category:Topic Category:Archive ")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Show THACO & SV - ID: 262 (content was: "This topic was started by Magus on 30/12/2011, 06:45:45 Post by Magus on 30/12/2011, 06:45:45 Hi Mario,<br/> <br/> Here's another request:<br/> <br/> How about showing what the exact THACO for the PCs? At the higher levels all my PCs are showing 100%. I'm sure that my PCs are still getting better THACO values but I have no idea if that's happening if it caps at 100%. Maybe go old school D&D and indicate a number instead like 20 to -20 (or whatever the lowest possible is)....")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Printing out the compendium - ID: 244 (content was: "This topic was started by thepunisher17397 on 26/12/2011, 20:11:57 Post by thepunisher17397 on 26/12/2011, 20:11:57 Is there a way to print out the compendium? I'm a bit old fashioned in that I like having the spell list/descriptions etc in hard copy when I do some gaming.<br/> <br/> Paul <hr> Post by icetear on 26/12/2011, 21:33:10 Hello Paul,<br/> <br/> iTunes will allow you to download the Compendium as a PDF file.<br/> Just open iTunes, go to your Apps section and sel...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Please consider a "wait" command - ID: 243 (content was: "This topic was started by ProjectGSX on 26/12/2011, 18:25:10 Post by ProjectGSX on 26/12/2011, 18:25:10 Waiting in town for shops to open is really annoying. Please consider a wait command to let time pass quickly. <hr> Post by icetear on 26/12/2011, 21:35:53 Hello ProjectGSX,<br/> <br/> perhaps this will help you:<br/> <br/> - entering the ruin camp (or any other guild) will let time pass up to the next morning<br/> - in Loch Caetar and the Sewers are resting places where...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Show the spellpoint cost next to a spell - ID: 236 (content was: "This topic was started by mike32 on 25/12/2011, 16:12:35 Post by mike32 on 25/12/2011, 16:12:35 When casting a spell I'm always missing the spellpoint cost (which can change during the game).<br/> <br/> It would be more convenient to have it display next to the spell name when casting a spell.<br/> <br/> The distance would useful at cast time too. <hr> Post by ProjectGSX on 26/12/2011, 18:21:51 Yes, please. <hr> Post by mike32 on 06/01/2012, 12:39:11 <r>Am I the only on...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Changing positions in battle and other requests - ID: 232 (content was: "This topic was started by Magus on 25/12/2011, 07:06:59 Post by Magus on 25/12/2011, 07:06:59 1. Allow PCs to change positions during battle. I think in the old Bard's Tales PCs were allowed to move up or down in their position. This would be helpful when a PC gets KO and then healed. Otherwise your melee characters have to carry a missile weapon in order to be effective again during the battle.<br/> <br/> 2. This may not get considered but the rogue should have a chance t...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Teleport - ID: 227 (content was: "This topic was started by Nikademus on 23/12/2011, 16:01:22 Post by Nikademus on 23/12/2011, 16:01:22 I like the idea of the beacons - but unfortunately you can only set one (not one for every caster) and it's like a horse for a limited distance - you cant go through dungeons etc.<br/> <br/> A teleport would be great, even better able to set for each caster, so you could set one at the trainer, one at the tavern, one at a foutain, resting mushrooms, etc.<br/> <br/> A vault fu...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page The Mitre - A Cap for Nobody - ID: 219 (content was: "This topic was started by Veerwing on 21/12/2011, 18:53:42 Post by Veerwing on 21/12/2011, 18:53:42 Mario,<br/> <br/> I know I mentioned this in a previous post but I have found two items which are pretty much useless in the game because no one can wear it... Wool Mitre and an Embroidered Mitre. The only class that wear this item is a "Conjurer" which is one of the "first" classes you select when creating a Magic User. The chances that you're ever going to have this class...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Being to cure OLD with a spell - ID: 218 (content was: "This topic was started by Dbteach on 21/12/2011, 15:58:31 Post by Dbteach on 21/12/2011, 15:58:31 Is there any way of changing one of the higher level healing spells to cure OLD as it is really annoying to walk around with a character that has been withered in bards speak. Thanks <hr> Post by icetear on 21/12/2011, 15:59:25 Hello Dbteach,<br/> <br/> I will put this on my ToDo list, this is a very good idea.<br/> <br/> Regards<br/> Mario <hr> Post by Veerwing on 21/12/201...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page MInor request - Will probably be denied but I have to ask - ID: 209 (content was: "This topic was started by Gwendor Irontoe on 19/12/2011, 16:46:02 Post by Gwendor Irontoe on 19/12/2011, 16:46:02 Hello my dear "eye in the sky"!<br/> <br/> Any chance you would allow magic users to change classes back to classes they were?<br/> <br/> For example, I mistakenly changed both my conjurer and Mage into a Sorcer and Wizard. Now, I have 2 unfinished classes of magic users, and I could surely use the upper level spells from these classes.<br/> <br/> Feel like an id...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page A couple of minor suggestions - ID: 202 (content was: "This topic was started by Nimue on 18/12/2011, 14:25:17 Post by Nimue on 18/12/2011, 14:25:17 <r>Two little things that came to my mind while I was playing this morning:<br/> <LIST><s>[list|</s> <LI><s>[*|</s>Could you change the font colour for the party roster when a shield spell is active, so that it doesn't mask the colour change when a character has gained enough experience to level up? Sure, there are messages like "Do you see the smile on Rogar's face" etc., but that...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Maps - ID: 201 (content was: "This topic was started by Titansiege on 18/12/2011, 09:58:22 Post by Titansiege on 18/12/2011, 09:58:22 <r>Hey folks..<br/> <br/> How about this... When we go into the map screen.. Tere is an option to view other maps of zones we have been in and only the bits we have explored of course..<br/> <br/> I know this might make at least one riddle a little easy but it would be a great tool in either making our own maps, or just nosying around to see if we missed something.. Like in...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Feature requests - ID: 200 (content was: "This topic was started by rhune on 18/12/2011, 09:39:47 Post by rhune on 18/12/2011, 09:39:47 Hi, <br/> <br/> First off, I would like to say that the game has been a wonderful distraction. Great job on the implementations and effort so far. <br/> <br/> I'm looking at the board and there are some great suggestions that I would like to second, and a few I would like to add. I apologize in advance if some of these features are present in the game at later levels than what I have...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Chest belongs to us? - ID: 174 (content was: "This topic was started by Morrandir on 11/12/2011, 08:30:25 Post by Morrandir on 11/12/2011, 08:30:25 Will there be a chest that belongs us...so we can put useless or futureusuable items in it.... <hr> Post by icetear on 11/12/2011, 11:25:15 Hello Morrandir,<br/> <br/> by now, you have to keep your possessions with you. But you can of course make some sort of a "storage" character that can carry the items you don't need. He will be available in every ruin camp / adventurer...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Away to improve the game for all gamers. - ID: 171 (content was: "This topic was started by Michael Barnes on 03/12/2011, 07:57:18 Post by Michael Barnes on 03/12/2011, 07:57:18 <r>Hey, I have played with the new version of SilverSword.<br/> And I do like that Mario added more support for voice over.<br/> However I have notice some very small issues with the game.<br/> The first is voice over does not automatically read new text.<br/> I think that for the blind gamers who play this game it would be good to have voice over to read when the t...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page ICloud storage - ID: 170 (content was: "This topic was started by Zebe on 01/12/2011, 18:28:01 Post by Zebe on 01/12/2011, 18:28:01 How about using iCloud storage to propagate saved games across devices? I think you could even use this to move saves between Lite and Full versions, instead of having users do the iTunes dance you describe on the web site.<br/> <br/> This would allow me to use my iPhone to play when I'm on the go, and my iPad at home. <hr> Post by icetear on 01/12/2011, 18:32:06 <r>Hello zebe,<br/>...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Suggestion on Save Games / Remove Character / Other Items - ID: 169 (content was: "This topic was started by Veerwing on 30/11/2011, 19:44:32 Post by Veerwing on 30/11/2011, 19:44:32 <r>Mario,<br/> <br/> I've been playing Silversword... Really came in handy while I was flying around for the holidays. Even had a stewardess tell me to turn the game off while we were taxing off the runway. Whoops!!! I wanted to point out some things that I noticed with the game, which I'm sure are probably implemented that way on purpose but I wanted to suggest anyways...<...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page Salutations - ID: 168 (content was: "This topic was started by Brastius on 30/11/2011, 02:11:03 Post by Brastius on 30/11/2011, 02:11:03 Hey! As others have said before, this is a game whose time has come. I really appreciate the time and effort put forth into the making of such a blast from the past.<br/> <br/> There are a couple of things I would like to see, and I hope you'll indulge me.<br/> <br/> First of all, I keep looking around for the Energy Emporium but I can't find it. Some enterprising mage out t...")
  • 12:30, 24 March 2024 Sswikiadmin talk contribs deleted page A few suggestions - ID: 166 (content was: "This topic was started by Tbone on 26/11/2011, 17:57:36 Post by Tbone on 26/11/2011, 17:57:36 I have a few suggestions that might make things a little more efficient. <br/> <br/> 1. Would it be possible to have a quick default set of combat commands? Ideally this would be a setting you could customize for each character in the party, but at a minimum it would be nice to have an option to default to have all characters attack if possible or defend otherwise. When I am blowi...")
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)