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  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Conditional target group display & charge - ID: 1230 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Napkin on 23/09/2013, 10:42:01''' <div class="postinfo">Post by Napkin on 23/09/2013, 10:42:01</div> Hi there, I love your game! Many modern changes & tweaks that make it superior to the series it's based on <E>:)</E> I'm playing the modern mode. Love the fact that there is no randomness/scumming on level up. Still a bit afraid of how much grinding the game may require in future, which is usually what makes me...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page SilverSword2 - ID: 1142 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 31/12/2012, 02:17:23''' Category:Topic Category:Archive ")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Add a bank in Gateway to Planes - ID: 1131 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by SonnBoy99 on 29/04/2013, 22:04:57''' <div class="postinfo">Post by SonnBoy99 on 29/04/2013, 22:04:57</div> It'll be nice if there was a bank here. It has everything else. Otherwise I'll have to go all the way back to Ruin camp just to access the bank. <hr> Category:Topic Category:Archive ")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Can't deposit whole stack of alchemy ingredients - ID: 1109 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by SonnBoy99 on 24/04/2013, 22:17:59''' <div class="postinfo">Post by SonnBoy99 on 24/04/2013, 22:17:59</div> I had bought a like 50 of some alchemy ingredient. I tried to deposit into the bank but had do it 50x as there was no option to deposit the whole stack. <hr> Category:Topic Category:Archive ")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Longer special melee weapons - ID: 1065 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Jteeter on 12/04/2013, 23:49:25''' <div class="postinfo">Post by Jteeter on 12/04/2013, 23:49:25</div> I love singing swords, knuckledusters, fiery avengers, silver sword, and the hattori (sp?). But they all have a range of 10.<br/> <br/> But my warrior is still using a lance of forgus to get that 30 range. I'd love to see a special melee weapon for warriors and paladins that had 20 or 30 range to it... <hr...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page How to play a rogue + some ideas - ID: 1043 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by ez1 on 11/03/2013, 15:43:54''' <div class="postinfo">Post by ez1 on 11/03/2013, 15:43:54</div> Rather than resurrect a several month old post on the rogue that I thought had some good ideas, I will go ahead and make a new one with my observations and some ideas on the Rogue class.<br/> <br/> Early on, when building my initial party, I saw in the spell list the trap zap spell. I thought great, no need for a ro...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Side quests? - ID: 1042 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Imrannan on 07/03/2013, 22:30:52''' <div class="postinfo">Post by Imrannan on 07/03/2013, 22:30:52</div> Hey guys. I'm new here, started playing yesterday and am loving it so far. Except I had to start over because all of my characters but one were knocked out, and then I stepped on a trap and they all died. But it's okay because I found out my group and starting stats were all messed up so the only thing I wa...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Consider some additional areas to explore - ID: 1039 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Oldrpgguy on 02/03/2013, 04:58:47''' <div class="postinfo">Post by Oldrpgguy on 02/03/2013, 04:58:47</div> I am finding the Savage Crossing area tedious. I get slaughtered every time I go into the Bandit Cave, but wander around a the outdoors here repeatedly in a n attempts level up is getting boring. It seems the game lacks some balance at this point...there is too big a gap between areas. Perhaps some mor...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Game Feature Suggestions - ID: 1027 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by AudreyTheAmazing on 24/01/2013, 06:37:55''' <div class="postinfo">Post by AudreyTheAmazing on 24/01/2013, 06:37:55</div> I finished the game probably somewhere around 40 hours of gameplay. I'm around 50 hours now and wandering around the inferno just for some minor grinding. For some background, I played the original Bard's Tale trilogy thanks to my nerdy parents back in the late 80s and early 90s. I've been a...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Charge Group - ID: 1025 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 18/01/2013, 18:39:01''' <div class="postinfo">Post by wizardz on 18/01/2013, 18:39:01</div> Would it be possible to modify the Charge command so it stayed the same if you face one group, but asked which group and gave the option to pick a group from a list or cancel? Of course, it would have to be added to the choices if you face multiple opponents. <hr> Category:Topic Category:Archive ")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page What's equipped - ID: 1020 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 05/01/2013, 03:29:39''' <div class="postinfo">Post by wizardz on 05/01/2013, 03:29:39</div> It would be really nice if there was a quick visual way to see what was equipped or nothing in each position (head,chest,feet, et cetera). Perhaps an overlay on the character picture? <hr> <div class="postinfo">Post by Damuri on 10/01/2013, 17:21:25</div> A paper doll would be useful if only so that you ca...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Organizing items - ID: 1018 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Dannyboy on 03/01/2013, 13:22:05''' <div class="postinfo">Post by Dannyboy on 03/01/2013, 13:22:05</div> I'd love to have different folders in the bank. Either user defined or just preset categories like magic items, weapons, throwing weapons, armour, headwear etc. Also with some items like harmonic gems and splinters I have to scroll through all of them to get to the nex items. Why not just have it say: "harm...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Double range spells? - ID: 1016 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by jdw on 02/01/2013, 21:56:58''' <div class="postinfo">Post by jdw on 02/01/2013, 21:56:58</div> One of the biggest differences I've noticed from the original BT is that in the original, many of the spells had a little infinity sign next to the range. That meant that you could cast them at monsters up to twice as far away for half damage. The big ones were, I think, STFL, MIJA, and MIBL, though there were prob...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Beacons - ID: 960 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 01/12/2012, 19:08:35''' <div class="postinfo">Post by wizardz on 01/12/2012, 19:08:35</div> Would it be possible to have multiple Beacons set at once? Say one per caster or one per 10 levels of your highest caster? <hr> <div class="postinfo">Post by icetear on 01/12/2012, 19:10:23</div> It's already caster-bound.<br/> <br/> Regards<br/> Mario <hr> <div class="postinfo">Post by wizardz on 01/12/...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Making the Rogue awesome - ID: 956 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by limmer on 29/11/2012, 20:16:54''' <div class="postinfo">Post by limmer on 29/11/2012, 20:16:54</div> Ok, as much as we like to think otherwise, the Rogue is really getting a bad rep. You can force inclusion of the Rogue into the party by making chests harder to crack by non-Rogues, but the truth is, it's a full slot taken up just for that occasional juicy chest. It's more than 1/7th of my combat power given th...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Re: Combat Stances - ID: 942 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/11/2012, 18:30:43''' <div class="postinfo">Post by wizardz on 24/11/2012, 18:30:43</div> Sorry to divide the thread, but my view of the board does not offer me the option to respond to your announcement.<br/> <br/> I think it would be interesting. Would stance be a party thing or an individual thing? If individual, I am strongly for it.<br/> <br/> Would it be possible to add a stance of "neutral"...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Elf Cloaks - ID: 937 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 16/11/2012, 20:46:28''' <div class="postinfo">Post by wizardz on 16/11/2012, 20:46:28</div> Could Elf Cloaks be enchantable? <hr> Category:Topic Category:Archive ")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Minimap - ID: 776 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Damuri on 12/11/2012, 20:03:20''' <div class="postinfo">Post by Damuri on 12/11/2012, 20:03:20</div> I think a minimap in the dialog box would be very useful. It would also make it a lot easier to notice when dialog pops up as I am travelling around. <hr> <div class="postinfo">Post by Damuri on 16/11/2012, 21:32:28</div> If we can't have a minimap, can we have a compass so we can tell if we are heading in...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Gameplay Requests - ID: 770 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Praesul on 06/11/2012, 17:41:35''' <div class="postinfo">Post by Praesul on 06/11/2012, 17:41:35</div> First off - great game and great support, Mario. Brings back memories of my Apple II days.<br/> <br/> I would love to see a few things, at least one of which has already been requested.<br/> <br/> I would love a portable camping feature - not having to trek all over the place would be great. I'm not a fan o...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Love the game but, - ID: 766 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by DocVenger on 04/11/2012, 12:03:04''' <div class="postinfo">Post by DocVenger on 04/11/2012, 12:03:04</div> You have a well designed game and it was great fun until I ran into the spell point wall. <br/> <br/> I love playing rpg but I don't have the time to sit and wait for spell point to regenerate every time I return from the many, and personally feel to be far too many, grind missions.<br/> <br/> I understan...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Some Things for Future Additions? - ID: 759 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Ripper on 28/10/2012, 13:43:11''' <div class="postinfo">Post by Ripper on 28/10/2012, 13:43:11</div> First off I want to say thanks for making such a great game! I've downloaded and played quite a few RPG's for the Ipad or even the iPhone since they play great on The New Ipad and Silversword has had me hooked since I decided to get it. I just wanted to get on here and see if some of these things can be added...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Walking Creaks - ID: 757 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/10/2012, 20:18:03''' <div class="postinfo">Post by wizardz on 24/10/2012, 20:18:03</div> Would it be possible to reclassify Walking Creaks as plants for Game Center goal reasons? <hr> <div class="postinfo">Post by icetear on 24/10/2012, 20:21:51</div> Done (next update).<br/> <br/> Thanks for pointing me into this.<br/> <br/> Regards<br/> Mario <hr> <div class="postinfo">Post by icetear on 1...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Charge function with multiple groups - ID: 752 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Benedict on 18/10/2012, 09:18:09''' <div class="postinfo">Post by Benedict on 18/10/2012, 09:18:09</div> Is there any way to have the charge function active with multiple groups and have it just go for the first or largest group? Would save time when grinding weak encounters with no text delay <hr> <div class="postinfo">Post by icetear on 18/10/2012, 09:20:44</div> Hello Benedict,<br/> <br/> the charge fun...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Text size - ID: 748 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Foenix on 14/10/2012, 15:26:11''' <div class="postinfo">Post by Foenix on 14/10/2012, 15:26:11</div> Hi. I'm new to silversword and not sure if there's an answer or not. My one concern before buying is the tiny text size. Is there or will there be a way to change font size? Thanks <hr> <div class="postinfo">Post by icetear on 14/10/2012, 18:33:05</div> Hello Foenix,<br/> <br/> there is no way of changing...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Enhancing CON and IQ - ID: 747 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 03/10/2012, 23:06:39''' <div class="postinfo">Post by wizardz on 03/10/2012, 23:06:39</div> This may seem complex, but I'll propose it anyway. Currently there is no benefit from increasing IQ beyond 25 for casters or 18 for non-casters. There is the minor benefit of a larger unconscious range for larger CON, but other than that there is no reason to raise it over 24 if CON is not primary or 25 if CO...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Identifying unknown items - ID: 746 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 03/10/2012, 22:25:22''' <div class="postinfo">Post by wizardz on 03/10/2012, 22:25:22</div> Just a question for thought: should unknown items with value zero (for example, Thunderbolt of Forgus) cost a nominal amount say 100 to identify?<br/> <br/> Aside: humorously today one of my characters found both a Divine Powder and an unknown item which was also Divine Powder in the same chest. "Let's see th...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Arch Mage ring - ID: 745 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 30/09/2012, 08:36:21''' <div class="postinfo">Post by wizardz on 30/09/2012, 08:36:21</div> How about an Arch Mage ring, similar to troll ring that raises SP at the same rate the troll ring raises HP? <hr> <div class="postinfo">Post by icetear on 30/09/2012, 09:36:21</div> Hi wizardz,<br/> <br/> good idea, thank you <E>:-)</E><br/> Will put this on my ToDo list!<br/> <br/> Kind regards<br/> Mario...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Rune upgrades - ID: 740 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/09/2012, 09:19:07''' <div class="postinfo">Post by wizardz on 24/09/2012, 09:19:07</div> How about a shop where you can trade in runes for the next category? Perhaps in the Andur Mountains...I am thinking trading say 5 bronze for 1 silver, 5 silver for 1 gold, 5 gold for 1 electrum, 5 electrum for 1 Mithril...<br/> <br/> I'd be happy with a higher rate, but it is difficult for a single character...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Attracting encounters - ID: 737 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 17/09/2012, 23:43:38''' <div class="postinfo">Post by wizardz on 17/09/2012, 23:43:38</div> How about a tune that increases the chances of the party having a random encounter? <hr> <div class="postinfo">Post by icetear on 18/09/2012, 06:31:03</div> I will add this to the list of improvements for the next updates <E>:-)</E><br/> <br/> Regards<br/> Mario <hr> Category:Topic Category:Archi...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Withdrawing items - ID: 732 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 11/09/2012, 21:32:12''' <div class="postinfo">Post by wizardz on 11/09/2012, 21:32:12</div> After you withdraw an item from the bank, it would be nice to have a Cancel button under the Back to Inventory button. This would save recalculating the withdraw list and scrolling through it to get to the Cancel button there. <hr> <div class="postinfo">Post by gamerdork on 22/10/2012, 21:26:32</div> A sim...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Who shall join list - ID: 730 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 10/09/2012, 20:40:35''' <div class="postinfo">Post by wizardz on 10/09/2012, 20:40:35</div> It would be really nice if the list of characters on the who shall join list in the inns or camp showed each character's class (and perhaps level). <hr> <div class="postinfo">Post by icetear on 10/09/2012, 20:48:08</div> This will be part of the next update.<br/> <br/> Regards<br/> Mario <hr> Categor...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Scroll bank inventory list buttons - ID: 729 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 10/09/2012, 20:37:16''' <div class="postinfo">Post by wizardz on 10/09/2012, 20:37:16</div> When scrolling through the items in the bank, I often end up adding an item to inventory instead of scrolling up or down the list. Could we add a page up and page down arrow or button to make the list easier to manipulate, please? <hr> Category:Topic Category:Archive ")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Divvy Gold - ID: 728 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Chronosv2 on 10/09/2012, 12:57:55''' <div class="postinfo">Post by Chronosv2 on 10/09/2012, 12:57:55</div> Hey there. I just recently bought the game and compendium, and I'm really enjoying it; it really brings me back to my first PC in the 90s, playing The Bard's Tale 2. I noticed one thing I wanted to suggest, though. In a lot of CRPGs (this one included) gold is handled on a per-character basis. While this...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page A Time Compass - ID: 718 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Teaweasel on 06/08/2012, 01:49:52''' <div class="postinfo">Post by Teaweasel on 06/08/2012, 01:49:52</div> Call me Crazy.<br/> <br/> ..(pause)..<br/> <br/> Ok now that that's outta the way, it would be really nice if you could see or have a small tool somewhere on the screen to show you what time it is..rather than having to jump back to the Options/Save screen to see it.<br/> <br/> Maybe this could be a spell...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Wandering Monters/Random Encounters - ID: 699 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Montag on 20/06/2012, 17:09:53''' <div class="postinfo">Post by Montag on 20/06/2012, 17:09:53</div> I was wondering about the thoughts of "clearing out" specific zones.<br/> <br/> What I mean by that is that after a certain number of random encounters you would no longer get any more random encounters because you "cleared out" the zone.<br/> <br/> The point of something like that isnt to make it easier....jus...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page A few things I would like to see in the future. - ID: 679 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Martz on 04/06/2012, 04:54:50''' <div class="postinfo">Post by Martz on 04/06/2012, 04:54:50</div> Hi Mario,<br/> <br/> Again, what a great game and I can't wait for future expansions!<br/> <br/> I am a big fan and have a very tidy little band of high level adventurers with various team options covering all of the classes. Here are a few suggestions - although I would still play whatever you threw at me...slig...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Remove the Movement keys when combat starts - ID: 664 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by filthyjason on 21/05/2012, 23:10:05''' <div class="postinfo">Post by filthyjason on 21/05/2012, 23:10:05</div> Just as a thought, since I'm playing this on my iphone, it would be helpful to have the movement keys automatically remove when combat starts & come back after. it overlaps with some of the character info and the active spells.<br/> <br/> Also, infrequently but randomly, the movement keys pop up to th...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Combat & Classes... A little more flavor? - ID: 648 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Mejilan on 10/05/2012, 00:53:08''' <div class="postinfo">Post by Mejilan on 10/05/2012, 00:53:08</div> I'd like to open by saying that I love this game as-is; and that I appreciate your desire to stay true to the Bard's Tale roots the game so joyously clings to.  I understand that Silversword 2 is currently planned as a similar reimplementation of Wizardry game rules, and I wholeheartedly approve of those eff...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Ideas for classes. - ID: 645 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Matrim on 09/05/2012, 05:25:33''' <div class="postinfo">Post by Matrim on 09/05/2012, 05:25:33</div> I wanted to start off by saying thank you for making a game like this, I have been looking for a good one in this genre for a long time and it is a wonderful game to play through so far. This being a feature request forum though I wanted to express some ideas on how to make all the classes in the game more even...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page What makes RPGs hard ... And is there anything we SHOULD do - ID: 641 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carbon_dragon on 08/05/2012, 03:44:41''' <div class="postinfo">Post by carbon_dragon on 08/05/2012, 03:44:41</div> What makes RPGs hard to play, and are these things inevitable, or even desirable? This is all my opinion and I don’t represent it as RIGHT with blazing letters of fire 30 feet high. I am probably in the minority in most of these, but this is what I think.<br/> <br/> Very low initial strength of...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Some Ideas - ID: 638 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by new to rpg on 06/05/2012, 15:58:52''' <div class="postinfo">Post by new to rpg on 06/05/2012, 15:58:52</div> Mario I Love the game, being new to RPG's and play when at work (on Breaks) I have a couple of suggestions.<br/> <br/> - A log feature for messages and quests. When you get a message it automatically shows in log.<br/> - The Magic Mouth questions are a pain. put the answers in a story in the purchased h...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Agh! Mario, what have you done? - ID: 636 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Apriori on 06/05/2012, 08:56:17''' <div class="postinfo">Post by Apriori on 06/05/2012, 08:56:17</div> I enjoyed this game so much that, after I had placed the strange egg, I decided to play through again.<br/> <br/> I was back in the Burial Mound going for those nice chests that I remember holding some good equipment. Then I found it, I can't open them anymore. Since upgrading to 2.10 it seems that I need a r...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Repeat All Commands - ID: 628 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Zonaree on 30/04/2012, 23:02:25''' <div class="postinfo">Post by Zonaree on 30/04/2012, 23:02:25</div> Is there a way to have the repeat commands option while in a fight repeat the spell casting as well? I've noticed that if I hit repeat commands the fighters will target their last mob they fought if there isn't one left then they will have to be told who to target. Spell Casters how ever have to be told who...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Wait and Camp - ID: 624 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carbon_dragon on 29/04/2012, 00:33:38''' <div class="postinfo">Post by carbon_dragon on 29/04/2012, 00:33:38</div> I'm sitting here with my iPad sitting on my desk during Silversword daylight just to recharge my spell points. It's not very much fun. I'm not playing, I'm just sitting here watching my spellpoints slowly clicking upward. Why is this the right way to make things work?<br/> <br/> If we had an oppor...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Caster weapons - ID: 614 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Zonaree on 25/04/2012, 19:52:48''' <div class="postinfo">Post by Zonaree on 25/04/2012, 19:52:48</div> Hey my thought would be to give the casters a weapon like in the old dnd games that's a range weapon. They always called it a sling and you could do like 1D4 damage or something but they could at least do something when they are oom or for instance when you fresh start out and have no attack spells <hr> <d...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Difficulty Levels - ID: 634 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carbon_dragon on 04/05/2012, 22:58:57''' <div class="postinfo">Post by carbon_dragon on 04/05/2012, 22:58:57</div> Some like me favor certain features that some others think would make the game too easy (camping for instance). What would be the chances of adding difficulty levels? Those features like camping which are considered too easy could be placed in lower levels of difficulty and the higher levels of di...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page About combat choices - ID: 604 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Archon Shiva on 22/04/2012, 16:05:17''' <div class="postinfo">Post by Archon Shiva on 22/04/2012, 16:05:17</div> Actual feature request, now.<br/> <br/> 1. Most of all, when the game asks Yes or No to start a round, can we get a line or two of empty space between the choices? It's too easy to hit the wrong one through lack of precision, or because you just kept hitting "Defend" on everyone but the hunter and...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page A few thoughts & suggestions - ID: 643 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by DrStrange on 08/05/2012, 15:20:45''' <div class="postinfo">Post by DrStrange on 08/05/2012, 15:20:45</div> Hi - have really enjoyed playing Silversword and am very much looking forward to seeing the expansion when it comes out later this year.  I've set out below a list of things that I've come across in this game which seem to me to be bugs and also some suggestions for possibly improving gameplay (hope you...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Another game to look at for ideas - ID: 602 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by carbon_dragon on 20/04/2012, 23:23:06''' <div class="postinfo">Post by carbon_dragon on 20/04/2012, 23:23:06</div> I used to play a game on the Macintosh (System 9, doesn't work under OSX) called Realmz by a company called Fantasoft. They're long gone now and the guy who was trying to port it to OSX gave up because of all the tangled licenses of the music and graphics.<br/> <br/> It was interesting because it...")
  • 12:50, 24 March 2024 Sswikiadmin talk contribs deleted page Giving you more money - ID: 600 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Archon Shiva on 19/04/2012, 21:14:44''' <div class="postinfo">Post by Archon Shiva on 19/04/2012, 21:14:44</div> I want to make this perfectly clear - I love the game and want to give <I>''you''</I> more money. For that purpose, after buying the compendium weeks ago, I am now purchasing the larger gold bundle. Please see this not as a commentary on the amount of money available in the game, but as an incenti...")
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