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- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Update 1.7 - ID: 56 (content was: "This topic was started by dave_biggler on 08/09/2011, 21:27:41 Post by dave_biggler on 08/09/2011, 21:27:41 Hi,<br/> <br/> I Found a ?armor, Went to the Shop and identified the armor As a silverruned shawl. But then I have it two Times in my inventory. When i choose equip, both entries where (e). <br/> <br/> I traded it to another Charakter and swups it was One item. But a Fee steps Late the Game crashed. <br/> <br/> I will go on to explore the New Version...<br/> <br/> Bye<b...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Chest near crypt..? **SPOILERS** - ID: 48 (content was: "This topic was started by Titansiege on 07/09/2011, 17:37:14 Post by Titansiege on 07/09/2011, 17:37:14 <r>Err ill be honest and say i wasnt taking as much notice as i could have.. as i was running around banging into trees looking for the way into the crypt.. anyways im pretty sure i found a bush that had treasure in it...? did i miss a description saying this was what it was.. or a graphical glitch showing a bush instead of a chest?<br/> <br/> TitanSiege<br/> "Seriously pic...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Update 1.6 - ID: 33 (content was: "This topic was started by Nimue on 02/09/2011, 15:44:30 Post by Nimue on 02/09/2011, 15:44:30 <r>A couple of things I've noticed with the recent update: <LIST><s>[list|</s> <LI><s>[*|</s>The shrub near the path to the crypt now behaves like a chest, but it still looks like a bush. Almost there <E>;)</E> <e>[/*|</e></LI> <LI><s>[*|</s>For some reason, my game is suddenly very unstable. I hardly ever had a crash before the update, now it just crashed three times in ten minutes...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Push Notifications - ID: 75 (content was: "This topic was started by Titansiege on 14/09/2011, 11:31:41 Post by Titansiege on 14/09/2011, 11:31:41 <r>Not sure if this can be considered a bug, but this is best place to discuss this..<br/> <br/> I play a few time sink games (Zombie Cafe, Crime City and We Rule) on my ipad... now.. i like to know when something is going on with these and so have push notifcations on.... however.. as with most games when a push comes through it has a weird effect on the game..<br/> <br/>...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page 1.5 - Hunter doesn't work - ID: 23 (content was: "This topic was started by ssfsx17 on 29/08/2011, 05:34:58 Post by ssfsx17 on 29/08/2011, 05:34:58 When the Hunter misses, the miss sound plays normally<br/> <br/> When the Hunter hits and does normal damage, there is no hit sound and it does not seem to kill anything no matter how high the damage is<br/> <br/> When the Hunter hits critically, this seems to work normally<br/> <br/> I have tried both a longsword and a spear with the Hunter, but not a ranged weapon yet. <hr> P...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page 1.5 - ID: 17 (content was: "This topic was started by Mjolnin on 25/08/2011, 09:06:43 Post by Mjolnin on 25/08/2011, 09:06:43 Dear Mario,<br/> <br/> Thanks for the awesome update.<br/> <br/> Here my findings:<br/> <br/> 1) Resurrection works fine. Many thanks.<br/> <br/> 2) When the character in the first row (numbered 1 in the overview, but actually slot 0) aquires a new item, the message in the scroll window is: "(null) found xxx". The character name is not shown in the window. Happens with every char...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Temple and Resurrection - ID: 13 (content was: "This topic was started by Mjolnin on 18/08/2011, 16:59:48 Post by icetear on 18/08/2011, 19:15:01 <r>Hello Mjolnin!<br/> <br/> Thanks so much for you valuable input! Indeed, the bugs (1-4) that you reported weigh so much, that I decided to resend a fixed version 1.5 to Apple. The mentioned issues are resolved then (should take a few days until the update is in the AppStore).<br/> For the balancing issues: I will have a look into it!<br/> <br/> The herbalist is pointing you to...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Acquiring new spells - ID: 15 (content was: "This topic was started by Olaf on 21/08/2011, 03:59:57 Post by Olaf on 21/08/2011, 03:59:57 I can't seem to acquire new spells when I advance to the next level . Could this be a bug or something I'm doing wrong ? <hr> Post by Nimue on 21/08/2011, 08:11:23 You can acquire new spells every two levels of experience. Thus, since you start out at level 1 with spell level 1, you can get spell level 2 at experience level 3, and spell level 3 at level 5. Currently, that's as far a...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Losing savegames - ID: 8 (content was: "This topic was started by Nimue on 13/08/2011, 10:46:58 Post by Nimue on 13/08/2011, 10:46:58 <r>I'm not sure whether this actually is a bug, but since it's potentially annoying, I'll post it here. The following just happened:<br/> <br/> I started my game from a previous save and played for about two hours, frequently saving inbetween. Then I accidentally hit my iPad's Home button <I><s>''</s>during a fight<e>''</e></I>, and when I brought the game back up again, I was back a...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page New Game + - ID: 1627 (content was: "This topic was started by chrlpolk on 12/05/2020, 02:21:06 Post by chrlpolk on 12/05/2020, 02:21:06 Is there anyway to export a character from an old game to a new game?<br/> <br/> There are lots of ideas I've seen from seasoned players that require a certain "head start" to be viable. Ideas such as the single character party of a thief (hiding, striking, hiding, collect massive XP, learn alchemy for healing, become Dragon Caller). I tried this out and got killed repeatedly...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page New Classes & Tweaks - ID: 1606 (content was: "This topic was started by aldube30 on 15/01/2020, 09:23:02 Post by aldube30 on 15/01/2020, 09:23:02 After reading many posts on this forum and playing the game for a while I though of these hybrid classes for adding a half role to a party instead of making sacrifices.<br/> <br/> The Bandit - aka Warrior/Rogue<br/> Max HP/level 12<br/> Saving throw base 16<br/> Lv1 Thaco 21<br/> Thaco improve every 2 lv<br/> Save improve every 2 lv<br/> Standard Exp table that Warriors use<br/...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Arrows in staarting area - ID: 1557 (content was: "This topic was started by Utopian on 10/10/2018, 03:39:00 Post by Utopian on 10/10/2018, 03:39:00 With most of the items removed from the shops in the starting area, bows are almost completely useless until players can reach the deeper forest map, would it be possible to add arrows to the starter shop again or increase there drop rate in the starting maps? <hr> Post by icetear on 10/10/2018, 12:14:35 No problem. Arrows will be added to the starting weapon shop with the nex...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Keyboard mapping - ID: 1540 (content was: "This topic was started by Lordrefa on 24/04/2018, 03:50:22 Post by Lordrefa on 24/04/2018, 03:50:22 Good evening. Is there a way to change the configuration of the keyboard controls? As a left handed person, I would prefer to use the arrow keys for movement instead of WASD.<br/> <br/> Thanks! <hr> Post by icetear on 24/04/2018, 09:07:39 Hello,<br/> <br/> unfortunately you can't change the keyboard mapping.<br/> <br/> kind regards<br/> Mario <hr> Category:Topic Ca...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Flooded Isles Expansion - ID: 1531 (content was: "This topic was started by Oroboros on 06/03/2018, 07:49:31 Post by Oroboros on 06/03/2018, 07:49:31 On my wishlist is a Flooded Isles expansion pack that would take your characters into a realm far beyond the threat level of merely the Hell realm as depicted in Inferno. It would be Lovecraftian in nature due to the sea and twisted/corrupted nature theme of Flooded Isles. What is worse than Inferno?—a hyperdimensional non-Euclydian space full of cosmic beings that have nev...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page New player experience: please implement these simple feature - ID: 1524 (content was: "This topic was started by Tanelorn on 10/02/2018, 17:13:27 Post by Visstar on 12/02/2018, 17:44:58 <r>Tanelorn, at some point fairly soon you will find an item named "Sodor's Eye" which, when used, casts a number of useful spells for you, the compass being one. <br/> <br/> I had the same thought as you when I was starting out about spells and items during combat, but got used to it all quickly. Soon you will learn which items and spells are best in different situations. Till...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Anybody care to update the Wikipedia article? - ID: 1520 (content was: "This topic was started by icetear on 16/01/2018, 09:47:50 Post by icetear on 16/01/2018, 09:47:50 <r>Hello friends and dear players,<br/> <br/> this is a humble request for your support. The wikipedia article for the game is somewhat outdated (<URL url="https://en.wikipedia.org/wiki/Silversword">https://en.wikipedia.org/wiki/Silversword</URL>). I am reluctant to edit the page by myself because I am a bit... prejudiced <E>;-)</E><br/> But if somebody would take some minutes ti...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Improving the ending of the expansion - ID: 1484 (content was: "This topic was started by Visstar on 20/06/2017, 20:19:59 Post by Visstar on 20/06/2017, 20:19:59 <r>I liked the end of the original game a lot. I was totally underwhelmed by the ending of the expansion. "Thanks for playing"? That's it? Uhh ... you're welcome?<br/> <br/> It's rather late in the game to be requesting this, but couldn't you add a nice picture of an exploding space ship with scrolling text like the one after killing Maruziel (or even just a couple of static text...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Wish list - ID: 1483 (content was: "This topic was started by Destrial Wyndlaufer on 11/06/2017, 01:12:32 Post by Destrial Wyndlaufer on 11/06/2017, 01:12:32 First off thanks for the first two chapters in what's been an entertaining story with a wonderfully old school feel.<br/> <br/> Make swapping PC for other PC or NPC a more integral part of gameplay. I played 7 PCs entirely unless forced to swap in NPC for quest. While I appreciate possbility of growing and maintaining same group of chars from beginning to...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Amulet to store spell points - ID: 1457 (content was: "This topic was started by Visstar on 23/11/2016, 17:17:44 Post by Visstar on 23/11/2016, 17:17:44 It would be cool if a mage could store spell points in a jeweled amulet with uncharged amulets for sale in a jeweler's shop. I could see a mage storing 50 spell points per day (about what you get from standing in the sun) for several weeks and winding up with thousands of spell points s/he could use later. Maybe the amulet would work like a reusable, rechargeable harmonic gem, or...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Buying gems and jewelry - ID: 1456 (content was: "This topic was started by Visstar on 23/11/2016, 17:04:11 Post by Visstar on 23/11/2016, 17:04:11 <r>I'm re-visiting all the old areas of the game, trying to find some rubies. I've found dozens of magic carpets and lamps, but not a single ruby, not even in the forgotten crypt and the dwarven mines. <B><s>'''</s><COLOR color="#FFFFFF"><s><c #FFFFFF|</s>PLEASE<e>[/color|</e></COLOR><e>'''</e></B> change one of the empty buildings in the market district to a jeweler's where you...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Solution to voice over map accessibility - ID: 1446 (content was: "This topic was started by Utopian on 03/10/2016, 02:56:56 Post by Utopian on 03/10/2016, 02:56:56 After doing some coding on a game of the same sort as Silversword I think I have found a way to make the map accessible to voiceover users.<br/> As the game is already split into squares on a (x, y) grid, a table with rows and columns for corresponding axis of the grid could be made and as each new square is entered the corresponding cell in the table would hold text stating what...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Summoning - ID: 1444 (content was: "This topic was started by Godfrey on 26/08/2016, 09:55:24 Post by Godfrey on 26/08/2016, 09:55:24 In many posts much has been talked about with the 7 character slots. Or 6 if you wish to summon. Why not just have a summoning slot? <hr> Post by icetear on 26/08/2016, 09:56:12 <r>Because you have the choice <E>;-)</E></r> <hr> Category:Topic Category:Archive ")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page New game mode , Godly mode - ID: 1438 (content was: "This topic was started by stormrever on 13/07/2016, 19:39:51 Post by stormrever on 13/07/2016, 19:39:51 Hi everyone ,<br/> <br/> I have been brain storming again(Man!!!! Not again Right). So the make a new and harder Mode of Game play:<br/> 1. All Characters start with 10 on all attributes. But you can pick where to put your point on lvl up.<br/> 2. Hit Points are random with no re-rolls<br/> 3. No Healing other than rest or spells or potions. so day light thing is a no-go.<...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Make the Monk Better ASAP - ID: 1437 (content was: "This topic was started by stormrever on 11/07/2016, 19:48:51 Post by stormrever on 11/07/2016, 19:48:51 Mario,<br/> I have thought of this a lot and it hit me like a ton of bricks. Now what is the monk known for in all of events ,movies , and games. Its the one thing that will make the monk much better without messing up game play. The monk has the ability to engage more than one foe at a time!!!! So my suggestion is this every 3 Lvls with a max cap you make ,add an extra foe...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page A chalk item for marking your progress. - ID: 1430 (content was: "This topic was started by Seeing-Eye Dragon on 24/05/2016, 09:06:38 Post by Seeing-Eye Dragon on 24/05/2016, 09:06:38 Hi,<br/> <br/> I would like an item that you can use to mark your place on maps. It would have 10 uses, like lockpicks, and each application writes a number from 1-10 (or 0-9). Once it's used up, you have to start another one. When you leave the map, the time you're away washes off the marks so you don't have to have the map save them once you leave the area....")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Voice-over labels on direction buttons - ID: 1426 (content was: "This topic was started by Seeing-Eye Dragon on 20/05/2016, 08:23:07 Post by Seeing-Eye Dragon on 20/05/2016, 08:23:07 Would it be possible for the left, right and backwards direction buttons to have voice-over labels that tell you what is in that direction? For example, could they say blocked or door or passable? This would save a lot of time when playing the game with voiceover. It would probably make it more accessible and approachable for casual gamers. <hr> Post by Uto...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Thank you Mario - ID: 1424 (content was: "This topic was started by stormrever on 11/05/2016, 18:06:53 Post by stormrever on 11/05/2016, 18:06:53 <r>I just want to say how so cool this game really is. I am a D and D player from the 80's and i am so glad i found this game. I have played world of warcraft but stopped 2 years ago. I think not only does this game bring back an old school feel to RPG but its not killing you on cost of ownership and pocket book. I hope you Keep the game going with addons and expantions. <E...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page New classes, Dark elves as a race - ID: 1423 (content was: "This topic was started by stormrever on 29/04/2016, 18:14:54 Post by stormrever on 29/04/2016, 18:14:54 <r>Would like to see some more options for Classes and Races, Maybe something brand new <E>:mrgreen:</E></r> <hr> Post by Utopian on 08/05/2016, 10:27:48 Dark elves hell yeah. <hr> Category:Topic Category:Archive ")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Changing classes in manual - ID: 1422 (content was: "This topic was started by Cadekaito on 08/04/2016, 20:31:43 Post by Cadekaito on 08/04/2016, 20:31:43 Everyone talks about changing classes but I had knew almost nothing about changing classes and certain requirements. Could you put a section about multiclassing in the manual? <hr> Post by icetear on 08/04/2016, 20:48:03 <r>Hi,<br/> <br/> there are some things that you have to try out in the game. This is by intention.<br/> If you need more hints on how to play, maybe beca...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Thoughts and requests from the visually impaired community - ID: 1401 (content was: "This topic was started by Seeing-Eye Dragon on 05/10/2015, 16:34:37 Post by Seeing-Eye Dragon on 05/10/2015, 16:34:37 <r>Hello,<br/> <br/> As I said, I posted about Silversword on the forum at:<br/> <URL url="http://www.audiogames.net">www.audiogames.net</URL><br/> <br/> There has been some positive response but also a few requests for helpful features. I therefore thought I would post a link here to the relevant thread so that, if interested, people can see what they're sayi...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Whorlwind Attack - ID: 1400 (content was: "This topic was started by Seeing-Eye Dragon on 05/10/2015, 16:30:54 Post by Seeing-Eye Dragon on 05/10/2015, 16:30:54 Hi,<br/> <br/> A feature that I thought may help the melee classes is some kind of whorlwind attack. Maybe the warrior at least could have the ability to attack multiple enemies in the same group. It could be level dependent so, for example, if the warrior's level grants him 7 attacks then, rather than just attacking a single enemy with all of them, he can spr...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Great accessibility but a couple of extra requests. - ID: 1395 (content was: "This topic was started by Seeing-Eye Dragon on 24/09/2015, 14:20:07 Post by Seeing-Eye Dragon on 24/09/2015, 14:20:07 Hi,<br/> <br/> Firstly, thank you for making this game accessible with Voiceover! I bought it a while ago and have been waiting for the accessibility fixes with a great deal of excitement. This genuinely might be the best game I've played in years, certainly it's my favourite IOS game and it will take some beating.<br/> <br/> I do have a couple of feature requ...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Spell combining? - ID: 1373 (content was: "This topic was started by Wascalwywabbit on 13/05/2015, 02:04:10 Post by Wascalwywabbit on 13/05/2015, 02:04:10 You mentioned item combining, or forging, something like that as a would be for Heritage, and last night spell combining/linking popped into my head. :-/ <br/> <br/> Maybe that would be a way of freshening up the spell potentials. Something like dragon breath plus disrupting winds = firestorm, or disrupting winds plus hailstorm = blizzard. This way new mechanics and...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Cycles of time and weather... - ID: 1370 (content was: "This topic was started by Wascalwywabbit on 23/04/2015, 02:53:49 Post by Wascalwywabbit on 23/04/2015, 02:53:49 <r>Cycles of time and weather...<br/> <br/> No rush for a change of seasons, but I like the elemental strengths and weaknesses mechanic and maybe something like that could be added for time and weather. I'm thinking after heritage here...<br/> <br/> The day and night cycle already effects regen rates, but does it also affect the strength and weakness of certain mons...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Hail of arrows? - ID: 1369 (content was: "This topic was started by Wascalwywabbit on 23/04/2015, 02:48:31 Post by Wascalwywabbit on 23/04/2015, 02:48:31 It took me a while, but I just realized that adding multiple attacks to the bard, rogue and hunter may not be wanted for the reason of not using too many consumable arrows besides the reason of the considerable advantage high range gives those classes.<br/> <br/> Maybe it would be better served as a hail of arrows or archery mastery skill which could be used like sp...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Offline item list? - ID: 1366 (content was: "This topic was started by Wascalwywabbit on 19/04/2015, 22:44:30 Post by Wascalwywabbit on 19/04/2015, 22:44:30 Could we get an offline items list for compendium owners?<br/> <br/> Also could use quick jump buttons to the various sections of the manual/compendium, classes, races, monsters, items, spells etc. especially the latter 3. <hr> Post by icetear on 19/04/2015, 22:52:00 Hi,<br/> <br/> You can download the item list from the referenced URL, what further functionality...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Recall companion spell? - ID: 1365 (content was: "This topic was started by Wascalwywabbit on 17/04/2015, 01:51:55 Post by Wascalwywabbit on 17/04/2015, 01:51:55 It's a drag having to go all the way to a camp just to grab my rogue for a quest item or loot. Maybe add a recall companion spell as a per summon item, but for characters instead - living things should be higher level spell with high sp cost, like 100-120 or something. Maybe a double cost version where you also send one member back at the same time -useful for some...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Dwarven loaves et al. - ID: 1364 (content was: "This topic was started by Wascalwywabbit on 15/04/2015, 21:12:04 Post by Wascalwywabbit on 15/04/2015, 21:12:04 Froom the sound of, it heritage will such a big upgrade it may be worthy to call it "silver sword 2 - heritage" maybe make it available both as a standalone app and as an in-app purchase...<br/> <br/> Traveling thru lava and other deadly traps is quite a challenge for low hp chars. to survive, especially the monk and rogue. Since changing the classes leveling is so...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Teleport notification - ID: 1363 (content was: "This topic was started by Utopian on 14/04/2015, 12:02:46 Post by Utopian on 14/04/2015, 12:02:46 I think that being notified about being teleported would be very useful especially when using voice over. <hr> Post by icetear on 14/04/2015, 13:33:52 That's a good idea (but only for voice-over!).<br/> <br/> kins regards<br/> Mario <hr> Post by Wascalwywabbit on 17/04/2015, 01:15:38 Maybe for voice over users u can add a notification when a passage opens in front, and when...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Weapon mastery...? - ID: 1357 (content was: "This topic was started by Wascalwywabbit on 17/03/2015, 23:55:52 Post by Wascalwywabbit on 17/03/2015, 23:55:52 Could characters gain weapon skill bonuses bases on the number of uses of that type of weapon? Example: every hundred uses of a given weapon type that character gains +1 to hit and damage for that weapon type. Maybe every 50 uses for warrior to give that class an extra edge in weapons.<br/> <br/> Just thought that would give the fighting classes something like the s...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Combat non-combat quick spells... - ID: 1356 (content was: "This topic was started by Wascalwywabbit on 17/03/2015, 23:46:32 Post by Wascalwywabbit on 17/03/2015, 23:46:32 Separate quick spell lists for combat and outside combat...<br/> <br/> Currently each character that casts has a quick spell list, but since many times the spells I use in combat are different than those used outside of combat it would be great if they could be context sensitive. <br/> <br/> A couple other spell suggestions:<br/> <br/> Make lightning strike a level...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Give hunter the hunt skill... - ID: 1351 (content was: "This topic was started by Wascalwywabbit on 10/03/2015, 00:26:08 Post by Wascalwywabbit on 10/03/2015, 00:26:08 As it stands now the Hunter seems outclassed by both the bard and thief with no unique powers by mid-late game... Maybe allow "hunting" a certain animal or monster type available on each map at 1% chance per map tile per level. E.g. Hunt those Marascas and bambi creepers for their silk and sap or others for extra xp and loot. This will make the Hunter more unique an...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Simple compass overlay? - ID: 1336 (content was: "This topic was started by carpii on 12/01/2015, 15:28:45 Post by carpii on 12/01/2015, 15:28:45 Thanks for a great game. I first bought it a few years ago, and I'll be honest I found it quite cumbersome and didn't play too much<br/> <br/> I just redownloaded it a few days ago. It feels like there's been a lot of improvements since I last played, and I'm starting to enjoy it much more<br/> <br/> One issue I do have is that Im constantly having to open the minimap, even to trav...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Picking locks time limit - ID: 1324 (content was: "This topic was started by femaiden on 09/11/2014, 06:50:50 Post by femaiden on 09/11/2014, 06:50:50 i dunno, it feels like the lockpicking screen is too easy. you just wait for the squares to turn green then push them. <br/> if they switch too fast, you just wait for them to change again.<br/> if you take your time and wait long enough, you can turn them all green without fail, every time.<br/> <br/> maybe it could be spiced up a bit, like adding a time limit. like we only ha...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Minor improvement suggestions - ID: 1320 (content was: "This topic was started by femaiden on 06/11/2014, 01:28:08 Post by femaiden on 06/11/2014, 01:28:08 <r><QUOTE><s><QUOTE></s>i love this game and have over 40 hours in it already. <e></QUOTE></e></QUOTE> Thank you very much!<br/> <QUOTE><s><QUOTE></s>i have a couple of minor criticisms though.<e></QUOTE></e></QUOTE> You are welcome <E>:-)</E><br/> <QUOTE><s><QUOTE></s>if you played the original bard's tale games, you would see when you emcounter enemies, the portrait of th...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Choose drop or keep loot on pickup - ID: 1305 (content was: "This topic was started by Wascalwywabbit on 04/08/2014, 09:58:28 Post by Wascalwywabbit on 04/08/2014, 09:58:28 <r>Rather than always picking up loot, how about giving me the choice to keep or toss it. I get so many magic carpets, wineskins, healing balm, cheap weapons and armor, and antidotes while grinding my inventory fills up fast, making me waste time going thru all my characters dumping stuff I don't need or want. Better to offer the option up front, at least for non-qu...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Custom classes and racial heritage? - ID: 1304 (content was: "This topic was started by Wascalwywabbit on 03/08/2014, 06:53:21 Post by Wascalwywabbit on 03/08/2014, 06:53:21 Any chnace we could build custom classes, and mixed racial heirtage? Maybe the more class skills and racial bonuses the higher the xp cost. So for example someone might choose mage but add a higher thaco class and hide in shadows for 50% higher xp required per level, or some such. I'd love to play a Barbarian-Gnome hunter-bardish character or something.<br/> <br/> T...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Put the name of the island in the manual - ID: 1296 (content was: "This topic was started by Adhyskonydh on 22/07/2014, 18:44:54 Post by Adhyskonydh on 22/07/2014, 18:44:54 Hi all,<br/> <br/> When signing up to the boards, I was asked what the name of the island was on which the game is based. I couldn't find it in the manual anywhere!. Might be me, but if it isn't can it be added please. It would be useful for future players. <hr> Post by icetear on 22/07/2014, 23:04:20 <r>Ok I will <E>:-)</E><br/> <br/> Kind regards<br/> Mario</r> <hr>...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Minor tweak to combat - ID: 1298 (content was: "This topic was started by jw2k_fr on 24/07/2014, 20:29:15 Post by jw2k_fr on 24/07/2014, 20:29:15 Thanks for a great game<br/> <br/> Just wanted to suggest that it would be great in combat to reduce the amount of less useful information - for example, if you use mindblade against three groups, and one of those groups (of 20 NPCs) is out of range, you would have to wait for 20 lines of "Conjuror is out of range". Given that all of the members of a group are the same distance...")
- 12:31, 24 March 2024 Sswikiadmin talk contribs deleted page Make the log more useful - ID: 1295 (content was: "This topic was started by Adhyskonydh on 22/07/2014, 17:43:45 Post by Adhyskonydh on 22/07/2014, 17:43:45 <r>Hi everyone,<br/> <br/> I thought i'd post this because I find it kind of strange that the log seems to note all the minor pieces of information in the game but doesn't show any of the significant quest information that you receive. For instance after talking to the spirit dragon who tells you to go to the dwarf mines (maybe the north west corner or something I have fo...")