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Combined display of all available logs of Silversword RPG Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Choose drop or keep loot on pickup - ID: 1305 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Wascalwywabbit on 04/08/2014, 09:58:28''' <div class="postinfo">Post by Wascalwywabbit on 04/08/2014, 09:58:28</div> Rather than always picking up loot, how about giving me the choice to keep or toss it. I get so many magic carpets, wineskins, healing balm, cheap weapons and armor, and antidotes while grinding my inventory fills up fast, making me waste time going thru all my characters dumping stuff I don't n...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Custom classes and racial heritage? - ID: 1304 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Wascalwywabbit on 03/08/2014, 06:53:21''' <div class="postinfo">Post by Wascalwywabbit on 03/08/2014, 06:53:21</div> Any chnace we could build custom classes, and mixed racial heirtage? Maybe the more class skills and racial bonuses the higher the xp cost. So for example someone might choose mage but add a higher thaco class and hide in shadows for 50% higher xp required per level, or some such. I'd love to pl...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Put the name of the island in the manual - ID: 1296 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Adhyskonydh on 22/07/2014, 18:44:54''' <div class="postinfo">Post by Adhyskonydh on 22/07/2014, 18:44:54</div> Hi all,<br/> <br/> When signing up to the boards, I was asked what the name of the island was on which the game is based. I couldn't find it in the manual anywhere!. Might be me, but if it isn't can it be added please. It would be useful for future players. <hr> <div class="postinfo">Post by icetear...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Minor tweak to combat - ID: 1298 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by jw2k_fr on 24/07/2014, 20:29:15''' <div class="postinfo">Post by jw2k_fr on 24/07/2014, 20:29:15</div> Thanks for a great game<br/> <br/> Just wanted to suggest that it would be great in combat to reduce the amount of less useful information - for example, if you use mindblade against three groups, and one of those groups (of 20 NPCs) is out of range, you would have to wait for 20 lines of "Conjuror is out of...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Make the log more useful - ID: 1295 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Adhyskonydh on 22/07/2014, 17:43:45''' <div class="postinfo">Post by Adhyskonydh on 22/07/2014, 17:43:45</div> Hi everyone,<br/> <br/> I thought i'd post this because I find it kind of strange that the log seems to note all the minor pieces of information in the game but doesn't show any of the significant quest information that you receive. For instance after talking to the spirit dragon who tells you to go t...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Premium Equipment - ID: 1291 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Subotai on 20/05/2014, 13:19:15''' <div class="postinfo">Post by Subotai on 20/05/2014, 13:19:15</div> You should offer unique and or premium equipment in the real money store. Since the game is not a multiplayer it's not like it's giving an unfair advantage to anyone or anything. This way, those people who don't want to have to grind, don't have to, and, you get some sort of financial support. I know sometime...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Stats - ID: 1290 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Esox on 07/05/2014, 23:41:12''' <div class="postinfo">Post by Esox on 07/05/2014, 23:41:12</div> I think it would be cool to keep a running tally of stats for each character.<br/> <br/> Number of Kills<br/> Hit vs miss ratio<br/> number of deaths etc.<br/> <br/> Would be interesting to see how many kills my monk has accumulated vs hunter/DC/AM - though i'm sure the AMs win hands down. <hr> <div class="postin...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Picking Locks and Text Appearance - ID: 1287 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by The_Bearded_One on 26/04/2014, 22:57:09''' <div class="postinfo">Post by The_Bearded_One on 26/04/2014, 22:57:09</div> I am not sure this just posted, but I am going to try again anyway. If it did I am still learning my way around this forum. So, this game, as far as games that are accessible to blind people goes, is great. There are only two things I have trouble with. I've got navigating the game with little...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Maps - ID: 1284 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Esox on 14/04/2014, 23:38:11''' <div class="postinfo">Post by Esox on 14/04/2014, 23:38:11</div> I love the maps, though sometimes I want to take notes in a more general area - like if i find some spot, on some map, which i may forget where it is. I know I can go to the notepad, equivalent on my phone, but it would be nice to bring up an in game notepad so I can write something like (oh found a trainer i can'...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Auto hide movement controls - ID: 1275 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by slink7801 on 09/03/2014, 21:29:17''' <div class="postinfo">Post by slink7801 on 09/03/2014, 21:29:17</div> Hi,<br/> <br/> Sorry if this has been suggested, I did a search but didn't see anything. A quick and easy feature would be if the directional control graphic auto hid when combat started and then reappeared after looting. No matter where it is, it's always covering up something during combat and isn't u...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Dragoncaller - ID: 1263 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Graypaws on 17/02/2014, 00:34:01''' <div class="postinfo">Post by Graypaws on 17/02/2014, 00:34:01</div> Spell points are problematic. Even with optimum stats, only levels 2 and 5 dont have spells you cant cast due to a lack of spell points. Without power leveling they are damn near useless for the first 20 levels. Its odd that a class that has the most high costing spells has the lowest overall mana pool. I...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Review - ID: 1262 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Utopian on 15/02/2014, 10:10:43''' <div class="postinfo">Post by Utopian on 15/02/2014, 10:10:43</div> Hi<br/> Great game<br/> But I would like it if I could review my last battle command plz. It Would be very useful <hr> <div class="postinfo">Post by icetear on 15/02/2014, 10:58:29</div> Hello Utopian,<br/> <br/> thank you very much <E>:-)</E><br/> <br/> Do you mean you want to see the battle commands befo...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Dedicated Alchemy shop? (planned: 2.4.1) - ID: 1236 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Lanzlo on 30/09/2013, 21:12:29''' <div class="postinfo">Post by Lanzlo on 30/09/2013, 21:12:29</div> Hello Mario,<br/> <br/> First off, you have crafted an enjoyable game. That said, can you add in a dedicated alchemy reagent vender in Watertop? It's tough just finding enough reagents in the wild to even make alchemy viable, let alone being able to use it enough to advance skill in it.<br/> <br/> Thank you, an...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Range of Horns (done: 2.4.1) - ID: 1233 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Don Quixote on 26/09/2013, 18:36:28''' <div class="postinfo">Post by Don Quixote on 26/09/2013, 18:36:28</div> Hi Mario,<br/> <br/> I don't know, if the subject was discussed before: Is it possible to mark the Horns with a range, when you use it in combat?<br/> For example Flame Horn 30'<br/> Basically the same way, as spells are marked.<br/> <br/> Hm, maybe this would be a good Idea for range weapons too.<br/...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Rogue hiding and repeat actions - ID: 1231 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by OBoile on 25/09/2013, 17:33:22''' <div class="postinfo">Post by OBoile on 25/09/2013, 17:33:22</div> I have a minor feature request. When you choose to repeat actions in combat, if a player has done something unusual (cast a spell, play a song, use an item) they have to re-select what they do for the next round. It would be nice if this applied to a rogue who was hiding in shadows as well. Otherwise, when you...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Conditional target group display & charge - ID: 1230 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Napkin on 23/09/2013, 10:42:01''' <div class="postinfo">Post by Napkin on 23/09/2013, 10:42:01</div> Hi there, I love your game! Many modern changes & tweaks that make it superior to the series it's based on <E>:)</E> I'm playing the modern mode. Love the fact that there is no randomness/scumming on level up. Still a bit afraid of how much grinding the game may require in future, which is usually what makes me...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page VOTE FOR MUSIC! (done) - ID: 1222 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by icetear on 06/09/2013, 19:39:11''' <div class="postinfo">Post by icetear on 06/09/2013, 19:39:11</div> I am just looking for the right ambience music when it comes to bard songs.<br/> Now you can vote for your favourite ingame music.<br/> <br/> What would you like to hear? <hr> <div class="postinfo">Post by icetear on 28/09/2013, 09:41:13</div> Not an easy task to find single instrument music (lute or pipe)...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page New Paladin spell (in progress) - ID: 1217 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Oroboros on 21/08/2013, 01:05:08''' <div class="postinfo">Post by Oroboros on 21/08/2013, 01:05:08</div> How about give our obsolenscent friend the paladin a final 7th level spell to make him more valuable to the team. My vote is to give Paladins "Heavenly Fires" (like the effect from a Horn of Sodar) as this 7th level spell. <hr> <div class="postinfo">Post by icetear on 06/09/2013, 10:12:14</div> Added to...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Two requests for combat (partially done) - ID: 1213 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by PotCheese on 17/08/2013, 00:36:33''' <div class="postinfo">Post by PotCheese on 17/08/2013, 00:36:33</div> 1. Hopefully very simple, the problem I have is that the buttons for combat( attack, defend, etc ) move because the length of characters name is different, for instance I have a character with a 4 letter name, and a character with a 9 letter name, and the attack button ends up in a different place on the...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Actual Bard Songs (in progress) - ID: 1209 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Oroboros on 10/08/2013, 04:31:03''' <div class="postinfo">Post by Oroboros on 10/08/2013, 04:31:03</div> Hi Mario,<br/> <br/> I have now played through the original quest line, and am just getting into the expansion quest, and I want to mention that you have done a marvelous job at rebooting The Bard's Tale series of games! Michael Crawford would be proud! Anyway, one item of improvement I can think of...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Feature discussion (in progress) - ID: 1186 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by icetear on 10/06/2013, 23:36:58''' <div class="postinfo">Post by icetear on 10/06/2013, 23:36:58</div> Hello friends,<br/> <br/> what do you think about these changes...?<br/> <br/> 1. Teleport to guild after death<br/> If all members in your party have died, you will be teleported back to a camp (this might go along with a "binding point" - you choose which camp you want to make your home). This might also be...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page SilverSword2 - ID: 1142 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 31/12/2012, 02:17:23''' Category:Topic Category:Archive ")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Bard songs - new ones for expansion (DONE (2.3.2)) - ID: 1135 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by ez1 on 01/05/2013, 21:05:50''' <div class="postinfo">Post by ez1 on 01/05/2013, 21:05:50</div> It would be cool if the tavern in the gateway or elsewhere in the expansion had some new bard songs. The bard doesn't really see any new stuff since paradosa.<br/> <br/> Some ideas:<br/> A song to lower opponents magic resistance<br/> A song to reduce or remove stun effects on the party<br/> A song that's adds an in...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Ineffective spells (closed) - ID: 1133 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by elkabong on 01/05/2013, 19:02:30''' <div class="postinfo">Post by elkabong on 01/05/2013, 19:02:30</div> could we not have a single line notice that a spell or horn or whatever is not going to work on whatever you were casting it at? just like when you try a spell that is not in range type of thing? it is extremely tedious and boring and time consuming to watch the screen roll by 35 times saying "prowler resis...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Add a bank in Gateway to Planes - ID: 1131 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by SonnBoy99 on 29/04/2013, 22:04:57''' <div class="postinfo">Post by SonnBoy99 on 29/04/2013, 22:04:57</div> It'll be nice if there was a bank here. It has everything else. Otherwise I'll have to go all the way back to Ruin camp just to access the bank. <hr> Category:Topic Category:Archive ")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Can't deposit whole stack of alchemy ingredients - ID: 1109 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by SonnBoy99 on 24/04/2013, 22:17:59''' <div class="postinfo">Post by SonnBoy99 on 24/04/2013, 22:17:59</div> I had bought a like 50 of some alchemy ingredient. I tried to deposit into the bank but had do it 50x as there was no option to deposit the whole stack. <hr> Category:Topic Category:Archive ")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Drained (DONE (2.3.1)) - ID: 1081 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 19/04/2013, 19:02:25''' <div class="postinfo">Post by wizardz on 19/04/2013, 19:02:25</div> Could the Paladin have an expensive Restore Levels spell? <hr> <div class="postinfo">Post by Jteeter on 22/04/2013, 04:30:49</div> I noticed that if you are drained multiple times before you get to a temple, you can only get one back. Giving the paladin a restore - even at 100 or 200sp - would mean you cou...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Raising stats ceiling in the expansion (closed) - ID: 1079 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wrathofvi on 19/04/2013, 04:24:45''' <div class="postinfo">Post by wrathofvi on 19/04/2013, 04:24:45</div> Mario,<br/> <br/> Any way to increase the stats ceiling for the expansion? Some of the monsters are extremely tough and very fast. I was in the mines in the iron valley and after reaching level 3, my ams and dc due to the spell point draining spots, had absolutely no mana left and i just happened to hit...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Spell code = ??? (DONE) - ID: 1071 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by trl1974 on 17/04/2013, 14:46:01''' <div class="postinfo">Post by wrathofvi on 24/04/2013, 10:34:47</div> <div class="quote"><b>Quote from Author: icetear</b><br>The item list (URL can be found in the compendium) is now updated with Spell-Codes.<br/> Some of them are internal and cannot be learned by players, but it should give you a good overview.<br/> <br/> Kind regards<br/> Mario</div> Thanks for the update...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Paladin hits (DONE) - ID: 1068 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 16/04/2013, 17:26:35''' <div class="postinfo">Post by wizardz on 16/04/2013, 17:26:35</div> It would be nice if the Paladin's number of hits were listed at the bottom of the combat stats page (or somewhere). <hr> <div class="postinfo">Post by icetear on 16/04/2013, 19:13:38</div> Hi Craig,<br/> <br/> yes, this information is missing yet.<br/> I will add it asap <E>:-)</E><br/> <br/> Thank you for...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Longer special melee weapons - ID: 1065 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Jteeter on 12/04/2013, 23:49:25''' <div class="postinfo">Post by Jteeter on 12/04/2013, 23:49:25</div> I love singing swords, knuckledusters, fiery avengers, silver sword, and the hattori (sp?). But they all have a range of 10.<br/> <br/> But my warrior is still using a lance of forgus to get that 30 range. I'd love to see a special melee weapon for warriors and paladins that had 20 or 30 range to it... <hr...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Update for the Manual? (DONE) - ID: 1062 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Bloodshot on 10/04/2013, 21:00:47''' <div class="postinfo">Post by Bloodshot on 10/04/2013, 21:00:47</div> Hi,<br/> <br/> I was wondering whether the manual will be getting an update to include information about the new expansion (e.g., what the dragon caller is all about). Before changing one of my characters, I would love to get a sense of what the new class is all about, what character should switch, etc.<b...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Auto Roller IAP (closed) - ID: 1052 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by PotCheese on 24/03/2013, 19:38:00''' <div class="postinfo">Post by PotCheese on 24/03/2013, 19:38:00</div> Hi all, I'm new to the forums. I did a little searching but as you can see from my suggestion below I'm lazy <E>:)</E> So, sorry if this has already been suggested.<br/> <br/> The idea here is that to maximize your characters stats, you waste a lot of time in the game re-rolling stats at character creat...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page How to play a rogue + some ideas - ID: 1043 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by ez1 on 11/03/2013, 15:43:54''' <div class="postinfo">Post by ez1 on 11/03/2013, 15:43:54</div> Rather than resurrect a several month old post on the rogue that I thought had some good ideas, I will go ahead and make a new one with my observations and some ideas on the Rogue class.<br/> <br/> Early on, when building my initial party, I saw in the spell list the trap zap spell. I thought great, no need for a ro...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Side quests? - ID: 1042 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Imrannan on 07/03/2013, 22:30:52''' <div class="postinfo">Post by Imrannan on 07/03/2013, 22:30:52</div> Hey guys. I'm new here, started playing yesterday and am loving it so far. Except I had to start over because all of my characters but one were knocked out, and then I stepped on a trap and they all died. But it's okay because I found out my group and starting stats were all messed up so the only thing I wa...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Consider some additional areas to explore - ID: 1039 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Oldrpgguy on 02/03/2013, 04:58:47''' <div class="postinfo">Post by Oldrpgguy on 02/03/2013, 04:58:47</div> I am finding the Savage Crossing area tedious. I get slaughtered every time I go into the Bandit Cave, but wander around a the outdoors here repeatedly in a n attempts level up is getting boring. It seems the game lacks some balance at this point...there is too big a gap between areas. Perhaps some mor...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Game Feature Suggestions - ID: 1027 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by AudreyTheAmazing on 24/01/2013, 06:37:55''' <div class="postinfo">Post by AudreyTheAmazing on 24/01/2013, 06:37:55</div> I finished the game probably somewhere around 40 hours of gameplay. I'm around 50 hours now and wandering around the inferno just for some minor grinding. For some background, I played the original Bard's Tale trilogy thanks to my nerdy parents back in the late 80s and early 90s. I've been a...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Charge Group - ID: 1025 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 18/01/2013, 18:39:01''' <div class="postinfo">Post by wizardz on 18/01/2013, 18:39:01</div> Would it be possible to modify the Charge command so it stayed the same if you face one group, but asked which group and gave the option to pick a group from a list or cancel? Of course, it would have to be added to the choices if you face multiple opponents. <hr> Category:Topic Category:Archive ")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page What's equipped - ID: 1020 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 05/01/2013, 03:29:39''' <div class="postinfo">Post by wizardz on 05/01/2013, 03:29:39</div> It would be really nice if there was a quick visual way to see what was equipped or nothing in each position (head,chest,feet, et cetera). Perhaps an overlay on the character picture? <hr> <div class="postinfo">Post by Damuri on 10/01/2013, 17:21:25</div> A paper doll would be useful if only so that you ca...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Organizing items - ID: 1018 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Dannyboy on 03/01/2013, 13:22:05''' <div class="postinfo">Post by Dannyboy on 03/01/2013, 13:22:05</div> I'd love to have different folders in the bank. Either user defined or just preset categories like magic items, weapons, throwing weapons, armour, headwear etc. Also with some items like harmonic gems and splinters I have to scroll through all of them to get to the nex items. Why not just have it say: "harm...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Double range spells? - ID: 1016 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by jdw on 02/01/2013, 21:56:58''' <div class="postinfo">Post by jdw on 02/01/2013, 21:56:58</div> One of the biggest differences I've noticed from the original BT is that in the original, many of the spells had a little infinity sign next to the range. That meant that you could cast them at monsters up to twice as far away for half damage. The big ones were, I think, STFL, MIJA, and MIBL, though there were prob...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page My feature requests (closed) - ID: 1015 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by jdw on 02/01/2013, 16:03:04''' <div class="postinfo">Post by jdw on 02/01/2013, 16:03:04</div> Hello,<br/> <br/> I'm about 30 hours into Silversword and enjoying it a great deal. Like others on the forum I got really stuck around level 13 because I utterly missed the bandit cave and thus found myself broke and stuck between things I could steamroll for no points and things that could steamroll me (not sure if...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Beacons - ID: 960 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 01/12/2012, 19:08:35''' <div class="postinfo">Post by wizardz on 01/12/2012, 19:08:35</div> Would it be possible to have multiple Beacons set at once? Say one per caster or one per 10 levels of your highest caster? <hr> <div class="postinfo">Post by icetear on 01/12/2012, 19:10:23</div> It's already caster-bound.<br/> <br/> Regards<br/> Mario <hr> <div class="postinfo">Post by wizardz on 01/12/...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Making the Rogue awesome - ID: 956 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by limmer on 29/11/2012, 20:16:54''' <div class="postinfo">Post by limmer on 29/11/2012, 20:16:54</div> Ok, as much as we like to think otherwise, the Rogue is really getting a bad rep. You can force inclusion of the Rogue into the party by making chests harder to crack by non-Rogues, but the truth is, it's a full slot taken up just for that occasional juicy chest. It's more than 1/7th of my combat power given th...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Re: Combat Stances - ID: 942 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 24/11/2012, 18:30:43''' <div class="postinfo">Post by wizardz on 24/11/2012, 18:30:43</div> Sorry to divide the thread, but my view of the board does not offer me the option to respond to your announcement.<br/> <br/> I think it would be interesting. Would stance be a party thing or an individual thing? If individual, I am strongly for it.<br/> <br/> Would it be possible to add a stance of "neutral"...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Elf Cloaks - ID: 937 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by wizardz on 16/11/2012, 20:46:28''' <div class="postinfo">Post by wizardz on 16/11/2012, 20:46:28</div> Could Elf Cloaks be enchantable? <hr> Category:Topic Category:Archive ")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Barbarians (in progress) - ID: 1162 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by JT13 on 13/05/2013, 07:11:23''' <div class="postinfo">Post by JT13 on 13/05/2013, 07:11:23</div> Loved the tweaks to Rogues. Now how about some work on the warrior classes? Some new shields and helms would be enjoyable. Reminiscing about Wizardry, I always thought Barbarians were great to play, because they could double wield weapons... Monks were great due to critical hit ability and that you could do things...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Minimap - ID: 776 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Damuri on 12/11/2012, 20:03:20''' <div class="postinfo">Post by Damuri on 12/11/2012, 20:03:20</div> I think a minimap in the dialog box would be very useful. It would also make it a lot easier to notice when dialog pops up as I am travelling around. <hr> <div class="postinfo">Post by Damuri on 16/11/2012, 21:32:28</div> If we can't have a minimap, can we have a compass so we can tell if we are heading in...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Gameplay Requests - ID: 770 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by Praesul on 06/11/2012, 17:41:35''' <div class="postinfo">Post by Praesul on 06/11/2012, 17:41:35</div> First off - great game and great support, Mario. Brings back memories of my Apple II days.<br/> <br/> I would love to see a few things, at least one of which has already been requested.<br/> <br/> I would love a portable camping feature - not having to trek all over the place would be great. I'm not a fan o...")
- 17:46, 24 March 2024 Sswikiadmin talk contribs deleted page Love the game but, - ID: 766 (content was: "==== FORUM: Feature Requests ==== '''This topic was started by DocVenger on 04/11/2012, 12:03:04''' <div class="postinfo">Post by DocVenger on 04/11/2012, 12:03:04</div> You have a well designed game and it was great fun until I ran into the spell point wall. <br/> <br/> I love playing rpg but I don't have the time to sit and wait for spell point to regenerate every time I return from the many, and personally feel to be far too many, grind missions.<br/> <br/> I understan...")