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		<title>en&gt;sswikiadmin at 12:37, 9 March 2024</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== FORUM: [[Gossip - The rusty dagger tavern]] ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This topic was started by Talos on 10/07/2013, 13:04:36&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Talos on 10/07/2013, 13:04:36&amp;lt;/div&amp;gt;&lt;br /&gt;
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Hi&amp;lt;br/&amp;gt;&lt;br /&gt;
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Just wanted to know if INT still isnt used for anything than SP (except for bards) so is there no reason for my spellcasters to go over 24(25)  :?:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by icetear on 10/07/2013, 15:37:29&amp;lt;/div&amp;gt;&lt;br /&gt;
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Hi Talos,&amp;lt;br/&amp;gt;&lt;br /&gt;
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right now, INT is only used for the things you mentioned, yes.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Kind regards&amp;lt;br/&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Talos on 10/07/2013, 17:11:38&amp;lt;/div&amp;gt;&lt;br /&gt;
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What about CON ? Used for anything than HP gain  :?:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by MightyOgre on 09/08/2013, 21:21:19&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: icetear&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Hi Talos,&amp;lt;br/&amp;gt;&lt;br /&gt;
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right now, INT is only used for the things you mentioned, yes.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Kind regards&amp;lt;br/&amp;gt;&lt;br /&gt;
Mario&amp;lt;/div&amp;gt;&lt;br /&gt;
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I know this is not a new idea, but this answer is why I am confused about bards having IQ as a primary stat. IQ and LK totally make sense for a bard in the role-playing sense, but seeing this is a battle game, this slows down their advancement. :( &amp;lt;br/&amp;gt;&lt;br /&gt;
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For the record, I &amp;lt;I&amp;gt;&amp;#039;&amp;#039;love&amp;#039;&amp;#039;&amp;lt;/I&amp;gt; this game, and I really want to include a bard in my group.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by wizardz on 10/08/2013, 17:04:17&amp;lt;/div&amp;gt;&lt;br /&gt;
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High level bards are awesome enough. Make a human bard if you are worried about having to raise their INT to 25. The three bards in my current party configuration were the fighters I used to take out the stalker &amp;amp; prowlers set encounters. A large part of the game is balance and choices. You cannot fit all the character types in your party at once and each class has strengths and weaknesses. As I have said elsewhere, I recommend rolling up at least one of each character type, and two or three of some, like bards and arch Mages, and swapping characters in and out as you grow them all.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by MightyOgre on 20/08/2013, 18:56:08&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: wizardz&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;High level bards are awesome enough. Make a human bard if you are worried about having to raise their INT to 25. The three bards in my current party configuration were the fighters I used to take out the stalker &amp;amp; prowlers set encounters. A large part of the game is balance and choices. You cannot fit all the character types in your party at once and each class has strengths and weaknesses. As I have said elsewhere, I recommend rolling up at least one of each character type, and two or three of some, like bards and arch Mages, and swapping characters in and out as you grow them all.&amp;lt;/div&amp;gt;&lt;br /&gt;
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Wizardz, thanks for your response! (I use your walkthrough all the time, btw.) You really have THREE bards in your group? Wow, that&amp;#039;s impressive! Right now I have my warrior using a boomerang or lance for range and he is destroying things long before they get too close.&amp;lt;br/&amp;gt;&lt;br /&gt;
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I&amp;#039;ll take your advice and keep swapping my bard in to level, and I hope he stars pulling his weight! :)&amp;lt;br/&amp;gt;&lt;br /&gt;
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(I still would like to see IQ and LK provide the bard with any benefit, or be swapped out with useful stats like CN or DX.)&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by wizardz on 21/08/2013, 00:15:31&amp;lt;/div&amp;gt;&lt;br /&gt;
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I am still building my second DC in my current primary party--the configuration I use most frequently.&amp;lt;br/&amp;gt;&lt;br /&gt;
It will be:&amp;lt;br/&amp;gt;&lt;br /&gt;
Bard&amp;lt;br/&amp;gt;&lt;br /&gt;
Bard&amp;lt;br/&amp;gt;&lt;br /&gt;
Bard&amp;lt;br/&amp;gt;&lt;br /&gt;
DCM (was Monk) [well currently still a Monk]&amp;lt;br/&amp;gt;&lt;br /&gt;
DCR (was Rogue)&amp;lt;br/&amp;gt;&lt;br /&gt;
Arch Mage&amp;lt;br/&amp;gt;&lt;br /&gt;
Arch Mage&amp;lt;br/&amp;gt;&lt;br /&gt;
The bards (all over 60th level) all playing Spirit Chant regenerate 18 SP every six seconds. This let&amp;#039;s my DC cast Dragon&amp;#039;s Fury and my Arch Mages cast Sodar&amp;#039;s Wrath on two consecutive combat rounds while grinding in the old boathouse, and still take less than half a minute to be fully charged for the next combat. Against the Creepers and Ancient Creepers I let them cast Wrath of Dragons and Armageddon, which does take a little longer for recovery. (They are usually fully recovered by the end of the &amp;quot;Travel to&amp;quot; walk to the old boathouse. For combat weapon fights I use all 7 with weapons (ranged for the Arch Mages) who occasionally throw heals instead as needed.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Admittedly not a conventional party, but effective for both grinding and exploring.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by MightyOgre on 21/08/2013, 01:09:49&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: wizardz&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;I...&amp;lt;br/&amp;gt;&lt;br /&gt;
The bards (all over 60th level) all playing Spirit Chant regenerate 18 SP every six seconds...&amp;lt;/div&amp;gt;&lt;br /&gt;
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I didn&amp;#039;t realize that bard songs stacked. That &amp;lt;I&amp;gt;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;lt;/I&amp;gt; an interesting bit of information.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by wizardz on 21/08/2013, 01:48:44&amp;lt;/div&amp;gt;&lt;br /&gt;
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You can also use a different one on each bard simultaneously...heal, regen SP and attract monsters is a reasonable combo for high level parties...&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by MightyOgre on 21/08/2013, 06:46:08&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: wizardz&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;You can also use a different one on each bard simultaneously...heal, regen SP and attract monsters is a reasonable combo for high level parties...&amp;lt;/div&amp;gt;&lt;br /&gt;
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OK Wiz. You sold me on bards. Now I see how they can work. Thanks for the insights!&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by HunterOfEvil on 19/08/2020, 12:51:46&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: wizardz&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can also use a different one on each bard simultaneously...heal, regen SP and attract monsters is a reasonable combo for high level parties...&lt;br /&gt;
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Waitaminit, a song that &amp;lt;I&amp;gt;&amp;#039;&amp;#039;increases encounter rate&amp;#039;&amp;#039;&amp;lt;/I&amp;gt; :?: Where do you learn it?&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Visstar on 19/08/2020, 14:05:04&amp;lt;/div&amp;gt;&lt;br /&gt;
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Watertop, in the expansion. You find it as your reward for a VERY difficult encounter. (Hint: pay attention to the rumors you keep hearing that silver helps against certain wolves.)&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by chrlpolk on 19/08/2020, 15:30:43&amp;lt;/div&amp;gt;&lt;br /&gt;
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Wait wait wait... bard songs stack??  &amp;lt;br/&amp;gt;&lt;br /&gt;
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Pooooosh!  Mind blown!&amp;lt;br/&amp;gt;&lt;br /&gt;
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It was my understanding that only 1 bard song could play at a time.  Our adventurers must be something special if they could legit listen to and benefit from 3 different songs playing simultaneously!&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Visstar on 19/08/2020, 16:09:58&amp;lt;/div&amp;gt;&lt;br /&gt;
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New one on me too -- I never even considered having more than one bard in the party!&amp;lt;br/&amp;gt;&lt;br /&gt;
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Just goes to show what a rich experience this game is, and all the inventiveness and experimentation it allows.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by icetear on 19/08/2020, 18:14:13&amp;lt;/div&amp;gt;&lt;br /&gt;
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just make sure the bpm match  :lol:  :mrgreen:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by chrlpolk on 21/08/2020, 07:21:27&amp;lt;/div&amp;gt;&lt;br /&gt;
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Confirmed!  Bard songs do stack.  Made a party of 7 bards, sent them to The Tunnels.  Took severe damage.  Played &amp;quot;Song of Life&amp;quot;.  After healing started, played &amp;quot;Tune of Illumination&amp;quot;.  The halls lit up, and the healing continued!&amp;lt;br/&amp;gt;&lt;br /&gt;
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Had three more Bards join in on &amp;quot;Song of Life&amp;quot; and healing became more rapid, while illumination continued.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Only one song actually plays audio-wise, though.  After this revelation, I was kind of looking for the next step of all the songs being part of one ultimate symphony... but not in the least disappointed, my mind being blown once today was joyous enough!&amp;lt;br/&amp;gt;&lt;br /&gt;
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Also confirmed, quite by accident, is that emoji&amp;#039;s can be used in party members&amp;#039; names.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Visstar on 21/08/2020, 16:22:35&amp;lt;/div&amp;gt;&lt;br /&gt;
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Are those three of your bards in your avatar, chrlpolk, playing a gig at the tavern?&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by chrlpolk on 21/08/2020, 19:53:32&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: Visstar&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Are those three of your bards in your avatar, chrlpolk, playing a gig at the tavern?&lt;br /&gt;
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Zanzer Tem and his bugbear minions / only real friends.  (Anti-hero of the original D&amp;amp;D.)  Kinda sad when it&amp;#039;s put like that...&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by rakenan on 11/11/2020, 19:04:33&amp;lt;/div&amp;gt;&lt;br /&gt;
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I love my Bard, but I can&amp;#039;t imagine making my front line entirely of Bards - or even mostly of Bards. My Bard is by a substantial margin the lowest health character in my party, and also the least effective in combat. Having 3 Spirit Chants *IS* an appealing concept, but not at the cost of being nearly helpless against foes who resist magic and critical hits. The Shadow Stalker + Prowlers encounter was miserable enough with only one Bard, having to rely on three of them to ever so slowly chew through that massive pile of magic-immune enemy HP would probably make me rage-quit the game.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Visstar on 12/11/2020, 16:25:23&amp;lt;/div&amp;gt;&lt;br /&gt;
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I agree with that, but remember wizardz would visit a camp before an encounter like that and swap characters around. Also, consider that you could (in theory) have them using a Silversword and two Singing Swords with silver (or better) runes, and singing three Spirit Chants so your mages can cast Restoration every round and never run out of spell points. It would take a while (days of game time, maybe an hour or two of real time) but you’d get there. &amp;lt;br/&amp;gt;&lt;br /&gt;
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I’m definitely trying this on a future play through.&lt;br /&gt;
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