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	<title>Longer special melee weapons - ID: 1065 - Revision history</title>
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		<title>Sswikiadmin: 1 revision imported</title>
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		<updated>2024-03-24T17:57:02Z</updated>

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		<id>https://wiki.silversword.gaida.de/index.php?title=Longer_special_melee_weapons_-_ID:_1065&amp;diff=20295&amp;oldid=prev</id>
		<title>en&gt;sswikiadmin at 12:37, 9 March 2024</title>
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		<updated>2024-03-09T12:37:52Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== FORUM: [[Feature Requests]] ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This topic was started by Jteeter on 12/04/2013, 23:49:25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Jteeter on 12/04/2013, 23:49:25&amp;lt;/div&amp;gt;&lt;br /&gt;
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I love singing swords, knuckledusters, fiery avengers, silver sword, and the hattori (sp?).  But they all have a range of 10.&amp;lt;br/&amp;gt;&lt;br /&gt;
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But my warrior is still using a lance of forgus to get that 30 range.  I&amp;#039;d love to see a special melee weapon for warriors and paladins that had 20 or 30 range to it...&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by wrathofvi on 17/04/2013, 11:17:15&amp;lt;/div&amp;gt;&lt;br /&gt;
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I&amp;#039;m not certain if adding such high powered weapons with range would not unbalance the game.  My master thief with a singsword already does around 300 to 400 damage per hit when he doesn&amp;#039;t critical.  Plus since he has 40 luck already, he does extra damage as is.  With a master thief level of 82, he starts hidden with the attack range of 80&amp;#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Also since the warrior and paladin at high levels gets so many hits, the pure damage output those types of weapons are very high already....so its a trade off between extended range or short range but high damage.  Having both high damage and longer range might make the game too easy....just my opinion.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by SonnBoy99 on 17/04/2013, 18:25:38&amp;lt;/div&amp;gt;&lt;br /&gt;
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That&amp;#039;s what Close Combat spell is for :).  I&amp;#039;d would love to have all my melee fighters with 30&amp;#039; range and not have to cast Close Combat but I guess that&amp;#039;s the trade off between high damage and longer range.&lt;br /&gt;
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		<author><name>en&gt;sswikiadmin</name></author>
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