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	<title>Force open - ID: 1647 - Revision history</title>
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		<title>en&gt;sswikiadmin at 12:37, 9 March 2024</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== FORUM: [[Guides, Spoilers and Walkthroughs]] ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This topic was started by Solmage on 26/10/2020, 17:58:36&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Solmage on 26/10/2020, 17:58:36&amp;lt;/div&amp;gt;&lt;br /&gt;
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...does anyone know which stats or classes or other variables affect force open? I’m trying a rogueless run right now and while combat is much easier it’s starting to get old force opening a chest for 10 minutes lol. I was thinking if it’s strength I’ll just focus on that with whatever class gets a bonus (if any do) or maybe it’s strength + luck?&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by chrlpolk on 30/10/2020, 05:45:50&amp;lt;/div&amp;gt;&lt;br /&gt;
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I&amp;#039;m pretty sure it&amp;#039;s just strength.  Luck helps reduce damage taken from traps.  My low-luck Paladin brute was usually able to force open random post-battle chests when my rogue was KO&amp;#039;d and I didn&amp;#039;t want to spend spellpoints on trapzap.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Solmage on 03/11/2020, 06:03:58&amp;lt;/div&amp;gt;&lt;br /&gt;
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Well it got old fast all those trap zap  proof chests. 2-10 minutes real time pressing force open is about 1 min &amp;amp; 30 seconds to 10 minutes too long lol. So I finally got a rogue that occasionally kills an enemy instead of a hp monster that does great damage , oh well. &amp;lt;br/&amp;gt;&lt;br /&gt;
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Could be there’s also a lvl variable in there, and since I don’t like to over level ...&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Visstar on 03/11/2020, 15:23:33&amp;lt;/div&amp;gt;&lt;br /&gt;
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Give the rogue a bow and arrows, and have her hide in the shadows -- at first, just for protection, but later shooting arrows from the shadows. She&amp;#039;ll get very good at it. Once you progress far enough, you&amp;#039;ll find the Dragonbone Bow and Bone Arrows, massive upgrades. Then automatically hiding, then casting Dragoncaller spells from the shadows ......&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by rakenan on 11/11/2020, 20:32:03&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: Visstar&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Give the rogue a bow and arrows, and have her hide in the shadows -- at first, just for protection, but later shooting arrows from the shadows. She&amp;#039;ll get very good at it. Once you progress far enough, you&amp;#039;ll find the Dragonbone Bow and Bone Arrows, massive upgrades. Then automatically hiding, then casting Dragoncaller spells from the shadows ......&lt;br /&gt;
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Have to agree with this. A Rogue starts out something of a liability in combat, but this does not last. Later on with all base Rogue skills plus Master Thief leveled up and converted to Dragoncaller you have a spell casting, back stabbing, lock opening monster with more HP than any pure class front line fighter type, and excellent AC as well, especially if your Rogue started as a Halfling or Gnome. Small characters FTW.&lt;br /&gt;
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