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		<title>en&gt;sswikiadmin at 12:37, 9 March 2024</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== FORUM: [[Feature Requests]] ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This topic was started by Tubben on 08/01/2012, 22:34:20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Tubben on 08/01/2012, 22:34:20&amp;lt;/div&amp;gt;&lt;br /&gt;
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i would like that the map is allways shown, while not in combat. &amp;lt;br/&amp;gt;&lt;br /&gt;
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I am here: &amp;lt;URL url=&amp;quot;http://maps.google.com/maps?ll=53.649186,9.993627&amp;quot;&amp;gt;http://maps.google.com/maps?ll=53.649186,9.993627&amp;lt;/URL&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by ProjectGSX on 10/01/2012, 17:07:48&amp;lt;/div&amp;gt;&lt;br /&gt;
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An option to move while the map is showing would be nice.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by mike32 on 11/01/2012, 08:57:00&amp;lt;/div&amp;gt;&lt;br /&gt;
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Moving with the map showing could be nice to avoid those nasty traps :) or to make a long distance journey without constantly advancing a little then looking at the map, advancing a little then looking at the map, ... ;)&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by mike32 on 11/01/2012, 17:04:29&amp;lt;/div&amp;gt;&lt;br /&gt;
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On a second thought, i don&amp;#039;t know if it&amp;#039;s really a good idea ?&amp;lt;br/&amp;gt;&lt;br /&gt;
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I&amp;#039;ve the impression, this will need a lot of work for just a little convenience.&amp;lt;br/&amp;gt;&lt;br /&gt;
So implement the more important things first (bug fix, features, ...), and only implement this one if it is easy too implement.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Just my 2 cents ;)&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Tubben on 15/02/2012, 20:10:28&amp;lt;/div&amp;gt;&lt;br /&gt;
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After playing for a while now, i cant really stand it any more. Moving 3 steps, switching to map, moving 3 steps, switching to map.. and so on, and so on. on the upper right part of the screen os a nice empty window while out of combat. i would like the minimap there, please. make it an option, if the hard core players dont want this.&amp;lt;br/&amp;gt;&lt;br /&gt;
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for me it would make the game so much more fun.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Please  :)  :)&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Sire on 18/02/2012, 02:58:14&amp;lt;/div&amp;gt;&lt;br /&gt;
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lucky there is a map at all. :shock:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Tubben on 19/02/2012, 00:56:07&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: Sire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;lucky there is a map at all. :shock:&amp;lt;/div&amp;gt;&lt;br /&gt;
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i dont know why you are using a shocked smiley, but without a map i wouldnt even considered to buy this game, simple as that.&amp;lt;br/&amp;gt;&lt;br /&gt;
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and i wont continue to play it without a &amp;#039;active&amp;#039; minimap. &amp;lt;br/&amp;gt;&lt;br /&gt;
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switching every few moves to the map has nothing to do with &amp;quot;exploration is a part of the game&amp;quot;.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Sire on 19/02/2012, 03:10:15&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: Tubben&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: Sire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;lucky there is a map at all. :shock:&amp;lt;/div&amp;gt;&lt;br /&gt;
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i dont know why you are using a shocked smiley, but without a map i wouldnt even considered to buy this game, simple as that.&amp;lt;br/&amp;gt;&lt;br /&gt;
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and i wont continue to play it without a &amp;#039;active&amp;#039; &amp;quot; minimap&amp;lt;/div&amp;gt;&lt;br /&gt;
 Too bad that would be a &amp;quot;show stopper&amp;quot;  for you.  typical internet strong arm behavior  :lol: &amp;lt;br/&amp;gt;&lt;br /&gt;
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Add Waypoints! and points of interest too.  :?&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Tubben on 22/02/2012, 02:21:44&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: Sire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: Tubben&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: Sire&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;lucky there is a map at all. :shock:&amp;lt;/div&amp;gt;&lt;br /&gt;
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i dont know why you are using a shocked smiley, but without a map i wouldnt even considered to buy this game, simple as that.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
and i wont continue to play it without a &amp;#039;active&amp;#039; &amp;quot; minimap&amp;lt;/div&amp;gt;&lt;br /&gt;
 Too bad that would be a &amp;quot;show stopper&amp;quot;  for you.  typical internet strong arm behavior  :lol: &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Add Waypoints! and points of interest too.  :?&amp;lt;/div&amp;gt;&lt;br /&gt;
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you overestimate  the  importance of this game for me.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by dnewman31 on 27/02/2012, 23:15:49&amp;lt;/div&amp;gt;&lt;br /&gt;
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I agree that this would be more than convenient. From a play-ability perspective it is really annoying to have to keep switching to my map every few moves, because I know that intersection will spin me. It is not very quick to switch and I&amp;#039;ve spent a lot of time in a couple puzzles lately where it was just that, 3 moves and check...3 moves and check. Quite frustrating!&amp;lt;br/&amp;gt;&lt;br /&gt;
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I would actually be good with just a compass on screen, that would solve my need to constantly switch (unless I&amp;#039;m getting teleported).&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by dnewman31 on 01/03/2012, 15:59:01&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: dnewman31&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;I would actually be good with just a compass on screen, that would solve my need to constantly switch (unless I&amp;#039;m getting teleported).&amp;lt;/div&amp;gt;&lt;br /&gt;
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So I discovered the arch-mage Sodar&amp;#039;s Guidance and it&amp;#039;s compass, so I guess that is there.. just have to be high enough level.. that helps. :)&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by icetear on 01/03/2012, 16:01:00&amp;lt;/div&amp;gt;&lt;br /&gt;
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Magic Compass, Conjurer Spell-Level 2, might be of help, too ;-)&amp;lt;br/&amp;gt;&lt;br /&gt;
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Regards&amp;lt;br/&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by dnewman31 on 01/03/2012, 16:05:16&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quote from Author: icetear&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Magic Compass, Conjurer Spell-Level 2, might be of help, too ;-)&amp;lt;/div&amp;gt;&lt;br /&gt;
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How did I totally miss that one?!? :)&lt;br /&gt;
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[[Category:Topic]]&lt;br /&gt;
[[Category:Archive]]&lt;br /&gt;
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