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		<title>en&gt;sswikiadmin at 12:37, 9 March 2024</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== FORUM: [[Feature Requests]] ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This topic was started by Archon Shiva on 22/04/2012, 16:05:17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Archon Shiva on 22/04/2012, 16:05:17&amp;lt;/div&amp;gt;&lt;br /&gt;
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Actual feature request, now.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
1. Most of all, when the game asks Yes or No to start a round, can we get a line or two of empty space between the choices?  It&amp;#039;s too easy to hit the wrong one through lack of precision, or because you just kept hitting &amp;quot;Defend&amp;quot; on everyone but the hunter and rogue and touched the screen one time too many - the &amp;quot;No&amp;quot; key appears in just the same spot.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
(1.5) I question the purpose of the &amp;quot;No&amp;quot; button, btw.  &amp;quot;Back&amp;quot; can accomplish the same thing, and I usually don&amp;#039;t go through everyone before I figure I want to do something else with my first character.&amp;lt;br/&amp;gt;&lt;br /&gt;
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2. Next, the &amp;quot;back&amp;quot; button is really low - halfway outside the screen on characters with any special ability.  I understand space is limited, but either cutting down on text at the top, or making a smaller button that just says &amp;quot;back&amp;quot; at the right of the screen could keep it in view.&lt;br /&gt;
&amp;lt;CODE&amp;gt;&amp;lt;code&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;/i&amp;gt;[...attack...]&lt;br /&gt;
[...defend...]&lt;br /&gt;
[..morestuff.]&lt;br /&gt;
        [back]&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;/CODE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Recent spells are awesome.  Could we get five?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
4. This next one is a good bit more complicated, but would be really nice: Can we get, modeled on &amp;quot;Repeat&amp;quot;, some sort of macro system where we either create a set of actions and save them for the future, or choose a default action for each character that always shows up at the top of their list in combat?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
5. While we&amp;#039;re in the complicated stuff, can we get Charge to work for multiple groups?  I don&amp;#039;t much care if everyone attacks the first enemy group (although changing targets after they&amp;#039;re dead would be great, I understand it&amp;#039;s outside the &amp;quot;rules&amp;quot; here), I just want to be able to use it for low level opponents.  Also, advancing when the enemy is past 20&amp;#039; might be a good change to Charge.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
No emergency to any of those, but they would make the game more convenient, I think.  Congratulations on getting married, btw!&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by icetear on 08/05/2012, 10:04:52&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello,&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
your suggestions are great, thank you very much.&amp;lt;br/&amp;gt;&lt;br /&gt;
I will try to improve these things, please give me some time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Regards&amp;lt;br/&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Syro on 09/05/2012, 17:02:26&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I just want to add my voice to the suggestion of consistent battle command locations, which is somewhat similar to Archon&amp;#039;s suggestions 1-2 above. Having the commands move around is very frustrating. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
In particular, for casters the second option can be either &amp;quot;defend&amp;quot; or &amp;quot;cast a spell&amp;quot; depending on what they&amp;#039;ve done previously in the battle. Accidentally selecting &amp;quot;cast a spell&amp;quot; is extremely annoying, because the only way to get out of that screen is to scroll all the way down to the bottom (which is a long way for arch mages) where there&amp;#039;s a cancel button. Maybe having attack/reload, defend, and cast a spell always occupy the first three spots and be replaced with empty space if they are not relevant to the current character? I think that would help.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Another annoying case is #1 from above, where the defend button is in the exact spot as the &amp;quot;No&amp;quot; option that forces you to start over. I was very often selecting detailed battle options for my melee characters, and then defending with my casters to conserve mana, and so I ran across this often.&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
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[[Category:Topic]]&lt;br /&gt;
[[Category:Archive]]&lt;br /&gt;
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