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		<id>https://wiki.silversword.gaida.de/index.php?title=A_few_suggestions_-_ID:_166&amp;diff=20079&amp;oldid=prev</id>
		<title>en&gt;sswikiadmin at 12:37, 9 March 2024</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== FORUM: [[Feature Requests]] ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This topic was started by Tbone on 26/11/2011, 17:57:36&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by Tbone on 26/11/2011, 17:57:36&amp;lt;/div&amp;gt;&lt;br /&gt;
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I have a few suggestions that might make things a little more efficient.  &amp;lt;br/&amp;gt;&lt;br /&gt;
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1. Would it be possible to have a quick default set of combat commands?  Ideally this would be a setting you could customize for each character in the party, but at a minimum it would be nice to have an option to default to have all characters attack if possible or defend otherwise.  When I am blowing through overworld areas where the encounters are relatively easy but numerous, I usually can just attack with all fighting units and breeze through the combat without wasting any spell points. I will probably go through this same sequence of combat commands 40 times in ten minutes while exploring the overworld or early stages of a dungeon, and it gets annoying clicking through seven different individual options at the beginning of each combat. It would be fat to just hit a button once, similar to the repeat commands option in subsequent rounds.&amp;lt;br/&amp;gt;&lt;br /&gt;
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2. Can you make the log and map editable/customizable?  There seem to be tons of useful tidbits I come across in the game that do not get registered in the log or the map.  If there were a way to add my own notes to the log or make notes about structures, secret doors, etc. on the map it would really help me remember the smaller details that I seem to forget from time to time.&amp;lt;br/&amp;gt;&lt;br /&gt;
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3. I think someone else already asked for this but it would be nice to be able to go back and change my mind if I choose Fight but then realize it would be smarter to Advance.&amp;lt;br/&amp;gt;&lt;br /&gt;
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4. I am not 100% sure of this but it seems to me that multiple attacks are lumped together.  It seems like my fighting characters either hit 3 times or not at all - I never see them hit only once or twice.  So my guess is that the game rolls once to decide whether i hit or not then rolls for damage on all three attacks.  Wouldn&amp;#039;t it make more sense to have each attack have an independent roll for whether or not it hits?  I don&amp;#039;t think it would make a huge difference in the game but I think it would smooth the results a little and make the expected attack outcomes more consistent.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;postinfo&amp;quot;&amp;gt;Post by icetear on 27/11/2011, 10:07:17&amp;lt;/div&amp;gt;&lt;br /&gt;
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Hello Tbone!&amp;lt;br/&amp;gt;&lt;br /&gt;
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Thank you very much for your suggestions.&amp;lt;br/&amp;gt;&lt;br /&gt;
I have put the combat issues on my list of things to eventually improve.&amp;lt;br/&amp;gt;&lt;br /&gt;
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As for the multiple attacks: Yes, it would make more sense to differentiate and separate them - as for now, it only shows that your character has become more proficient with his weapon. Technically speaking, it just increases your damage. A remnant of the Bard&amp;#039;s Tale game Silversword is derived from :-)&amp;lt;br/&amp;gt;&lt;br /&gt;
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Regards&amp;lt;br/&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
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		<author><name>en&gt;sswikiadmin</name></author>
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